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Archive for June 18th, 2008

18
Jun

loreology: the hydra

If you’ve got a memory like an elephant, the old saying goes, then your noggin’s in good shape. Mine, when challenged under the gun, tends to shoot blanks. I’m a research kind of guy, not a living, breathing almanac…. Each week “Loreology” will unravel the mysteries behind something in gaming that I may have known once and completely forgot, or something that I should probably know and cram up into my nearly full brain cavity.

 

 

This Week: Hercules’ Headache

 

Today I found myself playing two MMOs with similar names and the same, dangerous creature: the hydra. World of Warcraft, the current reigning champ in the online gaming arena, and Warhammer: Age of Reckoning, an upcoming dynamic challenger, pit the multi-headed monster against you, though the hydra stamped me into the muck in WoW’s Outlands mires and roared through elven mountains in Warhammer.

 

Most of us know the Greek myths of the hydra. The poison-breathing, multi-head-chomping beast guarded the entrance to the Underworld in some stories and fought Hercules as one of the Twelve Labors in others. It’s the offspring of Gaia, and the sibling to other impressive beasts like the Chimera and Cerberus. I didn’t know that the hydra is also a stellar constellation, a record label, a Transformer and one of the most sinister criminal syndicates in the Marvel Universe (okay, I did know that last one, comic geek that I am).

 

In some tales, if you cut the head off a hydra, it grows back–or even worse, it grows two to replace the one. Call it super regeneration, or, to tap into my comic geekness again, a super healing factor that only Wolverine can dream he had. Neither of the hydras I faced had a whiff of regeneration, and it’s a good thing or I’d still be hacking my way to salvation.

18
Jun

Astro = No!

To continue.

Many comics have excellent elements for video games. The heroes have fantastic powers, ruthless (or at least “brightly costumed”) villains, and they’re constantly saving someone from something. However, many comics since the eighties have become popular with less action-packed story lines. No one wants to see a video game based on Daniel Clowes’s Ghost World (don’t let the cat-suit-mask fool you, she’s just kind of mod-girl crazy, not “No Mr. Bond, I expect you to die! Muuhahahahahaaa!” crazy).

But let us leave aside the underground/indie/emo comics full of feelings, angst, and ennui. It’s too obvious that they would not make good games so there’s no point in talking about them.

Instead, let’s discuss a hero comic that should never see the digital game screens of the world.

Astro City.

The comic itself is masterful. Each story arc or one-shot are so well constructed that I have cried on at least two occassions while reading them. Not like bawling baby crying, but manful, single-tear-running-down-each-cheek crying. Like John Wayne would’ve done if the communists had ever taken over Texas.

On the surface it seems like any other hero book and that it could be made into a game without much trouble. Kurt Busiek and his artisitic co-horts play on all the major super-hero tropes. They examine the classic archtypes in new ways, mimicing the four-color super beings we know in order to tell stories the major labels wouldn’t be able to get away with. And I’m not talking about the ability to use curse words or extreme violence. The Astro City stories are about the character of the characters. The almost mundane humanity of fantastically powered heros. The redemption of a one-time two-bit crook. The problem of being a father when your nights are spent patrolling the city for super-powered threats.

With that thematic thread, making a video game based on Astro City suddenly becomes less of a viable prospect. The charm of the comic is in it’s dialogue, the motivations of its characters, and the sometimes ground-level view of the heroes who have climbed so high in their world’s esteem. Very little of that could be successfully married with an action/adventure game. You’d either lose the dramatic impact of the Astro City world or you’d sacrifice gameplay for cutscenes and movies. Neither makes for a terrific video game and so I stand by my assertion: Do not make an Astro City video game, please.

Not that anyone is planning on it.

Right?