• eGuides Download Store
  •  | View Cart
  •  | Order Status
  •  | Book Store
  •  | View Cart
  •  | My Account
  •  | Help
Prima Games Blog

The Prima Games Blog is the place to read about new video games, get expert strategy, tips, downloads,
free walkthroughs, and insider game info by gamers for gamers.

  • Facebook
  • Twitter
  • StumbleUpon
Comments: 0

Que?

I’ve now worked on two Viva Pinata guides and played the first game rather intensely for a period of a couple of months. I did well, attracted many fun papier machie beasties, and made the lives of unseen virtual children joyous with deliveries of candy-filled whack-a-creatures to bring sugar-fueled happiness to their unseen virtual parties.

Yet I’m still utterly baffled as to how anyone in this world thought up the premise for the game. I mean, how did they pitch it?

“OK, here’s the idea…living pinatas.”

Would you have green-lighted such an enterprise? I would’ve given it some seriously raised eyebrows. It sounds ludicrious. I have trouble explaining it to my friends and family. (”No, you don’t build pinatas, you raise them…yes, like a farm animal.”).

And yet, here we are and the game is a great time. I’m not one for the cutsey, cartoon spawning, collection games but I was enthralled for hours upon hours. Apparently, when it comes to the animate pinatas, I’m a 12 year old girl, delighted when I attracted a Chewnicorn.

The next installment that we’re doing a guide for now is Trouble in Paradise. New animals, funny names, new Garden items and textures. Good times. Pinata times…

Bookmark and Share

No Responses to “Que?”

Leave a Reply

(will not be published)