Part 05: The Skirmish and Multiplayer Modes

Spartans Alice and Douglas get a jump on the enemy, tussling with two Covenant Elites on the Shield World. Expect no mercy in Multiplayer Mode!

The Covenant make a classic mistake, leaving the UNSC to built up their Grizzly tank forces for too long, and paying dearly for this error.

A Brute Chieftain makes short work of a group of Creep soldiers guarding a critical Hook on the Multiplayer Map 2v2: Beasley's Plateau.
Perhaps the most important, and certainly one of the most entertaining aspects of Halo Wars is challenging friends to online battles ranging between small skirmishes between dueling players, to all-out war raging between two sizes of three players each. With the propensity for confusion and disaster always at the forefront of a Halo Wars general, a sizable chunk of the guide was given over to this extremely important game mode, with a general emphasis given to ensuring battlefield domination. Blogs 02 and 03 deal with aspects of the two warring Factions present in the game, and they provide thorough knowledge regarding specific unit usage. For the Multiplayer chapter, we visit every single one of the Multiplayer Maps, from the instantly recognizable 1v1 Blood Gulch, to the sprawling 3v3 Fort Deen. Each of the maps receives a thorough inspection, beginning with a map itself.
Taking almost an entire page, the Maps are worth the price of admission on their own, as they instantly reveal the topography of each level, allowing you to plan attacks accordingly. If your friend chooses to play “1v1 Chasm”, for example, you can instantly see the cracks in the tundra, the dotted rock islands, and the narrow passageways. Only after close study of each map can you easily recognize where you are in the game, the shortest point to your foe’s base, and the numerous features designed to help or hinder your progress.
Hooks are vital to gain the upper hand against your opponent while challenging them to online skirmishes, and are structures, usually Forerunner in origin, that house large Supply Elevators, or Reactors, that (when overrun by your forces) give you the appropriate economic or technological bonuses. After study of the maps, you can then figure out whether spending resources on a UNSC Reactor is worthwhile, compared to claiming one already built, and freeing up a Base socket for a different building in the process.
There are a range of hooks to learn about too, and include Forerunner Relics that can release Flood hordes to pillage your opponent’s troops, a Mega-Turret that can lay waste to entire tank detachments, and even a Life Support station that can increase the total population cap of your army. Knowing which maps house these advantageous places, and how far they are from your starting base, is critical to your online ranking. Simply put, the Multiplayer maps alone shave weeks of learning, and second-place finishes in battle, as you quickly ascertain the right battle tactics that vary from map to map.
Also of relevance on the battlefield are the locations of empty bases, and Neutral Bases, which are guarded by groups known as The Creep. They don’t response well to light attack strategies, but quickly overpowering them with heavier vehicles or artillery allows you to take over their base of operations. But do you try this, or head for an early Rush and beat your opponent quickly? It all depends on the Map, which is handy, as there’s copious tactical information gleamed from Ensemble Studios lead designers and QA department; this is a distillation of the months of strategizing they completed.
Join us one last time, when hint at some game secrets, and peek behind the exclusive Gallery, filled with Halo Wars artwork.
Head here, for Ready for War video Overviews, guide purchasing options, and the chance to win a Bungie-signed Halo 3 artbook.



























