Curving Bullets

For my next project I’m working on the guide for Wanted: Weapons of Fate. I’ve been playing through the game for the last couple of weeks and it’s been fun experimenting with the innovative gameplay mechanics GRIN has implemented, helping this title stand-out from most movie tie-ins. Instead of rehashing the story from the movie, the game plays like a true sequel, taking place exactly five hours after the events in the film. While the story keeps things fresh, it’s the gameplay that really stands out. This is a third-person shooter with a cover system (and control layout) similar to the Gears of War games. But Wanted takes the genre a few steps further.
As seen in the movie, you can curve bullets, hitting enemies hiding behind cover. While it may have seemed a little over-the-top in the movie, curving bullets feels so natural in a video game. And once you get the hang of it, you’ll feel like a total badass. Curving a bullet is as easy as aiming at a target and using the left analog stick to manipulate the bullet’s trajectory, allowing you to curve it up and over objects, or around corners. While adjusting the bullet’s flight path, you can line it up so it travels through multiple targets. If you’re good, you can hit three or four targets with a single bullet. But before curving a bullet you must build-up adrenaline by killing enemies with direct fire or close quarter knife attacks. So it’s not a skill you can use endlessly for every situation,. Stored adrenaline can be used to perform other cool attacks and maneuvers. But we’ll talk about that later.



















