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Archive for May, 2009

31
May

June Gaming

Kids don’t know how good they have it this summer. There was a time (not too long ago) when nothing was released during the summer, forcing us to replay old games we’d already finished in the winter and spring. But there’s a ton of great titles shipping in the next few weeks, almost making me wish I had a summer break to look forward to. Here’s a few titles I can’t wait to add to my playlist:

The Sims 3 (6/2)
I never got into The Sims 2, but I’m thinking I might check this one out. I loved the open sandbox feel of the original, plus I have a new PC to break-in. Though if I’m not careful, I’m afraid I might get sucked-in and play nothing else all summer.

Prototype (6/9)
Here’s another title that could possibly eat-up tons of time. The whole shape-shifting thing looks amazing, as does the freedom of movement. Can’t wait to dive into this one.

Ghostbusters (6/16)
We’ve all been waiting to play this one. As a fan of the movies and the original C64/NES game, this one has been at the top of my list since it was first rumored a few years back. From what I’ve seen, it looks like it’s been worth the wait.

Spore: Galactic Adventures (6/24)
Yeah, I may be a bit biased, but I really am looking forward to playing this one. It’ll be interesting to see what kind of adventures the inventive Spore community can come up with. I also have a few of my own I’m ready to share.

30
May

prima games podcast, the twelfth

Movies! Games! Movies and Games! Prototype is here! How to seem cultured! Listen!

26
May

Fallout and About: Game Add-On Pack 01. Blog 01 / 01

 

Look for the menacing Brotherhood of Steel member on this guide's cover, along with a variety of guide information on the back.

Look for the menacing Brotherhood of Steel member on this guide's cover, along with a variety of guide information on the back.

For those seeking details on every Wasteland weapon, there's an Enhanced Encyclopedia with stats, weapon profiles, locations, and an action shot.

For those seeking details on every Wasteland weapon, there's an Enhanced Encyclopedia with stats, weapon profiles, locations, and an action shot.

An example of a Walkthrough chapter; in this case showing the optimal route to collect Steel Ingots during your sweaty stay in The Pitt.

An example of a Walkthrough chapter; in this case showing the optimal route to collect Steel Ingots during your sweaty stay in The Pitt.

In early February 2009, I was lucky enough to venture into the Capital Wasteland and beyond for a jaunt through Operation: Anchorage and The Pitt. The fruits of my latest expedition can be digested today (May 26th), as the Official Game Guide to The Pitt and Operation: Anchorage hits stores. Having charted the topography of the original game, we employed many of the same elements to this new tome, which couldn’t have been possible with out the help and continued support of Bethesda. I mean, who else would have found the secret Morse code radio signals that no one’s figured out yet, right?

   If you’ve seen the original (or chunky hardback collector’s) guide, you know what to expect: There’s an initial chapter devoted to the new enemies, Perks, and other gameplay elements that affect your ongoing game. For those excited by statistics, there’s a whole lot of them, listing abilities for the new enemies, weapons, and items. Later into the book there’s a complete Walkthrough for Operation: Anchorage and The Pitt, complete with those fabled flow charts, specific decisions you can make, and all the different outcomes listed. Naturally, we went a step further, too: 

  All of the new locations also receives a Tour inspection, which allows you to peruse through the full-color maps just like the first guide to pinpoint weapon caches, concentrations of enemies, and other places of note. Aside from detailed overview maps that show at least twice the data of your Pip-Boy’s World Map, there is specific and exclusive cartographical information for every place you visit. If you need to check out the crisscross of scaffolding of the Downtown suspended walkways in The Pitt, we show you where everything is, floor by floor. This means the book can be utilized in two ways, whether you’re investigating the Abandoned Apartments of Pitt Uptown during your Quest, or at your leisure. Collectibles also make a sporadic appearance here too; and they are duly noted in the Appendices at the back of the book.

   As an added bonus, this book has two Enhanced Encyclopedias. One shows every piece of armor, outfit, and headgear that you can find, and the other details every single weapon, along with a profile picture of the gun, knife, stick, or mangling machine in question. There’s a picture of each weapon in action (usually being forced down the gullet of a Super Mutant), as well as statistics, and where they are likely to be located. This includes every Custom and Unique Weapon too. Think of these as catalogs of impressive Wasteland warrior-wear and attack implements that you can view before you trek to locate them.

  I haven’t even enthused about the Gallery section at the back of the book either; this features exclusive, pre-production art from both Game Add-Ons, as well as some fantastic, non-irradiated versions of many of the in-game posters. Would you like a pristine advert for the Statesman Hotel or Radiator King, without any rips, dirt, or Raider blood? Then peruse the back of this book.

  We hope you enjoy checking this guide out. Now if you’ll excuse me, the Swamp Folk at Point Lookout are getting restless and preventing my Punga Plant picking… where did I put my Microwave Emitter…?

  Purchase the original guide HERE or the Limited Edition Collector’s Edition HERE.

  Purchase the Game Add-On Guide HERE.

This is the second (or the third if you count that heavyweight hardback collector's edition) official tome. Also check out an example of a Wasteland poster.

This is the second (or the third if you count that heavyweight hardback collector's edition) official tome. Also check out an example of a Wasteland poster.

24
May

Nintendo World: Punch-Out! Release

Last Monday I was on vacation in New York, and like any serious gamer, felt compelled to make the pilgrimage to Nintendo World near Rockefeller Center. But this was no ordinary Monday. This was the day the new Punch-Out! was released. In my opinion, there are few NES games that hold up better than the original Mike Tyson’s Punch-Out! Yeah, 007 373 5963 is seared into my memory forever. So I was giddy at the opportunity to try out the new version, using the Wiimote and Nunchuk to fight my way past Glass Joe. To my delight, the game plays just like the original, albeit with a more intuitive control scheme. It took me a little while to get used to the controls, but I was still able to drop Glass Joe in the second round…and I didn’t even use a star punch.

I didn’t need to see much more. I grabbed a copy off the shelf and made a beeline for the register. Since it was launch day, they threw in a Little Mac T-shirt, a Punch-Out! themed chocolate bar, and a Punch-Out! sticker. Apparently these freebies were leftovers from the big launch party they held on Saturday. I inadvertently attended a similar launch party a couple of years ago, so I didn’t feel too bad about missing out on the wall-to-wall crowds. Still, it was nice to get that sweet schwag! Anyway, if you ever make it to NYC, be sure to check out Nintendo World. There’s lots of cool stuff to look at…and buy. Here’s a few pictures from my visit.

23
May

prima games podcast, the eleventh

Team Fortress 2! Sims 3! Sliding Doors! Listen!

16
May

prima games podcast, the tenth

Independent Games! Braid! Portal! Win! Fallout 3! Bacon! Listen!

09
May

prima games podcast, the ninth

Star Trek! Star Trek! Star Trek! Street Fighter Videos! That’s It! Listen!