Prototype Official Guide / Primer / Blog 03/06
Part 03: ANTAGONISTS and OPPOSITION: Entity Encounters Primer

Pedestrians, whether they're innocents (or in this case, Marines) can be Sprinted through with appropriate Powers; in this case, the Armor.

This chapter also reveals some of the more hideous viral infections that are rampaging through the city, such as this massive Hydra.

You can engage in vehicular manslaughter by hijacking a Tank, and using it in a variety of destructive and entertaining ways.
Gaining a visual representation of the many individuals that population the mean, mutating streets of New York City is as important as being tooled up with the latest in blade-arm sinewy growths, and this compact but thoroughly useful chapter doesn’t disappoint; giving you all the information you need for tackling (or fleeing) from the forms you encounter during Prototype. These are broken down into separate types:
The largest entity group are the Innocent, confused and bewildered individuals that pose no threat to you, but are useful to your cause in a variety of (increasingly unpleasant) ways. I show you the best ways of obtaining “help” from the New York populous, although this usually ends in a health increase for you, and a gory mess for them. A complete list of interactions you can try between the Innocent and Alex is noted, before the next type of entity is revealed; the Infected.
Shambling through the day, drooling and moaning incoherently, the freshly Infected may share characteristics you’d normally associate with New Yorkers, but have an added bloodlust, and constantly trudge their zombified way towards you. The guide shows you where the highest concentration of these fiends are, along with battle-tested, Radical-approved combat tactics to try. Just what are the Infected useful for? You’ll find out, along with information on the more terminally-afflicted; harder, faster, and more thoroughly disgusting Infected variants that cause no end of problems if you don’t know how to dispatch them. Naturally, this is covered, too.
Perhaps the most grotesque creations that the viral infection that rages through Manhattan has created, are the Hunter forms. Giant, lolloping beasts that tear and rend flesh, cut down Tanks with a few swipes of their massively muscled arms, and provide a real challenge for Alex Mercer. That is of course, unless he reads the bit of this chapter devoted to killing Hunters in a variety of unpleasant, but Activision-approved ways. Our attack patterns aren’t limited to the initial Hunter forms too; the more hideous mutations get a good going-over, both in this chapter and during the Walkthrough.
The other major faction of Prototype are the Military, and it is important to know how to interact with them, both to gain access to their hardware, their bases, or know their weaknesses to exploit them. Military personnel come in two types; those trained by the BlackWatch special forces, and Marines themselves. Notes on the weapons they carry are supplied, along with tactics on tackling their Commanders, and infiltrating their Bases. There’s even knowledge on the SuperSoldiers; truly frightening man-mountains that can cause considerable problems later in your adventure. This chapter is all wrapped up with visual identification of various machinery and vehicles you should be aware of, and how to best defeat, or even drive them.
Come back for Blog 04, where I give a spoiler-free look into Alex Mercer’s massive and enthralling 27 Missions to find out the truth about his powers, and much more.
Purchase The Prototype: Prima Official Game Guide from here.

















