Prototype Official Guide / Primer / Blog 04/06
Part 04: ADVANCE and OBLITERATE: Walkthrough Primer

From the very first moments of this initial Mission, the cavalcade of carnage is accessible, producing some truly disgusting dismemberment!

Not all Missions involve tearing your enemies to shreds. Here, Alex must remain in Disguise, and Consume a Military Commander without being spotted… too late!

As you progress through the Missions, the Upgrades you're able to purchase, and the enemies that attack you, become more and more impressive. And spiky.
As you’d expect, a large part of this Official Game Guide to Prototype is taken up with a highly-detailed Walkthrough. With 27 Missions (segmented into ten separate “Episodes”) to attempt, and numerous ways to complete each one, this chapter was designed for you to easily “dip” into a particular Mission you’re having trouble with, or to read from start to finish. With a well-designed tabulation system, you can instantly find the name of the Mission, which Episode it is in, and how far you’ve progressed through the Missions portion of the game. But the information overload doesn’t end there….
Whether you’re rampaging through the streets of Manhattan attempting a number of freeform activities, or simply finding a Military Base to infiltrate, you’ll soon be back and uncovering numerous revelations about your past, present, and future. The Walkthrough was designed to keep you posted about these occurrences, but without any major spoilers ruining the surprise. Of course, you need to tame your page-flipping hand, as the larger “Boss” like creatures are thoroughly detailed, with every possible killing technique shown, but as long as you have some self-control, you’ll easily navigate the Walkthrough, and uncover the optimal paths to take.
Each Mission begins with an Overview. Don’t know what the Mission entails? Then read this, and you’ll soon figure out exactly what you’re about to accomplish. Next comes a map of Manhattan; the same one you see in the game, with the same iconography the game uses. Surrounding each map are Waypoints, exactly as they appear in the game, but with the added benefit of an attached screenshot (so you can see exactly where to go), and the Objectives you complete at each Waypoint (so you can effectively complete the Mission without reading through the Walkthrough portion itself). Cunning? I hope so; but the real information continues throughout the rest of the pages:
The detailed Mission Walkthrough section is divided into screenshots and text separating out every Objective you’re given, thus allowing you to pinpoint the area in the game you need help with, and reading about it. Icons for the objective Waypoint markers are shown here too, for extra access. Then comes a variety of (mainly spectacular and large) screens, tips, notes, cautions, and flags when you’re gifted brand new Powers. At the end of each Mission, any new rewards are listed. Fortunately, a more comprehensive series of Appendices (at the back of the book) reveal every single Event, Upgrade, and host of Evolution Points you can receive. The Walkthrough was designed with you in mind, and with constant input from Radical and Activision. The results blend accessibility with entertainment and information.
Naturally, there’s much more to Prototype than a critical path; come back for Blog 05, where I rampage through all the “additional” gameplay elements you can take part in.
Purchase The Prototype: Prima Official Game Guide from here.



















