Prototype Official Guide / Primer / Blog 05/06
Part 05: ADDITIONAL OFFERINGS: Events and Collectibles Primer

Engage in a variety of additional Events, such as this frantic battle against the Military's finest battle Tanks.

The Events soon become massive and frantic fight-fests that are as entertaining as they are brutal. Note Alex's Armor and Blade Powers in use.

This wouldn't be a Radical game without a massive amount of Collectibles to scrounge. Found one!
!!WARNING!! Very light Spoiler information is contained below!
With a game as massively entertaining as Prototype, you’d expect there to be a whole host of additional modes and exploration to attempt. And you’d be correct; I devoted a large chunk of this 256-page guide monstrosity to all the additional content available in the game, the biggest of which are the Events.
As you progress through the main Mission structure (or you purchase a particularly brutal Upgrade Power), you’re awarded with an increasingly difficult series of Events. These are usually timed “mini-games”, with a score or time to beat. So that you can master every single one of these Events (and there are around 60 to finish), I spent some thumb-bleeding, eye-straining weeks attempting to score as highly as possible. My conclusions are as follows:
There are Movement, Glide, Kill, War, and Consume Events. For the first four of these Event types, I began with a map of Manhattan. This map shows the starting locations of each Event, along with any associated Waypoints along the way, so that spatially, you can see how far you have to travel. Next comes a table I’m particularly proud of. For every relevant Event, you are awarded a particular “Medal” depending on your prowess. The score or time needed for every Medal (including a Medal not initially available to you) is shown, so you immediately know what to aim for.
Better yet, the maniacs inside the QA and Testing departments at both Activision and Radical provided me with a score or time from their very best players. These incredible scores allow you knowledge of what it takes to completely master an Event. This doesn’t “unlock” anything (or even appear) in the game, but is simply for bragging rights. Following that, every individual Event is shown, with screenshots and tactics for obtaining the best in-game score possible.
The insanity doesn’t end there, either! The most closely-guarded secrets of the game get a thorough going-over; the most complicated of which is the Web of Intrigue. Essentially a collection of hidden pedestrians scattered throughout Manhattan, and the main Missions, you gradually build a series of memories to help you understand how you came into being. Of course, finding all of these individuals that hold memories you need is almost impossible; until you read this section of the guide, which shows when and where each Web of Intrigue target appears, and how to find them. I spend a mind-bogglingly long amount of time figuring this out with the help of Radical, and this is worth the price of the guide on its own.
Of course, there’s another gigantic series of Collectibles to find, too. These take the form of glowing keys to the city, and there’s a huge number of them to find. Fortunately, I found them all, plotted where all of them are on the attached Poster Map, took screenshots of every single one, made sure to add a check box and number next to each screen so you know which ones you’ve collected, and then I fell over.
Join me one more time as I get back up, and post Blog 06, which reveals some vital information on the guide’s Appendices, Poster, and the special behind-the-scenes Gallery.
Purchase The Prototype: Prima Official Game Guide from here.

















