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Prima Games Blog

The Prima Games Blog is the place to read about new video games, get expert strategy, tips, downloads,
free walkthroughs, and insider game info by gamers for gamers.

Archive for November, 2009
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Get Ready for More Adventure: LEGO Indiana Jones II: The Adventure Continues

Lego Indiana Jones 2 CoverThe brick man with the fedora and whip is back again and ready for some block-busting adventures. LEGO Indiana Jones II: The Adventure Continues features a new system which is different than the previous LEGO Indiana Jones, Star Wars, and Batman titles. This game is divided into six playsets or hubs. There is one playset for each of the three classic movies—Raiders of the Lost Ark, Temple of Doom, and the Last Crusade. These are different than those included in the first LEGO Indiana Jones, came, so even if you played that one, you will still get new challenges. In addition, there are three entire playsets based on the new movie Indiana Jones and the Kingdom of the Crystal Skull.

In each of the six hubs, there are many different levels. Each has five story levels which take players through the stories from the movies. In addition, there are five treasure levels in each as well as five bonus levels. By the time you complete the story levels, you can go all over the playset to play the different levels whenever and however many times you would like.

One of the exciting new features of LEGO Indiana Jones II: The Adventure Continues is the driving levels. Each level offers one story and one treasure driving level for a total of twelve in the game. Players can hop into a variety of vehicles and drive around jungles, deserts, and cities crashing into and forcing enemy vehicles off of the roads. These levels are a lot of fun and add more excitement to the game.

As with all of the LEGO adventure titles, LEGO Indiana Jones II: The Adventure Continues can be played by one player individually or two cooperatively. There is even a split screen option so the two players can move apart from each other. No longer will you fail to make a daring leap across a chasm because your partner is at the opposite end of the screen. Not only is this a great game for playing with friends, LEGO Indiana Jones II: The Adventure Continues offers a lot of fun for parents and children to play together. My children and I really enjoy the driving levels as we work together to crash all the enemy cars or solve the puzzle challenges in the bonus and treasure levels.

by Michael Knight

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Southern Inhospitality: Left 4 Dead 2

Left 4 Dead 2 CoverAfter heading north to Valve Software’s Seattle-based offices for a couple of weeks of tense and epic Infected annihilation, I headed south to Louisiana, to fill the boots of Coach, Nick, Ellis, and Rochelle as they battle their hapless way through the hideous hordes of zombies, and other, truly disgusting sub-human mutant variations. Part fact-finding mission, part chance to take screenshots of some spectacularly horrific bloodletting, my seventh Valve book allowed me to create a thorough and complete guide to the craziest cull-fest I’ve ever played.

Those of you thinking of picking up the Left 4 Dead 2 game guide should be aware that there are numerous and significant changes to the franchise, and we’ve made sure this guide’s 240 pages are crammed with only the finest (and newest) zombie-hunting information. It all begins with a comprehensive Training section, where you’ll learn how to effectively work with your team, what landmarks and scenic obstacles must be faced, and how to maximize your threat level as both a Survivor and an Infected. This is further extrapolated in the second chapter, which is devoted to biographical information of all four new Survivors, and then information on the Common, Uncommon, and Special Infected you’ll face (or play as). There’s some vital information in here, from the specific Uncommon Infected you’ll face during each Campaign (and their weaknesses), as well as a comprehensive field guide to studying the offensive capabilities of each Boomer, Jockey, Charger, Hunter, Spitter, Smoker, and other frothing mutation to encounter, or control.

Actually figuring out how to leave your undead masses twitching in their death throes with a massive torso hole or missing appendage is completely covered in the third chapter, which deals with all your weapons and equipment. Complete statistics for all firearms are given, so you know the range, firing rate, and chamber capacity of each piece of offensive ordnance. Can’t decide between a Desert Rifle and a Chrome Shotgun? Then read up on the tactical uses (including strengths and weaknesses) or each before picking one up in the combat zone. The Chapter ends with a complete list of equipment, how and when to use these helpful items, and which items are most useful in different (but no less horrific) combat situations.

The bulk of this tome is made up of complete and thorough tactical evaluations of each of the five Campaigns, from the fairground fracas of Dark Carnival to the maelstrom of wet weather and Witches known as Hard Rain. For each Campaign, we begin with a massive poster, and separate the stages so you can quickly dip into the portion of the Campaign you’re needing more information on, or read everything through chronologically. Then comes a meticulously-labeled map showing every building, vehicle, tree, and tiny, piece of scenery in unmatched detail. Every map contains the main routes, possible item locations, and most importantly, the chokepoints where the action is likely to become fraught. Then a multitude of screenshots and tactical text walks you through every section so you know what to expect, and how to deal with it. Yes, that includes the search for a gnome, and how not to miss every Campaign-based Achievement. We even include complete knowledge on how to play as an Infected in every area during Versus games, too.

The back of the game guide is bulging with tactical goodness, including full maps and strategies for the Survival and Scavenge modes, listing every tip on maximizing your combat and victory potential in each of the 16 maps. This is rounded off by an Achievements appendix. Figuring out how to obtain all the different Achievements can be a daunting task. Whether you’re throwing Bile Bombs at a Tank, killing Clowns who collect Common Infected behind them, or carrying a Gnome to a helicopter, this concluding chapter lists every single Achievement, and gives tips on ways to obtain each one.

The result is a packed guide designed to maximize the amount of gruesome screenshots I took; a book with Valve Software’s seal of approval, and one that really helps you fend off the doggedly-determined hordes of Infected, no matter how overwhelming the situation becomes. Y’all come back now, y’hear?

by David Hodgson

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Visiting Egypt in Sims 3: World Adventures

World AventuresYour Sims have toured the town, made dozens of friends, held down fulfilling careers, and developed all sorts of fun skills. Now it’s time to reward them – with a vacation! The Sims 3: World Adventures is the very first time your Sims have been able to leave town and go on exotic travels. In World Adventures, your Sims can visit three destinations: Egypt, China, and France. In each location, your Sims meet new people, learn new skills, and explore dangerous tombs in search of treasure.

While working on World Adventures, I did not develop a favorite between the three destinations. Each location offers something special — a certain unique local flavor. It’s not just limited to the architecture either, which is definitely different for each location. Local identity is also quite personal. You find it in the little things. Egypt, for example, is the only place where Sims can buy a snake charming basket and then start practicing this special ability. The longer your Sim charms, the better they get at it. Soon, they can snake charm for tips and even coax a cobra out of the basket. (The cobra is pretty cool. If you ever get a mummy’s curse, the cobra is one of the surprising cures for the nasty hex.) Plus, you can take that snake charming basket back home when your visa to Egypt expires and play with it there, much to the amazement of friends and neighbors.

Egypt’s tombs can get pretty intense. The first few tombs you explore while going on adventures for locals ease you into a world of traps and trickery. But it doesn’t take long before you are moving deep into dangerous territory, trying to find the right switch to turn off fire traps or poison darts. Usually, the more dangerous a room is, the greater the chance of finding rare relics and valuable treasures. In our guide, we map out every single tomb in Egypt (as well as China and France) so you get the most of each expedition. Some of these tombs are really tough, but with our full-color maps and legends that point out how to open every door and locate every secret chamber, you will emerge from catacombs and tombs laden with awesome stuff. These treasures will look great in your house back in Sunset Valley or Riverview, but if you successfully undertake adventures in each location, you can build up your visa until you can purchase a vacation home. How cool would it be to have a vacation home in France loaded up with gilded relics from Egypt?

Like China and France, Egypt is also peppered with lots of collectibles, such as scarab beetles and new butterflies. Just like our Sims 3 guide, we show you the locations of all of the new collectibles in every destination in our World Adventures strategy guide. Your house will be decorated with all sorts of new insects, gems, and metals. If you are a hardcore collector, you definitely want to scour the new destinations in World Adventures to find the new collectibles. Next week, I’ll talk more about some of the fun things to do in France, which is home of the new nectar making skill and some very cool tombs, like the giant Tomb of Isael under the Nectary. That place is huge!

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The Party Scene

Dragon Age Collector's EditionI have 300+ hours into Dragon Age: Origins, and I’m still going back for more. Not to replay the quests (I’ve done them all), not to load a new character up with fancy loot (though, admittedly, there are some cool weapons I still want to check out), not to discover a secret location in Ferelden (the unknown frontier has been colonized for me a while back). No, I miss the party scene.

I do miss chugging some ale around camp with the fiery dwarf Oghren, but it’s more about wanting to go back and see all my friends. My companions that journeyed with me from the Grey Warden Joining to the final battle against the Archdemon. Sounds sappy, maybe, but I’ve never played a game before that had this much interaction between you and your pals. We’re all used to the A.I. party member that hacks a monster in the skull to save your neck (most of the time) and slashes through a spellcaster hellbent on turning you into a campfire marshmallow (most of the time); these guys are standard fantasy fare. I was pleasantly surprised, then amazed, at how my Dragon Age buddies came to life.

First up for my party was Alistair. A fellow Grey Warden, the wise-cracking, sensitive-yet-sometimes-surly Alistair became my warrior tank from the moment we sunk our boots into the Korcari Wilds muck. His banter with Morrigan is priceless. The two act like ex-boyfriend and girlfriend with a real axe to grind, and not as prep for our next darkspawn encounter.

Unfortunately, since I mostly played a mage, Morrigan got left home as soon as I hooked up with Wynne at the Circle Tower. Alistair got me again there, when he once asked Wynne to mend his socks because he’s a guy and she’s a motherly grandmother type. Hilarious stuff. There is a lot to love about Wynne and her nurturing wisdom, but probably the coolest thing was when her Vessel of the Spirit ability appears. This ability seals the deal for Wynne as the best healer in the game, but you only get it after a series of events at Party Camp and after a tough boss fight in a random encounter.

As a human male character, I choose to seduce Leliana, our rogue who joined the group at Dane’s Refuge in Lothering. Little did I know that she’s the hardest one to woo: She needs a 100 approval rating to fall in love, unlike companions like Morrigan and Zevran who enjoy their flings. Leliana’s a bard, and when she broke into song—the whole thing: music, lyrics, and all—just for me at Party Camp, I was floored. What other game gives you that much as a “throwaway” moment in camp? Amazing.

There are just too many moments in the lifetime of one character to chronicle. Dog’s fetching antics, grumpy Sten, discovering the gender-bender golem Shale in the downloadable content—moments I’ll remember forever, not because I killed a foe in .2 seconds flat, but because I made a connection with these characters.

Like a good book, I’m excited to get to the end of Dragon Age: Origins, and when I get there, I’m heartbroken that it’s over. Luckily, this story can be retold in many ways, and each time I’ll catch another Alistair joke or a disparaging Oghren comment that seriously makes me pause and think, “Did Bioware just create life with this game when I wasn’t looking?”

 

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To access the official Dragon Age strategy site visit www.DragonAgeWalkthrough .com.

 

 

The Prima Collector’s Edition Guide and Prima Official Game Guide to Dragon Age: Origins are available wherever games are sold.

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Dragon Age: Origins – A Lesson in the Fade

Dragon Age Origins Official StrategyYou can’t trust anything in the Fade. The dream realm that borders on Ferelden’s material world hosts demons, allies that become enemies, and enemies that may be allies. When the Veil tears and the Fade’s magic permeates the world of Ferelden, nothing is what it seems.

And you enter that insanity to save the Circle Tower in the “Broken Circle” quest line.

My party chose the “Broken Circle” quest line as its first major challenge, and wow did it get the adrenaline flowing. You hook up with the exceptional mage healer Wynne at the base of the Tower, then fight your way through a series of abominations, blood mages, and other monstrosities that have overrun the magi’s home. The ultimate bad guy in this mess, however, won’t go down easy and has other plans for you when you meet up at the top of the Tower. Instead of the expected boss fight, you’re cast into the Fade…alone…your companions scattered and lost in nightmares.

It’ll take all your wits and strength to escape. Separated from your companions, you only have your skills to rely on. In each “island” realm within the Fade, you must navigate through vile creatures and a maze of puzzles to escape the area and get closer to finding your friends.

The Fade is so dangerous, however, that it’s impossible to beat on your own. You need to tap into the Fade’s magic to overcome the obstacles, and since form follows one’s imagination inside the Fade, you have access to special shapeshifting abilities. You’ll shrink to the size of a mouse to crawl through mouse holes, or grow into a huge golem to crash through massive doors. Spirit Form grants you access to ethereal portals, and Burning Man Form allows you to walk through fire. All your shapeshifting forms give you cool, new powers to play with as you explore the Fade and battle its myriad denizens.

You’ll spend hours, maybe days, in the Fade, and you can easily get lost. Fortunately, Prima’s Official Guide to Dragon Age: Origins devotes more than 20 pages to the “Broken Circle” quest, packing in detailed maps, step-by-step walkthroughs of each encounter, locations of every monster and piece of treasure (including special essences that permanently increase your stats!), shapeshifting play tips, and all the info you need to ace the quest from the moment you step foot in the Lake Calenhad Docks to the final battle in the Harrowing Chamber.

My favorite quest might be yours, or you might go nuts for another part of Ferelden. It’s all covered in our Dragon Age Official Strategy (www.DragonAgeWalkthrough.com). Let the Dragon Age’s secrets be yours.

by Mike Searle