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Prima Games Blog

The Prima Games Blog is the place to read about new video games, get expert strategy, tips, downloads,
free walkthroughs, and insider game info by gamers for gamers.

All posts by zimtastico
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Dragon Age: Origins – A Lesson in the Fade

Dragon Age Origins Official StrategyYou can’t trust anything in the Fade. The dream realm that borders on Ferelden’s material world hosts demons, allies that become enemies, and enemies that may be allies. When the Veil tears and the Fade’s magic permeates the world of Ferelden, nothing is what it seems.

And you enter that insanity to save the Circle Tower in the “Broken Circle” quest line.

My party chose the “Broken Circle” quest line as its first major challenge, and wow did it get the adrenaline flowing. You hook up with the exceptional mage healer Wynne at the base of the Tower, then fight your way through a series of abominations, blood mages, and other monstrosities that have overrun the magi’s home. The ultimate bad guy in this mess, however, won’t go down easy and has other plans for you when you meet up at the top of the Tower. Instead of the expected boss fight, you’re cast into the Fade…alone…your companions scattered and lost in nightmares.

It’ll take all your wits and strength to escape. Separated from your companions, you only have your skills to rely on. In each “island” realm within the Fade, you must navigate through vile creatures and a maze of puzzles to escape the area and get closer to finding your friends.

The Fade is so dangerous, however, that it’s impossible to beat on your own. You need to tap into the Fade’s magic to overcome the obstacles, and since form follows one’s imagination inside the Fade, you have access to special shapeshifting abilities. You’ll shrink to the size of a mouse to crawl through mouse holes, or grow into a huge golem to crash through massive doors. Spirit Form grants you access to ethereal portals, and Burning Man Form allows you to walk through fire. All your shapeshifting forms give you cool, new powers to play with as you explore the Fade and battle its myriad denizens.

You’ll spend hours, maybe days, in the Fade, and you can easily get lost. Fortunately, Prima’s Official Guide to Dragon Age: Origins devotes more than 20 pages to the “Broken Circle” quest, packing in detailed maps, step-by-step walkthroughs of each encounter, locations of every monster and piece of treasure (including special essences that permanently increase your stats!), shapeshifting play tips, and all the info you need to ace the quest from the moment you step foot in the Lake Calenhad Docks to the final battle in the Harrowing Chamber.

My favorite quest might be yours, or you might go nuts for another part of Ferelden. It’s all covered in our Dragon Age Official Strategy (www.DragonAgeWalkthrough.com). Let the Dragon Age’s secrets be yours.

by Mike Searle

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Bakugan Battle Brawlers eGuide Available Now!

9780307465764It has been a long way for kids across the United States as Bakugan Battle Brawlers finally makes its way to retail shelves. Activision has pleased fans by putting the game on every modern videogame platform, including the Nintendo Wii and DS, Sony PlayStation 2 and PlayStation 3, and Microsoft Xbox 360. All of the games play relatively similar, with the primary difference in the console versions coming from the variety of controllers. The Nintendo DS version has a few other differences dealing with the control options and the stats of the Bakugan and cards, but the main game is still very similar to the console versions.

The official strategy guide covers every version of the game, offering detailed strategies to compete against the computer characters and human opponents. While every player wants the freedom to create a Bakugan deck any way they please, the official strategy guide allows you to do this, while still offering strategic recommendations on how to level up your Bakugan and which cards work well in varies deck builds.

If you’re looking for tips on the single player Story Mode, the official strategy guide won’t let you down. There’s a detailed walk through of the entire game, including strategies to win every tournament match. You’ll also learn who is available to challenge in the Park area, and how to unlock every card and Bakugan to build your decks exactly the way you want them.

One of the most important aspects of the official Bakugan Battle Brawlers strategy guide is the fact that it’s made for kids and parents to easily understand. A vast majority of the people playing Bakugan Battle Brawlers will be younger kids. Some will have the aid of their parents while others will be going at it alone. The official strategy guide is designed with this in mind and structured to make it easy for kids and parents to get the most out of the strategies within.

By Bryan Dawson

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Rock out with your clock out!

Read more about Brutal Legend Game Guide

Brutal Legend Official eGuide

If there was any one thing I noticed while playing Brutal Legend, it was how quickly time passed when I was playing. Well, I guess that might actually best be stated as one thing I didn’t notice. I’d start up the game, grab a frosty brew (root beer, I’ll have you know), start playing, and before I knew it, six hours had passed.

So now that you have the game in your grubby little hands and the guide sitting right next to it (right? If not, get it now. I can wait….. Ok. Good.), I’d like to impart one final piece of advice for you that was not included in the strategy guide. Grab a clock and set it right next to your TV. If you have an egg timer, that works too. Set the timer, hop into Eddie’s kickass world, and hope you make it to bed on time tonight.

If you haven’t grabbed the game or guide yet, there’s still plenty of time to do so. The game is unlike anything you’ve played before and the guide has everything you need to make the most of your experience in the World of Metal. Not only does the guide contain every single enemy, a highly detailed walkthrough (which I’m very proud of, by the way), all Deuce upgrades, weapon upgrades, and combo information, but it also contains the location of every Bound Serpent and Secondary Side Missions. If you can’t find it in the book, it ain’t in the game!

For those of you that dig on cool rock-&-roll covers, the guide’s got some of that too… sort of. Included in the back is a giant pull out poster. On one side is Eddie Riggs, master roadie and ass-kicker extraordinaire. On the other side are several maps with the locations of… well… everything!

by Fernando Bueno

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Fallout 3: Game of the Year Edition Guides are Go!

I began the mammoth undertaking of writing a strategy guide for Fallout 3 on May 24th, 2008, along with a huge amount of help and support from everyone at Bethesda; our efforts have culminated in the newly released Game of the Year Edition guide, now available in softcover and limited edition, numbered hardcover versions. Over a year in the making, these take the very finest elements from the previous Fallout 3 guides, add a huge number of exclusive sections, and squeeze everything into 752 packed pages. Heck, we even added an index.

The first thing you notice about the guide is its sheer weight. The hardback version, for example, is a full pound heavier than the previous iteration, and it should be: there’s every possible piece of information you’ll ever need in there. But it’s the content inside that matters, and I’m happy to say that everything I and the team at Bethesda wanted has made it into both these weighty tomes. Glossy paper makes the screenshots pop. The Capital Wasteland map has new content areas labeled. But let’s delve into the guide on a chapter-by-chapter basis:

From the very start, we’ve revamped the guide to make it user-friendly, giving brief descriptions of what each chapter contains. This begins with the Training, which runs through all the statistics you need during character creation, along with general character development and Perks all the way to Level 30. Chapter 2 is the Factions and Bestiary, charting the machinations of every Wasteland clan and association from the Bandits to the Brotherhood of Steel, the Aliens to the wig-wearing Ghoul Guard. Then comes statistics for every single enemy in the game.

I’m particularly happy with Chapters 3 and 4: brand-new Wasteland Census and Gear information. The Census showcases every single person with a name that appears in Fallout 3. And I mean EVERYONE, along with where to find them, their biography, and their related Quests. Each Wasteland dweller has their own portrait too; a screen-taking process that took 72 hours alone to accomplish. But you will be able to look up information on anyone you meet, whether it’s Split Jack the Bandit or Leaf Mother Laurel. The Gear features every available weapon (along with a render of it), and all the wearable equipment you can find, with statistics and advice on how (and where) to find each type. Naturally, this includes associated Quests, unique weapons, custom weapons, and every other possible piece of information you need.

Next comes the familiar Main Quest, all the Miscellaneous Quests, and a thorough Tour of the Capital Wasteland. Did I just sum up pages 149-464 in one sentence? Yes, I think I did. Not to worry, there’s still close to 300 additional pages of content to peruse. This encompasses Quests and extensive Tours of every location you visit (and many you haven’t even spotted yet) during Operation: Anchorage, The Pitt, Broken Steel, Point Lookout, and Mothership Zeta. Finally to finish, there’s an Appendix listing Achievements, Trophies, and the location of hundreds of important items. Did I mention we have an index now, too?

The man-hours on this project and the social activity missed because of it cannot be understated, but I wouldn’t have it any other way. This book was created with great affection for the game, the series, the developer, and most importantly, the gamer. I hope it helps your Wasteland excursions for months to come.

David S J Hodgson. October 13, 2009.

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Star Wars Clone Wars Republic Heroes

by Fernando Bueno

9780307465580Right about now some of you are readying to join the fight. Whether it’s because you have a deep sense of sympathy for the Republic or because you just want to kick some serious Sith butt, it doesn’t matter. You’re in for a treat. As any Star Wars fan will tell you, the Clone Wars are one of the best settings available for Star Wars magic. I mean, sure you know that Anakin eventually turned to the Dark Side. And sure, you know that the rebels eventually won, but what of the fine details in between? That’s where the Clone Wars setting comes in.

That’s why the Clone Wars is one of my favorite events in the Star Wars mythos. I’m almost certain that many “purists” out there will scoff at me and hurl hairy insults at me in Shyriiwook (Anyone? Anyone? Bueller? It’s the Wookiee language). But where else can the world of Star Wars still grow, develop, and eventually surprise us? And better still, where else can it be done with deep ties to the characters and events that we all cherish? Sure, books can expand on the Star Wars universe, but only in the Clone Wars can we continue to explore the relationship between Anakin and Obi-Wan. Only in the Clone Wars can we continue to look for clues about how deep the darkness runs inside of our favorite fallen hero. Only during the Clone Wars can we be witness to the entirety of the Star Wars saga as it, ironically enough, continues to develop.

So if you’ve bought the game because you want to know more about what happened before Episode 3, then great! You’ve chosen wisely. Of course, you’re also in for a seriously good time hunting for Artifacts, slashing through Droids, and even making the occasional Droid do a jig for you (good times, good times). To satisfy the gamer in you, however, you’ll need a guide with everything. And we mean everything. Every single Artifact has been revealed. All unlockables have been detailed. Every level has been mapped! If you need it, we put it in the guide. So relax. Grab your lightsaber and hone your Jedi skills, because the Clone Wars rage on and you’re needed!

Wow. Talk about getting off track, right? Anyhow, my original point was this: If you’ve picked up the Star Wars: The Clone Wars Republic Heroes game, then be ready. Be ready to enjoy and take part in another series of events that are new and fresh and exciting, and… well, that might explain a little more about why our favorite characters are the way they are. I had a blast during my time in the Clone Wars, and I’m sure you will too.

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Ninja Gaiden Sigma 2

By Bryan Dawson

The wait is finally over! PlayStation 3 owners are heading to stores to pick up the latest from Tecmo; what’s the final verdict? Well, it’s certainly different from the original Ninja Gaiden II, but that’s not a bad thing.

When I was working on the Ninja Gaiden II guide, I tried to make sure that everything I would want to know as I progressed through the game was included in the guide. This meant everything from maps of the stages to details on how to defend against every enemy and the best way to take them out. The locations of all 30 Crystal Skulls were also a must, but I found that the boss battles were where I could really get detailed when explaining exactly how to conquer each boss.

In Ninja Gaiden Sigma 2 there’s a different focus. The new Team Ninja has removed a lot of the excessive difficulty found in the story mode. It can still be challenging on the harder difficulty levels, but the strategy this time around comes in the form of using the ideal weapon for every situation and maximizing your combat effectiveness. This goes as far as to monitor your Yellow Essence (currency) in order to ensure you have enough items to make it through each battle. Throughout the guide , we use icons to flag all the available items so you know where each item is coming up and when you can use ninpo. You won’t have to wonder if you’ll run out of Ki before you get to the boss because you’ll know when Red Essence or Devil’s Way Mushroom items are coming up.

The boss battle strategies are still included, as well as all of the other things that people enjoyed about the Ninja Gaiden II guide, but I was able to fine-tune the strategies to near perfection. There were enough changes between Ninja Gaiden II and Ninja Gaiden Sigma 2 to make this guide very different from the original Ninja Gaiden II guide.

I would like to discuss the Team Missions a little bit though. For the most part, the weapons and general strategies found in the guide can be used throughout the Team Mission mode. In addition, there are tips for the harder missions to make sure you know the path to victory. However, there are no tips that can improve the skill of your AI partner, so I highly recommend playing with a friend online. The missions can get extremely difficult if you’re limited to only the AI partner, but I know many Ninja Gaiden fans strive for that difficulty. In that case, go at it alone because you’ll get the challenge you were craving.

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Ready to Drop?

Read more about Halo 3 ODST Game Guide

Prima commands the Helljumpers to offer the only official game guide for Halo 3: ODST.

September 22nd, Roseville CA.

The Official Game Guide to Halo 3: ODST has finally dropped, and takes you directly into the action as the Battle for New Mombasa rages on. Playing as key members of the ODST “Helljumpers” squad assigned to a classified mission within the hellscape of a major evacuated city under constant Convenant bombardment, it becomes imperative to learn precisely where you are, what enemies you face, the crucial weapons for all manner of foe takedowns; essentially how to survive the mean streets of New Mombasa. This is where the Prima Game Guide comes in.

Written over a period of months with the help and support of Bungie, this 320 page book is packed with tips, hints, and takedowns; tactical knowledge that’s not only been battle-tested, but approved by veteran testers from both Microsoft and Bungie. Quite simply; if this guide doesn’t have a tactical plan in it, the plan isn’t worth knowing about. With the game featuring a complex Campaign mode, an all-new Firefight game, and all 24 Halo 3 Multiplayer maps, the guide tackles all these aspects methodically, and with extreme attention to detail. Here’s how it all breaks down:

The guide begins with a section on Basic Training. This reveals biographies for each member of the ODST squad you’re fighting with, before a primer with general tactical knowledge, notes on the brand-new Heads-Up Display features, mapping, combat information, and aspects of the infamous Legendary mode. At the end of this chapter, you’ll be ready to drop.

Halo 3 ODST Chapter 1

Chapter 2 focuses in on Armaments and Equipment. Every available piece of UNSC and Covenant machinery, whether a weapon, turret, grenades, vehicle, or other equipment type, is inspected thoroughly; followed by the item’s strengths and weaknesses. Need to know how a Suppressed Magnum fares against a Hunter? Or what type of grenade works best against a Shield Jackal? Then peruse this chapter, and use it to update your knowledge as soon as you encounter a new piece of equipment in the game.

Halo 3 ODST Chapter 2

Facing the Covenant threat can be difficult. However, Know Your Enemy (Chapter 3) brings every single killing tactic to the table, and reveals how to cut down every Grunt, Jackal, Brute, Drone, Hunter, and the all-new Engineer that you’ll face in both Campaign and Firefight modes. Exploits are revealed, and most importantly, a massive chart showing the effectiveness of each weapon compared to every other weapon, for all enemies, on all difficulty levels, shows just how committed we are to obsessive details.

Halo 3 ODST Chapter 3

The Campaign section of this guide is an enjoyable romp through New Mombasa, on a search for the Superintendent. Every Mission is revealed along with a fully-labeled map of the combat zone, along with well-practiced strategies for every Chokepoint you encounter throughout the Mission. Specific Cooperative and Legendary tactics are showcased constantly, allowing you to learn precisely how to deal with every battle, search, and slaughter effortlessly and easily, no matter what the difficulty. There’s also a Tour of New Mombasa, mapping out the maze of Districts and flagging the landmarks in each one, allowing quick and easy navigation.

Halo 3 ODST Chapter 4

Firefight Missions are both tense and incredibly addictive, and even more fun to play once you’ve read up on all ten Firefight maps, tailoring tactics to each of them. Aside from the fully-annotated maps, each Mission receives a variety of advice on the best two weapons to use through the various Sets and Rounds. Enemy incursion points are tagged, along with specific plans for each Map: Invaluable advice abounds.

Halo 3 ODST Chapter 5

As Halo 3: ODST is packaged with all 24 Halo 3 Multiplayer maps, it is only right to provide complete tactical knowledge of every single one of these areas. Working with the veterans of Clan PMS, masses of tactical knowledge is imparted, from weapon spawn times to ambush spots, topographical techniques to game mode advice. Key knowledge from the three new maps – Citadel, Heretic, and Longshore – are also provided.

Halo 3 ODST Chapter 6

Finally, whether you need to know the Skull or Score Multipliers or Game Unlockables, the Appendices chapter at the back of this weighty tome has everything you need. Check off and gain advice on the trickier Achievements (including the Vidmaster Challenges), or calculate how many points your Firefight Medals are worth; all in one place.

Halo 3 ODST Chapter 7

Don’t forget to check Xbox Live for video strategies, dropping constantly throughout the upcoming weeks!

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Teenage Mutant Ninja Turtles: Smash-Up Guide

The Teenage Mutant Ninja Turtles: Smash-Up guide is done and will be on store shelves soon. But to give you a little insight into all things Turtles, I’ve got a top ten list of Smash-Up tips. Brawl veterans will certainly have an advantage when it comes to Smash-Up, but TMNT fans should be able to quickly catch up with a few pointers and the official strategy guide. Just make sure you don’t tell the Brawl vets that the guide includes frame data, it might take a little longer to catch up if they start studying frame data on day one.

Stage Hazards – Many stages have an element of surprise that can significantly alter the course of the match. Pay close attention to your surroundings and take advantage of every stage hazard by forcing your opponents into them.

Wall Attacks – Jump to the wall and unleash a quick attack to catch your enemies off guard. This works best if you’re fighting near the wall, but even if you’re not, you can use it to reach the other side of the stage while avoiding attacks from other players.

Rock, Paper, Scissors – Smash-Up works on a rock, paper, scissors system where a throw can hit a blocking opponent, blocking stops all normal attacks, and normal attacks beat out throws. Remember this priority system and it may come in handy during tight situations!

Guard Break – If you block too much your guard will break and you’ll be left wide open to an opponent’s attack. Stay on the move and don’t stay in the same place, blocking all of your opponent’s attacks. The invisible guard break meter recharges slowly, so if you’ve blocked a few attacks, it’s time to get out of there and avoid the next attack.

Overstun – If you stun an opponent too much, they’ll turn green indicating they’re in overstun. When this happens, they can instantly teleport to the top of the screen and avoid all of your attacks. If this happens, stop attacking and get ready to avoid a possible attack from above.

Turn Around Stun – Hit your enemies with an attack that results in a turn around stun and they’ll have to guess what your next move will be. If they remain blocking, you can throw them, but if they try to turn around and attack to beat the throw, you can attack them first. It’s a guessing game, will you attack or will you use a throw. The moral of the story is, don’t get hit by a turn around stun.

Swing-By Attacks – Some stages have red poles that can be used for swing-by attacks. Grab the pole, aim for the closest enemy and unleash an unblockable attack of fury. If it hits, do a mid-air jump and grab the pole again for a repeat attack.

Items – When Super Smash Bros. Brawl is played competitively, items are almost always turned off. That’s probably going to be the case with TMNT: Smash-Up because the items are extremely powerful. If you see an item appear, make sure you’re the first one to reach it because it could easily change the outcome of the match.

Maximize Your Damage – There aren’t many instances when it’s impossible to block an attack. However, when those instances occur, it’s extremely important to take advantage of them by hitting your opponent for as much damage as possible. If you’re not getting the maximum damage from your combos, work on them so that every time you hit, you’re inflicting the most damage possible.

Dodge – There aren’t many blocked attacks in Smash-Up that leave a character open to a counter attack. Therefore, blocking something doesn’t guarantee you can score a free hit on your opponent. It’s highly recommended to dodge or roll to avoid an attack, which will have a much greater chance of leaving your enemy open to a counter attack. But be careful, if you dodge at the wrong time, you may be the one getting hit!

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Majesty 2: The Fantasy Kingdom Sim Top Ten Tips and Tricks

Check out these Top Ten Tips from Ron Dulin, author of the official strategy guide to Majesty 2! For complete information about the guide, including maps and strategies for each multiplayer mission, head over to PrimaGames.com.

majesty2_01

1. Build Guardhouses near buildings that generate a good deal of tax
revenue, especially buildings situated far from your Royal Palace.
This gives your Tax Collectors a place to drop off your gold quickly
and safely.

2. Occasionally your heroes won’t have enough gold on hand to purchase
better equipment. If so, and you want them to have the best armor and
weapons available, place an Explore Flag with a high reward in an
easily-accessible area.

3. There are no level requirements on equipment or items for heroes.
As long as they can afford to buy it, they can use it.

4. On maps with lots of undead enemies, upgrade your Clerics Guild and
research Holy Attack as early as possible.

majesty2_02
5. Place Defense Flags on low-level heroes to keep them protected
until they have gained some levels. This trick is especially useful
with Mages, who can’t take much damage until they reach Level 5.

majesty2_03
6. There is safety in numbers. Try to build a Level 2 Inn and research
party formation as quickly as possible. When selecting a party leader,
remember that the leader decides which flags a party is interested in.
A party led by a Ranger or Elf will eagerly set out for Explore Flags,
while a party led by a Warrior will be more prone to seek out Defense
Flags or Attack Flags.

majesty2_04

7. You can resurrect heroes from the graveyard in your town or by
using the Resurrect spell, researched at the Temple to Agrela. Using
the spell has a fixed cost, and resurrects your heroes with all of
their items and some of their gold. The cost of resurrecting a hero
from the graveyard is based on the hero’s level, and they come back to
life with all of their equipment but no gold.

8. In single-player and multiplayer missions where the goal is to
destroy an enemy building, make sure you have a large number of
Dwarves with the Destruction ability.

9. The expert class of weapons, researched at the Level 3 Blacksmith,
gives significant attack bonuses to all hero classes, but three
classes benefit the most: Blademasters, Mages, and Archers of Helia.

majesty2_05

10. Heroes hired at Temples do not have to buy new abilities; they
learn their abilities automatically as they gain experience. For this
reason, it is always best to promote a hero when you can afford it.
Promoted heroes retain their level, and automatically learn all
relevant abilities for their new class, though they lose all of their
items.

Pick up the complete strategy guide to Majesty 2 today!

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TOP 10 TIPS for Playing East India Company

Get the most out of East India Company with these tips from the Official East India Company Strategy Guide.

1.  Iron Wares are a more valuable export item than their profit margin might imply. Although you won’t get rich by trading them, they are an essential component for upgrading most port buildings, so keep a supply of them in the Warehouses of the ports you control. After all, if you wind up squeezed for cash or need to make room in that port’s Warehouse, you can always sell them instantly at the Trading Post.

2.  As your fleet’s crews level up their navigation experience, the view range of their fleet increases as well. You can further improve a fleet’s view range by choosing the Eagle Eyes skill for a fleet commander who levels up.

3.  When importing Main Trade Items (MTI) that you don’t plan to sell right away, balance your fleets’ cargo between MTIs and high-profit generic trade items. This helps ensure that you’ll still be able to cover the cost of the voyage by having something to sell when you return to your Home Port, since you won’t be turning an immediate profit by storing MTIs in your Warehouse.

02-022

4.  Your fleet sails at the speed of its lowest ship, so don’t handicap faster ships by pairing them with slower ones in the same fleet. A Schooner’s greatest asset is its high speed, but if you put it in a fleet with the much slower Galleon, you’ll have taken away the Schooner’s biggest advantage.

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5.  After a battle is resolved, you sometimes have the option of seizing one or more ships from the defeated fleet. However, if you already have five ships in your fleet, you cannot add any captured ships to your fleet. You might want to limit your warship fleets to four ships if you want to be able to take command of the remaining ships in fleets that you defeat.

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6.  Take good care of your ships, especially the larger and more expensive ones. Not only does replacing them cost a small fortune, it also takes a long time. Losing a 90-Gun Ship-of-the-Line, for instance, means that you’ll be without its replacement for 15 months. Never skimp on repair costs, and never sail a damaged fleet unless you have no other option.

7.  You will always take an up-front financial hit when you assemble a fleet from scratch. Constructing a fleet of  three Brigs, for example, costs a total of 150,000£ and takes 15 months from start to finish. During that time, those ships are not earning you any money, so your other fleets need to make up that financial shortfall. You can set sail with only one or two ships from that fleet before they’re all ready, but you’ll still have to pay commander and crew salaries.

8.  Want to improve your profit margins without building more fleets? Upgrade the Trading Posts of ports that you control and trade with frequently (being mindful of the increased upkeep costs that come with the improvements), and assign trading skills like Organizer, Haggler, and Salesman to your fleet commanders when they level up.

03-078

9.  Automatic trading routes (ATR) can be a huge time-saver, but they can also wreck your finances if you don’t keep a generous cash cushion in your Treasury to cover the purchases of export items and Main Trade Items. A good rule of thumb is to have 200,000£ on hand at all times per ATR.

10.  If you find your profits dropping after setting up a number of Automatic Trading Routes (ATR), it’s probably because their timing is off, and those fleets are short of cash when it’s time for them to sell their export items and purchase Main Trade Items, which causes them to purchase cheaper and less profitable generic trade items. If this happens, cancel the ATRs and manually micro-manage your trading until you’ve rebuilt your cash cushion.

Get the Complete Guide Here!