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Prima Games Blog

The Prima Games Blog is the place to read about new video games, get expert strategy, tips, downloads,
free walkthroughs, and insider game info by gamers for gamers.

All posts tagged with ‘demo’
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Becoming the Overlord

Overlord II will be released in a couple of weeks for the Xbox 360, Playstation 3, and PC. Right now you can get a taste of being evil by playing the demo on the various platforms. If you have played the first Overlord, you will like the sequel even better. This time you are a different overlord and must not only become accepted as the new overlord by the minions, but you must also battle against various groups including Scandinavian-like humans, elves, and the Empire which is a group based on the Romans. Not only do you get to control your horde of minions like in the first game, there are also war machines you can take use such as catapults, ballista, and even ships. If you have never played Overlord, be sure to check out the demo. 

Since I am talking about it, this is a good time to mention some of the aspects of the demo. It uses almost all of the second level of the game where you are out in the Hunting Grounds. It begins in a cavern where you get some training with the Yeti. You then leave the cavern and head out into the cold, icy world of Nordberg. One of your quests is to collect 30 lifeforce. Lifeforce are orbs which are released when you kill creatures and enemies. Your first source of lifeforce are little white seals. Send your minions out to bash them. Once they are dead, have your minions pick up the lifeforce orbs. Lifeforce is used to summon more minions from a minion gate. Luckily, one will be provided so you can increase your horde from 10 minions up to the max of 15 for now. (As you progress through the game, you can eventually control a horde of 50 minions.)

 

You won’t be able to get all 30 lifeforce in the first area, so after the Yeti breaks through an ice barrier, advance to the next part of the map. This land is inhabited by hunters. A dock is located on the edge of the ice. Send you minions to break open the crates, barrels, and chests. Inside they will find gold that they bring back to you as well as weapons they will keep for themselves. Be sure to loot all crates and chests you find to not only become wealthier, but to increase the power of your horde as they find goodies for themselves.

 

Destroy the igloos in the hunter camps.

Destroy the igloos in the hunter camps.

 

 

 

As you progress, you will have to attack camps of hunters. In addition to sending your minions to fight the hunters, also attack the igloos as well. More hunters emerge from these dwellings, so the sooner you destroy them, the fewer enemies you will have to face. Another new aspect of Overlord II are mounts for your minions. On this level, you can get wolves for your Brown minions to ride. Wolves not only give your Browns a more powerful attack and faster movement, they can also leap over gaps and get to enemies you can’t get to on foot. By the end of the level, you will have cleared out the hunters and must then face off against some elves.

 

By the end of the level, you should have a pretty good idea of how to play the game and also know how to control your Brown minions. Browns are the main minions. They are the toughest fighters with the highest melee attacks and defense values. They also like to pick up weapons and armor to make them more powerful and give themselves personality. During upcoming blogs, I will introduce you to the other minions—the Reds, the Greens, and the Blues. Until then, give the demo a shot and practice using those Browns.

 

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Wanted: More Demo Tips

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If you haven’t already, download the demo for Wanted: Weapons of Fate, now available on Xbox Live Marketplace and the Playstation Network. The partial level featured in the demo (Fear of Flying) has you playing as Cross, Wesley’s father, in a flashback sequence aboard a huge jetliner. In the level you start out in the plane’s cargo hold and must fight your way to the cockpit.

Soon after the demo begins, hostile bodyguards fill the cargo hold in an attempt to hunt down Cross. It’s extremely important to utilize cover in this cramped section of the plane as some of the bodyguards are armed with shotguns. Shotguns are extremely deadly at close range so do your best to avoid catching a face full of shot. Hold behind cover and eliminate these guys with curved bullets. Or pin them with suppressing fire then rush them for a satisfying close combat kill.

As you make your way to the passenger cabin there’s even fewer maneuver options. Instead, you must move up the plane’s narrow aisles, using the moveable food carts for cover. Due to the low ceilings and rows of seats, it’s difficult to curve bullets in the passenger cabin to engage the various bodyguards waiting to gun you down. So target the fire extinguishers on the sides of the cabin. Exploding fire extinguishers cause the nearby emergency exit doors to blow open, sucking the bodyguards out of the plane. When no fire extinguishers are available, rely on quick enhanced movements to gun down multiple targets while transitioning from one piece of cover to the next. Each quick enhanced movement costs two units of adrenaline, so make sure you eliminate at least two enemies during the maneuver to earn back your full investment.

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Wanted: Demo Survival Tips

The demo for Wanted: Weapons of Fate is set to release on March 5th…that’s Thursday! If you’re familiar with shooters like Gears of War you should get the hang of it fairly quickly. However, here’s a few tips to help you understand some of the more unique gameplay mechanics:

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Cover: As a lone assassin, you’re always outnumbered and outgunned, so you need to utilize cover as much as possible. Like Gears, you can peek around and over cover to take aimed shots, or you can hold your weapon out and fire blindly. But this game isn’t about staying put and firing from one piece of cover. So look for opportunities to dash, slide, and roll from one piece of cover to the next in an effort to get a better angle of attack.

wanted_3Cover Chaining Mode: By blind firing at an enemy you enter cover chaining mode, effectively making you invisible. Continue blind firing until a white shine effect appears around the outer edges of the screen. This indicates you’re in cover chaining mode. While this mode is active, you can move from one piece of cover to the next without being seen. However, stay in cover the whole time; the second you pull out of cover, the chaining mode is lost and the enemies will turn and open fire on your position. Cover chaining is a great way to move in close and eliminate your target with a knife attack. If you’re close enough, you can often perform a knife kill while in cover mode, indicated by a white knife icon that appears in the center of the screen.

wanted_4Adrenaline: Adrenaline is required to fire curved bullets and perform other special attacks. It can be earned by killing enemies. One kill with your pistol equals one unit of adrenaline; knife kills earn you two units. The bullet icon(s) in the top right corner of the screen indicate how much adrenaline you have stored. Each icon turns red as you earn more adrenaline.

wanted_5Curving Bullets: Need to take out a hostile hiding behind cover? No problem. Simply curve a bullet around or over their piece of cover. Initiate the attack with the console-dependent button press. This cause a red line to appear connecting to the target’s red silhouette. This line represents the bullet’s trajectory. When it’s red, it means that there’s an obstruction preventing the bullet from reaching the target. Move the left analog stick to adjust the bullet’s trajectory, curving it over or around obstructions. When the line and target’s silhouette turn white, you have a clear shot. Release the button to fire. For best results, always try to fire curved bullets vertically. This is the best way to score lethal headshots.

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Left 4 Dead: Demo Survival Tips

l4d_02Today the Left 4 Dead demo goes live on Steam and Xbox Live for pre-order customers. Those who haven’t pre-ordered can get the demo on November 11th. Unlike most shooters, teamplay is essential in Left 4 Dead. So here’s a few quick tips to help your team get started:

Establish communication with your team: There’s no time to type messages back and forth, so make sure everyone on your team has a microphone and knows how to use it—a gray speaker icon appears next to their name in the lobby if they have a microphone connected. If playing with strangers online, say hi and establish a rapport with your new teammates. Breaking the ice in the lobby will pay off later as the game begins.

Get organized: Before beginning a game, discuss your individual roles. It’s usually a good idea to elect one teammate as the leader. This player will not only physically lead the team but make key pathfinding decisions at branches, determining which direction the team will go. Therefore the leader should have at least some experience with the layout of the maps you’re about to blitz through. But most importantly, the leader should possess good communication skills, constantly checking in with teammates and ensuring everyone stays together and healthy.

Diversify your firepower: When choosing weapons at the beginning of a level, mix it up, taking a couple of shotguns and two SMGs or assault rifles. This gives your team a good balance of firepower capable of engaging threats at close and long range. Never take more than one sniper rifle. Although powerful, sniper rifles have a low rate of fire and take a long time to reload. And since most engagements occur at close to intermediate range, the rifle’s scope isn’t very useful, and can even be a liability.

Stay together, stay alive: It may sound easy, but keeping four players together during a chaotic advance is a constant challenge. But it’s a challenge that must be overcome if you hope to make it to the safe house. Stay in constant voice communication with your teammates, calling out targets and issuing warnings. If you need to stop and heal, let everyone know so they don’t leave you behind. When stopping, make sure everyone gets the message. Anyone who continues advancing on their own won’t stand a chance.

Close doors: The infected can’t open doors. Instead, they must break them down with melee attacks. While a simple wooden door won’t last long when faced with such violent attacks, it will delay the infected, allowing your team to slip away or prepare to engage the attackers. Often the sound of the infected breaking down a door is just enough to get your team’s attention, preventing you from being attacked from behind.

Share the health supplies: If your character is healthy and someone else on your team is seriously injured, either heal them with a first aid kit or hand over a bottle of pills. Injured players slow down the whole team so it’s in everyone’s best interest to keep everyone healthy and moving at maximum speed. Each player can carry one first aid kit and one bottle of pills, so there’s usually enough supplies to go around if you all share.

Use the survivor’s names when communicating: It’s often easier to say Bill, Francis, Louis, or Zoey in the heat of battle than it is to decipher someone’s 15-character Gamertag. So take note of what survivor you’re playing as and respond to any questions or requests when addressed by this name.

Monitor your teammates: You can see your teammates at all times, even if they’re not in your current line of sight. They’ll appear as a blue glowing silhouette if blocked by an object such as a wall. These glowing silhouettes allow you to keep tabs on all your teammates. If the teammate’s silhouette turns orange, it indicates they’re in danger. This could mean a variety of things. They could be covered in a Boomer’s bile, dangling from a ledge, incapacitated, pinned by a Hunter, or ensnared by a Smoker’s tongue. In any case, get to them as quickly as possible to assist.

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Battlefield Moments

I’ve been a Battlefield fanatic since the first demo dropped back in August of 2002. In fact, the Wake Island map showcased in the Battlefield 1942 demo is still an all-time favorite of mine. I can remember so many cool moments from that map alone, perhaps because I played it endlessly while impatiently awaiting the release of the full game. In particular, I remember playing as a scout and scoring an ultra-long range kill from the opposite side of the horseshoe-shaped island; my target little more than a faint silhouette in my rifle’s scope. Then there was the time I was the lone survivor on my team and secured a control point (and subsequent spawn point) by bailing out of my shot-up Zero (which I stole) and parachuting down to an enemy flag. But what stuck out most about the game were the endless possibilities for the future of team-oriented shooters. While team-based games were hardly new (think Counter Strike & Team Fortress), the Battlefield series was one of the first to successfully incorporate vehicles, infantry, and massive environments into a deep yet accessible gameplay experience. And DICE never disappointed with subsequent releases, fine-tuning their addictive formula with Battlefield 2 and Battlefield 2142 by putting a greater emphasis on team/squad play.

I’m glad to see DICE has maintained the same focus with Bad Company, because that’s exactly what console gaming needs right now. I booted up the newly released demo yesterday and jumped online for the first time since the beta ended. To my surprise, everyone was catching on. My squadmates weren’t afraid to talk and we quickly setup a nearly flawless defensive perimeter around a gold stash, ruthlessly punishing all opponents that dared to approach. When it was time to attack, we held back and provided sniper support for teammates making a move on the enemy gold stashes. Oh and here’s a quick tip when sniping: stay in the low-lying areas and place yourself in front of a backdrop that breaks-up your silhouette; snipers on hills and rooftops are easy to spot and never last long. On Oasis, the river running along the side of the map is a great sniping area with plenty of trees and vegetation to hide among.

Of course, there were some classic Battlefield moments too. At one point I took cover in a small building only to watch the outer walls crumble as an enemy gunship pounded the exterior with rockets. Yes, the destructible environment takes some getting used to. Somehow I barely survived the barrage, but my ears were ringing for a few seconds afterward; just one of the many impressive sound effects. Later, I spotted three opponents crossing an open field and quickly opened fire with my support kit’s light machinegun. While I tried to score some lethal hits, my main objective was to test the weapon’s suppressive capability. And it worked like a charm. All three opponents scattered in different directions, clearly startled by the salvo of bullets whizzing past their heads. I couldn’t help but laugh as I ducked behind a rock and loaded a fresh box of ammo.

Anyway, the Battlefield: Bad Company demo is up on Xbox Live Marketplace and the Playstation Store. It’s well worth checking out and should hold you over until the game releases on June 23rd. Oh, and if you have any Battlefield moments you’d like to share I’d love to hear them.