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	<title>Prima Games Author Blog &#187; DLC</title>
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		<title>Left 4 Dead: Survival Mode Details</title>
		<link>http://www.primagames.com/blog/2009/04/19/left-4-dead-survival-mode-details/</link>
		<comments>http://www.primagames.com/blog/2009/04/19/left-4-dead-survival-mode-details/#comments</comments>
		<pubDate>Sun, 19 Apr 2009 13:00:26 +0000</pubDate>
		<dc:creator>mabooza</dc:creator>
				<category><![CDATA[Gaming Industry News]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[DLC]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[Left 4 Dead]]></category>
		<category><![CDATA[prima games]]></category>
		<category><![CDATA[Survival Pack]]></category>
		<category><![CDATA[Survivial Mode]]></category>
		<category><![CDATA[Zombies]]></category>

		<guid isPermaLink="false">http://www.primagames.com/blog/?p=787</guid>
		<description><![CDATA[Lately Valve&#8217;s Left 4 Dead blog has been a great source of information, especially for those of us still hooked on blasting zombies. Last Thursday, Kerry Davis and Scott Dalton dropped some juicy details about the Survival Pack DLC, releasing later this week…for free! The bulk of the discussion centers around the new Survival mode. Included in the post is the graph above illustrating how the various infected respawn throughout the course of a Survival mode match. If you&#8217;re having trouble making heads or tails out of these curves, let me summarize: the longer you survive, the tougher it gets. Though that might be a gross understatement. Just look at how the difficulty ramps up over time. Most disturbing is that red &#8220;Specials&#8221; line representing spawns for Hunters, Smokers, Boomers, and I assume Witches. Now I know why most matches [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-789" src="http://www.primagames.com/blog/files/2009/04/l4d_071.jpg" alt="l4d_071" width="640" height="301" />Lately Valve&#8217;s <em>Left 4 Dead</em> <a href="http://www.l4d.com/blog/" target="_blank">blog</a> has been a great source of information, especially for those of us still hooked on blasting zombies. Last Thursday, Kerry Davis and Scott Dalton dropped some juicy details about the Survival Pack DLC, releasing later this week…for free! The bulk of the discussion centers around the new Survival mode. Included in the post is the graph above illustrating how the various infected respawn throughout the course of a Survival mode match. If you&#8217;re having trouble making heads or tails out of these curves, let me summarize: the longer you survive, the tougher it gets. Though that might be a gross understatement. Just look at how the difficulty ramps up over time. Most disturbing is that red &#8220;Specials&#8221; line representing spawns for Hunters, Smokers, Boomers, and I assume Witches. Now I know why most matches don&#8217;t last much longer than five minutes. Still no details on which maps are playable in this new mode, but I guess we&#8217;ll find out soon enough. For more details and a greater appreciation of what went into balancing this new mode check out the <em>Left 4 Dead</em> <a href="http://www.l4d.com/blog/post.php?id=2417" target="_blank">blog</a>. And be sure to download the Survival Pack on Tuesday, April 21<sup>st</sup>.</p>
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		<title>Left 4 Dead DLC</title>
		<link>http://www.primagames.com/blog/2009/02/22/left-4-dead-dlc/</link>
		<comments>http://www.primagames.com/blog/2009/02/22/left-4-dead-dlc/#comments</comments>
		<pubDate>Sun, 22 Feb 2009 19:42:31 +0000</pubDate>
		<dc:creator>mabooza</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[DLC]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[Left 4 Dead]]></category>
		<category><![CDATA[prima games]]></category>
		<category><![CDATA[Survival Pack]]></category>

		<guid isPermaLink="false">http://www.primagames.com/blog/?p=598</guid>
		<description><![CDATA[Ready for more zombie-blasting action? Valve has announced details on their Left 4 Dead DLC. The Survival Pack will include versus mode for Death Toll and Dead Air as well as a new mode called Survival. There aren&#8217;t too many details about the new game mode, but according to this article, it&#8217;s supposed to play similar to the Nazi Zombie mode in Call of Duty: World at War. The articles also states that it can be played on 12 of the existing maps. Which maps? Let the speculation begin. I can think of several areas where it would be possible to make a stand with your team. The finale houses at the end of Death Toll and Blood Harvest immediately come to mind. But there&#8217;s also some of those mid-point structures found in the other levels (like houses and churches) [...]]]></description>
			<content:encoded><![CDATA[<p>Ready for more zombie-blasting action? Valve has <a href="http://store.steampowered.com/news/2234/" target="_blank">announced</a> details on their <em>Left 4 Dead</em> DLC. The Survival Pack will include versus mode for <em>Death Toll</em> and <em>Dead Air </em>as well as a new mode called Survival. There aren&#8217;t too many details about the new game mode, but according to this <a href="http://news.bigdownload.com/2009/02/10/more-info-on-left-4-deads-new-survival-mode/" target="_blank">article</a>, it&#8217;s supposed to play similar to the Nazi Zombie mode in <em>Call of Duty: World at War</em>. The articles also states that it can be played on 12 of the existing maps. Which maps? Let the speculation begin. I can think of several areas where it would be possible to make a stand with your team. The finale houses at the end of <em>Death Toll </em>and <em>Blood Harvest</em> immediately come to mind. But there&#8217;s also some of those mid-point structures found in the other levels (like houses and churches) that could serve as decent mini-forts. So what will all this cost? Not a dime. Valve is providing this add-on free of charge to all Xbox 360 and PC owners of the game. No definitive word on a release date other than sometime this Spring. A <em>Critic&#8217;s Choice Edition</em> of the game will also release this Spring, containing the new modes.</p>
<p>On a side note, head over to the game&#8217;s site to read a couple of interesting blog entries on the creation of the game&#8217;s <a href="http://www.l4d.com/blog/post.php?id=1962" target="_blank">filmic effects</a> and <a href="http://www.l4d.com/blog/post.php?id=2129" target="_blank">lighting</a>. Very interesting.</p>
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