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Tag Archive for 'galactic-adventures'

28
Jun

Spore: Marketing Your Adventures

sga_06Galactic Adventures has only been out for a few days and there’s already more than 1,000 community-created adventures available for download. So with so many adventures, how do you make yours stand out from the crowd? There are a few simple things you can do to increase the visibility of your adventure in the already crowded Sporepedia. Think of the Adventure Title Interface as the marketing panel; click on the blue “Name Your Adventure” button at the bottom of the screen in the Adventure Creator. Here you can write a description for your adventure, enter keyword search tags, define the genre, and assign detailed view pictures. While all of these fields are important to fill out, the detailed view pictures are critical. These four images appear on your adventure’s title card in the Sporepedia.

So how do you take a good picture? I like action shots so I start up the adventure and advance to an act I want to show an image of, such as a battle scene. While the action plays out, pause the game and enter freecam mode: Press Ctrl+Alt+C to enter freecam mode. This allows you to move the camera anywhere on the planet. And since the game is paused, you can take as much time as you want to frame the shot. When you get the shot you want, press the C key to take a snapshot. Repeat the process at least four times so you have four different shots. Once you have your shots, return to Build Mode and assign the detailed view pictures. Make sure you select your best shot for the first slot, as this is the image that appears on the front of the adventure’s card. The three other images only appear on the card’s expanded view when you click on the blue information bar at the bottom of the card in the Sporepedia. Now that you have four good images, a description, tags, and genre, your adventure should stick out a bit more.

By the way, I uploaded a new adventure a few days ago titled Colonel Grihm’s Last Stand. It’s a defense-based adventure…and it’s really tough. My goal was to make an adventure worth a lot of Spore Points. And it seems to have worked. Currently, completing the adventure earns your captain 75 Spore Points. So feel free to check it out and let me know what you think. I’ll give you a hint…use the grenades!

23
Jun

Galactic Adventures: Spice Trouble

sga_05Galactic Adventures is out now and as of this post there are more than 140 community-created adventures available for download. Among the new adventures is Spice Trouble, the adventure we created for our guide’s tutorial. Feel free to take it for a spin or open it in the Adventure Creator to find out how we put it together. In this adventure you must assist a meek group of colonists threatened by a mysterious alien race. It’s probably not the best adventure you’ll ever play, but it’s a good example of how to put together a simple adventure. For best results, open the Spice Trouble in the Adventure Creator and read the Adventure Creation chapter in the guide, starting on page 155. By reading and studying the adventure you can get a better idea of how we put it all together. Or better yet, start a new adventure and follow the tutorial’s step-by-step instructions to create your own version of Spice Trouble.

21
Jun

Robot Chicken Adventures

sga_04Ready for the release of the Galactic Adventures expansion? It comes out this Tuesday, and it looks like we’re not the only ones eager for the release. With the help of Maxis, the writers behind Robot Chicken have put together some wacky adventures of their own, including My Big Fat Pig Wedding, Litterbox Gulch, and Whiney and His Poo. All of the Robot Chicken adventures will be available to download on the launch date through the in-game Sporepedia. For more information on the expansion, be sure to pick-up our guide on Tuesday. Also, check back here for some useful gameplay and adventure creation tips.

14
Jun

Spore: Creating Adventures

sga_02One of the most exciting features of the Galactic Adventures expansion is the new Adventure Creator. This allows you to create your own planetary adventures consisting of a variety of activities and goals. Even more exciting is how easy it is to share these adventures with the Spore community, allowing others to edit and tweak your adventures. But don’t worry, every time an adventure is edited, the original author retains credit within the adventure’s legacy, listing all contributors. So what does it take to create an adventure from scratch? I spent a couple of days at Maxis talking to the producers about their process. After all, why not ask the pros? They break the process down into several logical steps:

Brainstorming: Every great idea has to start somewhere. In this phase the team throws out ideas for adventures, discussing what they want to accomplish. As the adventure evolves, goals are discussed, determining how gameplay will function.

Story: Most adventures tell some sort of story, so developing a narrative is a key element of the pre-production process. This can include a backstory (what happened before the captain arrived) as well as snippets of significant dialogue; when the captain speaks to someone, what will they say?

Production: Once the team has a good idea of what they want to do, they jump into the Adventure Creator and start blocking out the adventure, ensuring they have all the cast members they need. If not, they create them. Thanks to the intuitive design of the Creator, it only takes a few minutes to block out an adventure by creating environments and placing key gameplay objects. After placing all the objects and implementing the goals, the adventure is playable…but it might not be very pretty.

Art Pass: During this stage the team makes several passes through the adventure to ensure everything looks just right. This can include adding visual and sound effects. Maybe you want to add a lightning storm or the sound of wind blowing? Even simple additions such as these can have a dramatic impact on how an adventure looks and plays.

Testing & Tuning: This is the most time-consuming part of the creation process, requiring the team to play an adventure over and over to ensure everything works correctly and looks perfect. It’s a good idea to test an adventure with different captains of varying abilities to ensure it’s not too easy or too difficult for anyone. For example, a captain equipped with a Jump Jet could easily circumvent some obstacles.

So when you’re ready to start making your own adventures, follow the advice from the developers. For more information on the Adventure Creator, check out our guide, releasing next week. It includes a detailed overview of the entire Creator as well as a step-by-step tutorial.

07
Jun

Spore: Galactic Adventures Preview

sga_01Since there’s only a couple of weeks to go until Galactic Adventures is released, I figured this would be a good time to discuss some of the new elements of this expansion. In particular, the new captain parts. In all, there are 32 new captain parts that enhance your captain’s abilities. Some of these parts are weapons, useful during combat-oriented adventures. One of my favorites is the Swarm Magnet, a ranged weapon that summons a swarm of viscous insects to attack your target. But there’s also social-based parts, helpful for boosting your captain’s skills during social interactions, such as the Fettipopper. This device launches confetti into the air, helping impress others during pose-based social interactions.

But you can’t load your captain down with all 32 parts. Individual parts are unlocked each time you level-up your captain. Since there are only ten attainable ranks, there are only ten parts that can be unlocked per captain. So this forces you to plan out your unlocks and determine which parts are most beneficial to your captain. But it’s also important to take into account what types of adventures your captain will be undertaking. For instance, if you prefer action or combat-based adventures, choose weapons. Or if your captain has poor dance skills, consider choosing the Hop Gogs or Princely Pad parts to augment your captain’s ability.

For more information on all 32 captain parts, including exclusive stats, be sure to check out our guide, releasing in a couple of weeks.

05
Apr

My first galactic adventure

spore_ga_1Last week I had the opportunity to visit Maxis for a couple of days to take an early look at their new expansion for Spore, Galactic Adventures. It was a busy two days packed with producer interviews as well as some extensive hands-on training with the new Adventure Creator. The Creator allows users to produce their own adventures from scratch, much like the Creature Creator but on a much grander scale. In these adventures your captain can beam down to planets and take on a variety of missions. After getting the hang of the Adventure Creator I put together a quick little adventure of my own.

In my first adventure the player’s captain beams down to a purple planet and is greeted by the leader of a colony under siege by hostile natives. During the siege, the colony’s deep space antenna array was damaged, preventing them from calling on their fleet for assistance. Therefore it’s up to the player’s captain to sneak past the enemy camp and fix the antenna array, located in a nearby valley. Once the captain fixes the antenna, a friendly space ship arrives and attacks the enemy camp. Upon the captain’s return to the colony he/she is greeted as a hero complete with dancing creatures, fireworks, and confetti. Originally I had the goal set so the captain had to destroy the enemy camp. But I wanted to make more of a stealthy adventure so I edited it so the captain had to sneak around, get to the antenna and let the incoming friendly space ship annihilate the enemy camp.

Anyway, that gives you a small taste of what’s possible with the Adventure Creator. There’s so much potential here that I can’t wait until the expansion releases to see what the Spore community can come up with. Like creations in Spore, adventures can be shared through the Sporepedia and the Spore web site so there will never be a shortage of adventures to keep your captain busy.