The Legend of Zelda: Spirit Tracks
Read more about The Legend of Zelda: Spirit Tracks Game Guide
Two major milestones were reached on the seventh day of December 2009. I turned 30, and Nintendo released the most legendary handheld adventure game ever made. I’ll leave it to you to determine which event merits greater fanfare. (Note to site admin: please do not make a poll out of this!)
What an incredible game Spirit Tracks is. Everything that made Phantom Hourglass so wonderful has been improved. Motoring around the Overworld by train is a blast, and to my surprise, it was even more enjoyable than sailing the ocean was in Phantom Hourglass. Though the train-based combat is similar to those engaging nautical skirmishes, the biggest thrills came from the villains I couldn’t defeat: enemy trains that chase after Link’s trolley, ending his adventure if they manage to ram him. Shifting gears and altering course just moments before a head-on collision produced some of the biggest thrills I’ve experienced yet on the DS.
Driving the train was also a joy due to the constant eye candy. Rather than being surrounded by endless ocean, you’re treated to scenic views of dense forests, rolling hills, rocky mountains, and snow-covered plains. Whenever I wasn’t blasting pesky enemies or obliterating trackside objects with my trusty cannon, I found myself slowly scanning the horizon in constant awe of the visual splendor the developers were able to produce from such a tiny a game cartridge.
There’s also a big and satisfying twist! I don’t want to spoil it for you, but when you first fire up the game, it’s revealed in the opening cinematic. I knew instantly that this was going to be a memorable adventure. And that it was.
Spirit Tracks just never disappoints. The adventure is huge, the production values are top-notch, and as we’ve all come to expect from Zelda games, there’s just so much to see and do. Rest assured we’ve left no treasure chest unopened in our sizeable guide, which boasts a versatile walkthrough and pages of checklists to ensure you never miss a thing.
Turning 30 isn’t something I really wanted to do, but I was literally begging my betters at Prima for a chance to write the Spirit Tracks guide. Looking back at the project, I now recall a haze of long hours and late nights, but I couldn’t have asked for a better way to ring in my fourth decade. Thank you Prima for this special gift; it’s just what I wanted. And thank you Nintendo for continuing to innovate and reimagine, even after all these years. Growing up with you both has been a wonderful ride.
Happy Holidays!
- Zelda: Spirit Tracks




















