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	<title>Prima Games Author Blog &#187; God of War</title>
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		<title>OMGRPG.com&#8217;s list of 10 most legendary swords</title>
		<link>http://www.primagames.com/blog/2008/12/08/omgrpgcoms-list-of-10-most-legendary-swords/</link>
		<comments>http://www.primagames.com/blog/2008/12/08/omgrpgcoms-list-of-10-most-legendary-swords/#comments</comments>
		<pubDate>Tue, 09 Dec 2008 01:03:45 +0000</pubDate>
		<dc:creator>sorako18</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Crystalis]]></category>
		<category><![CDATA[Devil May Cry]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[God of War]]></category>
		<category><![CDATA[legendary]]></category>
		<category><![CDATA[Muramasa]]></category>
		<category><![CDATA[Ninja]]></category>
		<category><![CDATA[omgrpg.com]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[swords]]></category>

		<guid isPermaLink="false">http://www.primagames.com/blog/?p=306</guid>
		<description><![CDATA[Well, it&#8217;s a good list, solid to say the least, and very RPG oriented.  I&#8217;d have to say I&#8217;d like to see some other classics on there, such as the Crystalis Blade (from Crystalis, NES), Alistor or Agni &#38; Rudra (DMC series, we argued over the dual blades), Muramasa (many many Ninja/dark blade related games), the Blades of Chaos (GOW), and etc.  Tell us what you think!
Anyway, here&#8217;s the link to OMGRPG.com list of 10 most legendary swords in gaming.
]]></description>
			<content:encoded><![CDATA[<p>Well, it&#8217;s a good list, solid to say the least, and very RPG oriented.  I&#8217;d have to say I&#8217;d like to see some other classics on there, such as the Crystalis Blade (from <em>Crystalis</em>, NES), Alistor or Agni &amp; Rudra (DMC series, we argued over the dual blades), Muramasa (many many Ninja/dark blade related games), the Blades of Chaos (GOW), and etc.  Tell us what you think!</p>
<p>Anyway, here&#8217;s the link to <a href="http://www.gamepro.com/article/news/208210/omgrpg-coms-10-most-legendary-swords-in-gaming/">OMGRPG.com list of 10 most legendary swords in gaming.</a></p>
]]></content:encoded>
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		<title>Doom and Gloom</title>
		<link>http://www.primagames.com/blog/2008/05/26/doom-and-gloom/</link>
		<comments>http://www.primagames.com/blog/2008/05/26/doom-and-gloom/#comments</comments>
		<pubDate>Mon, 26 May 2008 15:55:16 +0000</pubDate>
		<dc:creator>sothothyog</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[fanzines]]></category>
		<category><![CDATA[GameSpy]]></category>
		<category><![CDATA[God of War]]></category>
		<category><![CDATA[Great Cthulhu]]></category>
		<category><![CDATA[Mario Kart Wii]]></category>
		<category><![CDATA[Spore]]></category>
		<category><![CDATA[video game careers]]></category>

		<guid isPermaLink="false">http://primagames.wordpress.com/?p=18</guid>
		<description><![CDATA[
Before I went through my time playing Mario Kart Wii at Nintendo, I prattled on about taking risks as a video game developer; where the God of War team spent millions of Sony&#8217;s dollars, and still had doubts about the sheer awesomeness of Kratos&#8217; bladed ballet of blood. But the &#8220;no risk, no reward&#8221; tactics are all part of the rich tapestry woven into the industry. Well, unless you&#8217;re making a sequel, or your company&#8217;s marketing department is making all of the gameplay decisions. And at a risk of over-utilizing this inapt medieval metaphor to a teeth-clenchingly trite conclusion, you need to thread your own needle if you&#8217;re hoping to join those working on, or parasitically feeding off (in the case of video game reviewers) the latest and greatest video games.
 
I tumbled into the video game industry just after finishing [...]]]></description>
			<content:encoded><![CDATA[<p><!--StartFragment--></p>
<p class="MsoNormal">Before I went through my time playing Mario Kart Wii at Nintendo, I prattled on about taking risks as a video game developer; where the <em>God of War </em>team spent millions of Sony&#8217;s dollars, and still had doubts about the sheer awesomeness of Kratos&#8217; bladed ballet of blood. But the &#8220;no risk, no reward&#8221; tactics are all part of the rich tapestry woven into the industry. Well, unless you&#8217;re making a sequel, or your company&#8217;s marketing department is making all of the gameplay decisions. And at a risk of over-utilizing this inapt medieval metaphor to a teeth-clenchingly trite conclusion, you need to thread your own needle if you&#8217;re hoping to join those working on, or parasitically feeding off (in the case of video game reviewers) the latest and greatest video games.</p>
<p class="MsoNormal"> </p>
<p class="MsoNormal">I tumbled into the video game industry just after finishing a University degree in History, in Sheffield; a town famous as the setting for the movie <a href="http://en.wikipedia.org/wiki/The_Full_Monty">The Full Monty</a>. As no-one was particularly eager to see my flabby torso or other flappy bits, I used my very first credit card, and imported one of the very first PlayStations available in Japan. It cost me $2,000. And that&#8217;s with the wrong video cables, no power adapter, and without <a href="http://en.wikipedia.org/wiki/Ridge_Racer_%28arcade_game%29">Ridge Racer</a> or <a href="http://en.wikipedia.org/wiki/Battle_Arena_Toshinden">Battle Arena Toshinden</a>. I imported, and played Ridge Racer – unfortunately in black-and-white – until my hands cramped, my eyes turned a strange shade of pink, and my thesis was two months&#8217; late. I then hooked up my PC to a serial cable, and played Deathmatch <a href="http://en.wikipedia.org/wiki/Doom_%28video_game%29">Doom</a> with my housemate, who&#8217;s now the <a href="http://www.gamespy.com/bios/hardcore_pawn.html">Editorial Director at GameSpy</a>. At this point, I&#8217;d like to give thanks to Ken Kutaragi and John Carmack for planting the embryonic alien in my brain that hatched, and piloted me into my first video game job.</p>
<p class="MsoNormal"> </p>
<p class="MsoNormal"><img src="http://primagames.files.wordpress.com/2008/04/short-term-investment-only2.jpg" alt="" width="397" height="147" /></p>
<p class="MsoNormal"> </p>
<ul>
<li>PlayStation + Ridge Racer + Battle Arena Toshinden in 1995:</li>
<li><strong>         $2,200 in student loans.</strong></li>
<li>PlayStation + Ridge Racer + Battle Arena Toshinden in 2008:</li>
<li><strong>        $30 if you&#8217;re lucky.</strong></li>
</ul>
<p class="MsoNormal"> </p>
<p class="MsoNormal">After somehow managing to obtain a History degree, I realized that my aimless wandering towards a teaching job could be circumvented into writing about the second wave of video games on the PlayStation and Sega Saturn. I made a Doom map that was published in PC Zone, a feat far less impressive than it sounds as it was bundled with 299 other maps, and stuck to the front of the magazine to be peeled off and stolen from newsstands. Back in my parents&#8217; house, I realized I needed to get my particular brand of waffling prose into the hands of a video game magazine editor. So I wrote a fanzine. On paper. With screenshots scanned from imported copies of GameFan magazine &#8220;A what?&#8221; you might be thinking. But this was back when the internet was wowing us with Ascii characters and the latest in MUD text adventures; there were no blogs. I created the fanzine entirely in Microsoft Word, called it &#8220;PlayStation Frenzy&#8221;, a name that still causes douche chills each time I think about it, and sent it to every publisher in the world.</p>
<p class="MsoNormal"> </p>
<p class="MsoNormal">Nowadays, a career in the video game industry is a lot more straightforward; you can send links to your hilarious and satirical video blog, and start making millions the Zero Punctuation way. Or you can go to college and (as I recommend in my <a href="http://www.amazon.com/Video-Careers-Prima-Official-Guides/dp/0761557059/ref=pd_bbs_2?ie=UTF8&amp;s=books&amp;qid=1208718809&amp;sr=8-2">Video Game Careers</a> book, which I&#8217;m hawking incessantly over the forthcoming months) choose a pertinent degree, parlaying that into a career in video games. Me? I got rejected dozens of times, until one man; an Editor in Chief called <a href="http://insidethedigitalfoundry.blogspot.com/">Richard Leadbetter</a>, summoned me to his London Doom Base one dark and overcast September day, and offered me a chance to work on my first magazine. My hapless exploits at this magazine, showcasing more difficulties of breaking into this industry, will be revealed next time.</p>
<p class="MsoNormal"> </p>
<p class="MsoNormal"> </p>
<p class="MsoNormal"><strong>Just finished: </strong>A couple of chapters on creating some of the most fearsome <a href="http://www.primagames.com/catalog/display.pperl?isbn=9780761559061">Spore</a> creatures the galaxy has ever seen.</p>
<p class="MsoNormal"><strong>Currently:</strong> Leafing through my copy of the <a href="http://www.primagames.com/catalog/display.pperl?isbn=9780761559702">Mario Kart Wii Guide</a>. On sale now!</p>
<p class="MsoNormal"><strong>About to:</strong> Check on all the various Phases of the Spore game, and model a critter on <a href="http://en.wikipedia.org/wiki/Cthulhu">Great Cthulhu</a>, if my tentacle allocation allows.</p>
<p><!--EndFragment--> </p>
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		<item>
		<title>Let there be Blood (Pressure)</title>
		<link>http://www.primagames.com/blog/2008/04/21/let-there-be-blood-pressure/</link>
		<comments>http://www.primagames.com/blog/2008/04/21/let-there-be-blood-pressure/#comments</comments>
		<pubDate>Mon, 21 Apr 2008 07:02:45 +0000</pubDate>
		<dc:creator>sothothyog</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Add new tag]]></category>
		<category><![CDATA[david jaffe]]></category>
		<category><![CDATA[God of War]]></category>
		<category><![CDATA[video game careers]]></category>

		<guid isPermaLink="false">http://primagames.wordpress.com/?p=14</guid>
		<description><![CDATA[
Last week, I made a delightfully heavy-handed pitch for my book as the perfect foundation for planning a career in video gaming. But what&#8217;s it actually like, behind the scenes, inside the world of making (and reviewing) video games? Well, sometimes it&#8217;s equal parts sweat shop and sanitarium, but mostly it&#8217;s a group of like-minded and furiously excitable folks intent on creating the next God of War. Or in my case, actually creating the first God of War, which neatly segues into my Monday anecdote about visiting Sony&#8217;s Santa Monica studios:
 
God of War was, and still is, one of the biggest and bloodiest romps through fantastical ancient Greece ever seen, but two months before the game shipped, the scene was one of grim determination and outright exhaustion. I&#8217;d been dropped in at the worst possible moment; to play through the [...]]]></description>
			<content:encoded><![CDATA[<p><!--StartFragment--></p>
<p class="MsoNormal">Last week, I made a delightfully heavy-handed pitch for my book as the perfect foundation for planning a career in video gaming. But what&#8217;s it actually like, behind the scenes, inside the world of making (and reviewing) video games? Well, sometimes it&#8217;s equal parts sweat shop and sanitarium, but mostly it&#8217;s a group of like-minded and furiously excitable folks intent on creating the next God of War. Or in my case, actually creating the first God of War, which neatly segues into my Monday anecdote about visiting Sony&#8217;s Santa Monica studios:</p>
<p class="MsoNormal"> </p>
<p class="MsoNormal">God of War was, and still is, one of the biggest and bloodiest romps through fantastical ancient Greece ever seen, but two months before the game shipped, the scene was one of grim determination and outright exhaustion. I&#8217;d been dropped in at the worst possible moment; to play through the game with a tester whose plethora of piercings and neon mohawk was in danger of giving me the Fear. As Programmers tweaked bugs, downed Redbull, and collapsed in various heaps, the God of God of War, David Jaffe, wasn&#8217;t oozing the steadfast assuredness that he musters throughout his numerous interviews and lectures these days. This was in his pre-luminary days, and he wasn&#8217;t sure his game was good enough.</p>
<p class="MsoNormal"><img src="http://primagames.files.wordpress.com/2008/04/the-pitch.jpg" alt="The pitch" width="400" height="300" /></p>
<p class="MsoNormal"><!--StartFragment--></p>
<p class="MsoNormal"><strong>The Pitch (above):</strong> Two dweebs on comfy chairs, inserting sound fx into games with the power of their minds.</p>
<p class="MsoNormal"><strong>The Reality:</strong> Years of hard work with a team you must gel with, followed by a 7.5 out of 10 review to really kick you when you&#8217;re down.</p>
<p class="MsoNormal"> </p>
<p class="MsoNormal">Let me be clear here; he <em>thought </em><span>he knew his game was bloody marvelous (indeed, bloody and marvelous for that matter), but he asked me what my thoughts on the game were, and whether it was &#8220;any good.&#8221; This was last-minute nerves to be sure; but he and his crew were so close to the project that they&#8217;d lost all objectivity. No one had slept properly for weeks, and Jaffe was worried about the reviews. Fortunately, he was a little more chipper when I left, and I&#8217;d like to think it was because of my enthusing about everything being brilliant – from the copulating mini-game to the cow costume – and the fact that GameSpot were also there, mouths agape at the sheer spectacle of the game. But it&#8217;s more likely he was glad to see the back of me; the last thing a three-year development process needs is some strategy guide nitwit stinking up the place, siphoning off testers at the time they&#8217;re most needed.</span></p>
<p class="MsoNormal"> </p>
<p class="MsoNormal"><span>In conclusion, and to skillfully maneuver this story thread back into relevance; before you begin a career in video gaming, you need to know the risks you&#8217;re taking: This job is highly stressful, and you need to be able to manage stress properly. If you don&#8217;t know the benefits of rowing machines and/or Lisinopril, you will.</span></p>
<p class="MsoNormal"> </p>
<p class="MsoNormal"><strong>Next time</strong>: I recall the hilarious story of how I got my first writing gig about video games. Spoiler alert; it involves a &#8220;fanzine&#8221;; the 17<sup>th</sup> century equivalent of a Blog. It also involves pirates. Yes, really.</p>
<p class="MsoNormal"> </p>
<p class="MsoNormal"><strong>Just finished</strong>: The second edition of my <strong><a href="http://www.primagames.com/catalog/display.pperl?isbn=9780761557050">Video Game Careers</a></strong> book.</p>
<p class="MsoNormal"><strong>Currently</strong>: Creating all manner of freakishly unspeakable beasts in <strong><a href="http://www.primagames.com/catalog/display.pperl?isbn=9780761559061">Spore</a></strong>.</p>
<p class="MsoNormal"><strong>About to</strong>: Continue editing and tweaking my chapters on how to squeeze the most out of your mutant offspring in <strong><a href="http://www.primagames.com/catalog/display.pperl?isbn=9780761559061">Spore</a></strong>.</p>
<p><!--EndFragment--></p>
<p> </p>
<p><!--EndFragment--></p>
<p> </p>
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