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	<title>Prima Games Author Blog &#187; Halo</title>
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	<link>http://www.primagames.com/blog</link>
	<description>Prima Games Author Blog</description>
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		<title>prima games podcast, the twenty-first</title>
		<link>http://www.primagames.com/blog/2010/01/09/prima-games-podcast-the-twenty-first/</link>
		<comments>http://www.primagames.com/blog/2010/01/09/prima-games-podcast-the-twenty-first/#comments</comments>
		<pubDate>Sat, 09 Jan 2010 10:33:57 +0000</pubDate>
		<dc:creator>planet4</dc:creator>
				<category><![CDATA[Gaming Industry News]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[Army of 2]]></category>
		<category><![CDATA[Halo]]></category>
		<category><![CDATA[Left 4 Dead 2]]></category>
		<category><![CDATA[PC Codes]]></category>

		<guid isPermaLink="false">http://www.primagames.com/blog/?p=1357</guid>
		<description><![CDATA[
Connecting for Cash! Left 4 Dead App! PC Code App! Army of 2! Halo Movie! Listen!
]]></description>
			<content:encoded><![CDATA[<p></p>
<p>Connecting for Cash! Left 4 Dead App! PC Code App! Army of 2! Halo Movie! Listen!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.primagames.com/blog/2010/01/09/prima-games-podcast-the-twenty-first/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
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		<item>
		<title>Ready to Drop?</title>
		<link>http://www.primagames.com/blog/2009/09/22/ready-to-drop/</link>
		<comments>http://www.primagames.com/blog/2009/09/22/ready-to-drop/#comments</comments>
		<pubDate>Tue, 22 Sep 2009 20:51:36 +0000</pubDate>
		<dc:creator>zimtastico</dc:creator>
				<category><![CDATA[Gaming Tips]]></category>
		<category><![CDATA[bungie]]></category>
		<category><![CDATA[Halo]]></category>
		<category><![CDATA[Halo 3 ODST]]></category>
		<category><![CDATA[ODST]]></category>
		<category><![CDATA[prima games]]></category>
		<category><![CDATA[strategy guides]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://www.primagames.com/blog/?p=1196</guid>
		<description><![CDATA[Prima commands the Helljumpers to offer the only official game guide for Halo 3: ODST.
September 22nd, Roseville CA.
The Official Game Guide to Halo 3: ODST has finally dropped, and takes you directly into the action as the Battle for New Mombasa rages on. Playing as key members of the ODST &#8220;Helljumpers&#8221; squad assigned to a classified mission within the hellscape of a major evacuated city under constant Convenant bombardment, it becomes imperative to learn precisely where you are, what enemies you face, the crucial weapons for all manner of foe takedowns; essentially how to survive the mean streets of New Mombasa. This is where the Prima Game Guide comes in.
Written over a period of months with the help and support of Bungie, this 320 page book is packed with tips, hints, and takedowns; tactical knowledge that&#8217;s not only been battle-tested, [...]]]></description>
			<content:encoded><![CDATA[<p>Prima commands the Helljumpers to offer the only official game guide for Halo 3: ODST.</p>
<p>September 22<sup>nd</sup>, Roseville CA.</p>
<p>The Official Game Guide to Halo 3: ODST has finally dropped, and takes you directly into the action as the Battle for New Mombasa rages on. Playing as key members of the ODST &#8220;Helljumpers&#8221; squad assigned to a classified mission within the hellscape of a major evacuated city under constant Convenant bombardment, it becomes imperative to learn precisely where you are, what enemies you face, the crucial weapons for all manner of foe takedowns; essentially how to survive the mean streets of New Mombasa. This is where the Prima Game Guide comes in.</p>
<p>Written over a period of months with the help and support of Bungie, this 320 page book is packed with tips, hints, and takedowns; tactical knowledge that&#8217;s not only been battle-tested, but approved by veteran testers from both Microsoft and Bungie. Quite simply; if this guide doesn&#8217;t have a tactical plan in it, the plan isn&#8217;t worth knowing about. With the game featuring a complex Campaign mode, an all-new Firefight game, and all 24 Halo 3 Multiplayer maps, the guide tackles all these aspects methodically, and with extreme attention to detail. Here&#8217;s how it all breaks down:</p>
<p>The guide begins with a section on Basic Training. This reveals biographies for each member of the ODST squad you&#8217;re fighting with, before a primer with general tactical knowledge, notes on the brand-new Heads-Up Display features, mapping, combat information, and aspects of the infamous Legendary mode. At the end of this chapter, you&#8217;ll be ready to drop.</p>
<p><a href="http://a1018.g.akamai.net/f/1018/19019/1d/randomhouse1.download.akamai.com/19019/blog/images/odst/halo3odst1.jpg"><img class="alignnone size-full wp-image-1208" title="Halo 3 ODST Chapter 1" src="http://a1018.g.akamai.net/f/1018/19019/1d/randomhouse1.download.akamai.com/19019/blog/images/odst/halo3odst1.jpg" alt="Halo 3 ODST Chapter 1" width="600" height="827" /></a></p>
<p>Chapter 2 focuses in on Armaments and Equipment. Every available piece of UNSC and Covenant machinery, whether a weapon, turret, grenades, vehicle, or other equipment type, is inspected thoroughly; followed by the item&#8217;s strengths and weaknesses. Need to know how a Suppressed Magnum fares against a Hunter? Or what type of grenade works best against a Shield Jackal? Then peruse this chapter, and use it to update your knowledge as soon as you encounter a new piece of equipment in the game.</p>
<p><a href="http://a1018.g.akamai.net/f/1018/19019/1d/randomhouse1.download.akamai.com/19019/blog/images/odst/halo3odst2.jpg"><img class="alignnone size-full wp-image-1209" title="Halo 3 ODST Chapter 2" src="http://a1018.g.akamai.net/f/1018/19019/1d/randomhouse1.download.akamai.com/19019/blog/images/odst/halo3odst2.jpg" alt="Halo 3 ODST Chapter 2" width="600" height="827" /></a></p>
<p>Facing the Covenant threat can be difficult. However, Know Your Enemy (Chapter 3) brings every single killing tactic to the table, and reveals how to cut down every Grunt, Jackal, Brute, Drone, Hunter, and the all-new Engineer that you&#8217;ll face in both Campaign and Firefight modes. Exploits are revealed, and most importantly, a massive chart showing the effectiveness of each weapon compared to every other weapon, for all enemies, on all difficulty levels, shows just how committed we are to obsessive details.</p>
<p><a href="http://a1018.g.akamai.net/f/1018/19019/1d/randomhouse1.download.akamai.com/19019/blog/images/odst/halo3odst3.jpg"><img class="alignnone size-full wp-image-1210" title="Halo 3 ODST Chapter 3" src="http://a1018.g.akamai.net/f/1018/19019/1d/randomhouse1.download.akamai.com/19019/blog/images/odst/halo3odst3.jpg" alt="Halo 3 ODST Chapter 3" width="600" height="827" /></a></p>
<p>The Campaign section of this guide is an enjoyable romp through New Mombasa, on a search for the Superintendent. Every Mission is revealed along with a fully-labeled map of the combat zone, along with well-practiced strategies for every Chokepoint you encounter throughout the Mission. Specific Cooperative and Legendary tactics are showcased constantly, allowing you to learn precisely how to deal with every battle, search, and slaughter effortlessly and easily, no matter what the difficulty. There&#8217;s also a Tour of New Mombasa, mapping out the maze of Districts and flagging the landmarks in each one, allowing quick and easy navigation.</p>
<p><a href="http://a1018.g.akamai.net/f/1018/19019/1d/randomhouse1.download.akamai.com/19019/blog/images/odst/halo3odst4.jpg"><img class="alignnone size-full wp-image-1211" title="Halo 3 ODST Chapter 4" src="http://a1018.g.akamai.net/f/1018/19019/1d/randomhouse1.download.akamai.com/19019/blog/images/odst/halo3odst4.jpg" alt="Halo 3 ODST Chapter 4" width="600" height="827" /></a></p>
<p>Firefight Missions are both tense and incredibly addictive, and even more fun to play once you&#8217;ve read up on all ten Firefight maps, tailoring tactics to each of them. Aside from the fully-annotated maps, each Mission receives a variety of advice on the best two weapons to use through the various Sets and Rounds. Enemy incursion points are tagged, along with specific plans for each Map: Invaluable advice abounds.</p>
<p><a href="http://a1018.g.akamai.net/f/1018/19019/1d/randomhouse1.download.akamai.com/19019/blog/images/odst/halo3odst5.jpg"><img class="alignnone size-full wp-image-1212" title="Halo 3 ODST Chapter 5" src="http://a1018.g.akamai.net/f/1018/19019/1d/randomhouse1.download.akamai.com/19019/blog/images/odst/halo3odst5.jpg" alt="Halo 3 ODST Chapter 5" width="600" height="827" /></a></p>
<p>As Halo 3: ODST is packaged with all 24 Halo 3 Multiplayer maps, it is only right to provide complete tactical knowledge of every single one of these areas. Working with the veterans of Clan PMS, masses of tactical knowledge is imparted, from weapon spawn times to ambush spots, topographical techniques to game mode advice. Key knowledge from the three new maps &#8211; Citadel, Heretic, and Longshore &#8211; are also provided.</p>
<p><a href="http://a1018.g.akamai.net/f/1018/19019/1d/randomhouse1.download.akamai.com/19019/blog/images/odst/halo3odst6.jpg"><img class="alignnone size-full wp-image-1213" title="Halo 3 ODST Chapter 6" src="http://a1018.g.akamai.net/f/1018/19019/1d/randomhouse1.download.akamai.com/19019/blog/images/odst/halo3odst6.jpg" alt="Halo 3 ODST Chapter 6" width="600" height="827" /></a></p>
<p>Finally, whether you need to know the Skull or Score Multipliers or Game Unlockables, the Appendices chapter at the back of this weighty tome has everything you need. Check off and gain advice on the trickier Achievements (including the Vidmaster Challenges), or calculate how many points your Firefight Medals are worth; all in one place.</p>
<p><a href="http://a1018.g.akamai.net/f/1018/19019/1d/randomhouse1.download.akamai.com/19019/blog/images/odst/halo3odst7.jpg"><img class="alignnone size-full wp-image-1214" title="Halo 3 ODST Chapter 7" src="http://a1018.g.akamai.net/f/1018/19019/1d/randomhouse1.download.akamai.com/19019/blog/images/odst/halo3odst7.jpg" alt="Halo 3 ODST Chapter 7" width="600" height="827" /></a></p>
<p>Don&#8217;t forget to check Xbox Live for video strategies, dropping constantly throughout the upcoming weeks!</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Halo Wars Covenant Unit Overview Part 2</title>
		<link>http://www.primagames.com/blog/2009/03/03/halo-wars-covenant-unit-overview-part-2/</link>
		<comments>http://www.primagames.com/blog/2009/03/03/halo-wars-covenant-unit-overview-part-2/#comments</comments>
		<pubDate>Tue, 03 Mar 2009 17:05:40 +0000</pubDate>
		<dc:creator>sorako18</dc:creator>
				<category><![CDATA[Gaming Tips]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[banshee]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[Halo]]></category>
		<category><![CDATA[halo wars]]></category>
		<category><![CDATA[locust]]></category>
		<category><![CDATA[Prima]]></category>
		<category><![CDATA[scarab]]></category>

		<guid isPermaLink="false">http://www.primagames.com/blog/?p=635</guid>
		<description><![CDATA[
Covenant assault forces continue to receive strategic overview, as war footage reveals the impressive Wraith tank, the building-killing Locust, and the hit-and-run specialized air unit known as the Banshee. Additional knowledge regarding the Vampire and fabled Scarab is also imparted.
For more information including free previews of the guide and awesome contests, check out the Prima Official Halo Wars Page.
]]></description>
			<content:encoded><![CDATA[<p><!-- Smart Youtube --><span class="youtube"><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/UFwdUPySnk4&amp;rel=1&amp;color1=d6d6d6&amp;color2=f0f0f0&amp;border=&amp;fs=1&amp;hl=en&amp;autoplay=&amp;showinfo=0&amp;iv_load_policy=3&amp;showsearch=0" /><param name="allowFullScreen" value="true" /><embed wmode="transparent" src="http://www.youtube.com/v/UFwdUPySnk4&amp;rel=1&amp;color1=d6d6d6&amp;color2=f0f0f0&amp;border=&amp;fs=1&amp;hl=en&amp;autoplay=&amp;showinfo=0&amp;iv_load_policy=3&amp;showsearch=0" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="355" ></embed><param name="wmode" value="transparent" /></object></span></p>
<p><span>Covenant assault forces continue to receive strategic overview, as war footage reveals the impressive Wraith tank, the building-killing Locust, and the hit-and-run specialized air unit known as the Banshee. Additional knowledge regarding the Vampire and fabled Scarab is also imparted.</span></p>
<p>For more information including free previews of the guide and awesome contests, check out the <a href="http://www.primagames.com/features/halo/" target="_self">Prima Official Halo Wars Page</a>.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Todd McFarlane One on One</title>
		<link>http://www.primagames.com/blog/2008/11/18/todd-mcfarlane-one-on-one/</link>
		<comments>http://www.primagames.com/blog/2008/11/18/todd-mcfarlane-one-on-one/#comments</comments>
		<pubDate>Tue, 18 Nov 2008 22:37:47 +0000</pubDate>
		<dc:creator>sorako18</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[art book]]></category>
		<category><![CDATA[Halo]]></category>
		<category><![CDATA[Halo 3]]></category>
		<category><![CDATA[mcfralane toys]]></category>
		<category><![CDATA[todd mcfarlane]]></category>

		<guid isPermaLink="false">http://primagames.wordpress.com/?p=595</guid>
		<description><![CDATA[Our author, Fernando Bueno, got the chance of lifetime, to sit down and interview Todd McFarlane:
Not everyone gets to live their dream and make a living of all things leisure-time like sports, comics, movies, and so on. One person has, however. Todd McFarlane, Spawn creator, founder of Image Comics and McFarlane toys, was kind enough to grant me an interview recently. We talked about his involvement in creating the Halo collectible action figures, his approach to work, and his view on video games.
Fernando Bueno: Thanks for taking time out of your busy schedule to speak with me, Todd.
Todd McFarlane: No problem.
FB: So tell us, how did you end up here?
TM: Well, I broke into the comic book industry out of college and sort of hit the ground running there. I worked my way up the ladder, working on some big [...]]]></description>
			<content:encoded><![CDATA[<p>Our author, Fernando Bueno, got the chance of lifetime, to sit down and interview Todd McFarlane:</p>
<p>Not everyone gets to live their dream and make a living of all things leisure-time like sports, comics, movies, and so on. One person has, however. Todd McFarlane, Spawn creator, founder of Image Comics and McFarlane toys, was kind enough to grant me an interview recently. We talked about his involvement in creating the Halo collectible action figures, his approach to work, and his view on video games.</p>
<div id="attachment_601" class="wp-caption aligncenter" style="width: 468px"><a href="http://www.primagames.com/blog/files/2008/11/mcfarlane-halo-creative-7.jpg"><img class="size-full wp-image-601" src="http://www.primagames.com/blog/files/2008/11/mcfarlane-halo-creative-7.jpg" alt="Todd McFarlane" width="458" height="305" /></a><p class="wp-caption-text">Todd McFarlane</p></div>
<p><strong>Fernando Bueno</strong>: Thanks for taking time out of your busy schedule to speak with me, Todd.</p>
<p><strong>Todd McFarlane</strong>: No problem.</p>
<p><strong>FB</strong>: So tell us, how did you end up here?</p>
<p><strong>TM</strong>: Well, I broke into the comic book industry out of college and sort of hit the ground running there. I worked my way up the ladder, working on some big characters like Batman, Spider-Man, and Hulk. From there I started my own comic company, Image Comics, at which point I pulled this comic character named Spawn out of my portfolio that I had since high school and made him sorta the flagship title of my studio. From there, I started to push Spawn up the mountain, if you will.</p>
<p>I decided that I needed to get into other things like TV, movies, toys, and video games. Sometimes I used other companies, and in the case of the toys, I couldn&#8217;t find any that would understand what I was trying to do artistically, so I started my own toy company. As time went by with the toy company, I decided that I couldn&#8217;t have all my eggs in one basket so I decided to make toys of other stuff. I mean, what happens if people don&#8217;t like Spawn after a while? So from there I was able to dive into doing all the sports figures, because, well, I&#8217;m a big sports geek. I went to college on a baseball scholarship, y&#8217;know. Anyhow, as we began growing the toy company, we started doing sports and comic book [characters], and [taking on] movie licenses, music licenses, and TV licenses. In fact, I think our first video game license might have been <em>Metal Gear Solid 2 </em>a few years ago. That did pretty well for us.</p>
<p><strong>FB</strong>: McFarlane Toys has covered a lot of ground!</p>
<p><strong>TM:</strong> To me it&#8217;s all pop culture. It&#8217;s moving the radar across the nation and trying to tap into that.</p>
<p><span id="more-300"></span></p>
<p><strong>FB:</strong> It&#8217;s funny that you mention &#8220;pop culture&#8221; specifically, because you&#8217;ve been successful in nearly all fields of pop culture, from directing videos for major recording artists like Korn to the world of sports!</p>
<p><strong>TM</strong>: We refer to it as &#8220;jack of all trades, master of none.&#8221; [chuckle] I&#8217;ve been able to dabble in a lot of different arenas and take a whack at art in the confines of those mediums given that they all have their different sets of rules.</p>
<p><strong>FB</strong>: Music, TV, comics-how do you find time for everything?</p>
<p><strong>TM</strong>: Yeah, a bunch of cool stuff! I&#8217;ve been fortunate enough to [try my hand at] those areas that people usually do after they&#8217;re done with work. Everybody has leisure time, right? I&#8217;ve just been fortunate enough to do those things during the working hours and not have to do them at the end of the day.</p>
<p><strong>FB</strong>: So you&#8217;ve essentially made a living out of leisure time?</p>
<p><strong>TM</strong>: That&#8217;s it! It&#8217;s not bad. I recommend it. [chuckles]</p>
<p><strong>FB</strong>: You probably don&#8217;t have much time for games, do you?</p>
<p><strong>TM:</strong> If I do, it&#8217;s usually with my kids. I admire [the games]. I [look] over the shoulders of all my [employees] who [play] here at the office after hours. I&#8217;m amazed at [their] dexterity. My eight-year-old boy plays them all-<em>Call of Duty</em>, <em>Halo</em>, and <em>Guitar Hero</em>. I grew up in that <em>Pong</em> and <em>Ms. Pac-man</em> era. You didn&#8217;t have to be quick with those sort of games, so I was never trained to be quick enough to play today where you can get killed nine times in one second. I&#8217;d play and say &#8220;Ah, look at that, one of the goblins is going to get me here eventually.&#8221;</p>
<p>I did play, [but] I got busy with my career. When I came back to [games] I thought, &#8220;Wow!&#8221; Things got fast and I haven&#8217;t figured out how to catch up. I&#8217;m good at <em>Donkey Kong</em>, though. I&#8217;m pretty good at getting bananas for my kids; other than that I&#8217;m not too good.</p>
<p><strong>FB</strong>: As someone who got to see games grow, what are your thoughts on the industry?</p>
<p><strong>TM</strong>: I come from a different vantage point. I don&#8217;t know if that&#8217;s a good thing or a bad thing. Sometimes I get a sense that people who hang around and know [the industry] are products of their environment, and I think that at times (and I&#8217;ve seen it), they get a little bit blind to the process. They have a tendency to repeat what they already know or has already been in front of them so many times. For a guy like me who doesn&#8217;t really know everything or have the understanding, I [approach things] a lot of times asking &#8220;How come you guys don&#8217;t do this?&#8221;</p>
<p>And the answer may be that it&#8217;s a deadline issue, which is valid; it&#8217;s a budgetary issue, which is valid; it&#8217;s a technological issue, which is valid. But every now and then you get a moment that is a pregnant pause and none of those is the answer. And it&#8217;s just that nobody does it differently. Those are the moments that I&#8217;m asking questions. And for every 25 I ask, there may be one where everybody is sitting there silent and there is no comeback other than &#8220;We just don&#8217;t do it that way. There&#8217;s no reason why we can&#8217;t do it that way. We just don&#8217;t do it that way.&#8221; And so I go, &#8220;Yeah!&#8221; Those are the moments for me, that I think, &#8220;Why don&#8217;t we do something a little bit different? Why do we do something the same way in every aspect the way previous games have been done?&#8221; I don&#8217;t get that. You don&#8217;t have to reinvent the wheel, but surely you want to polish it up a little bit, right? It&#8217;s like putting the flames and the mags on a car. All right, everybody is now driving the same car, but how do we just &#8220;dude-man&#8221; it up a little?</p>
<p><strong>FB:</strong> Is that your approach for all of the things you do? From a new artistic vantage point?</p>
<p><strong>TM</strong>: Well, it&#8217;s interesting because with the <em>Halo</em> figures there is a little bit less of that. I&#8217;m not saying I didn&#8217;t put my efforts in. There are times when you have more artistic freedom and there are times when you just say &#8220;We&#8217;ve got something that is already firing on all cylinders here.&#8221; I was less concerned, if you will, with reinventing anything for <em>Halo </em>than I was with being as true as possible to it. Which is why we asked them for the computer data. We [began] from there and literally output their own data. So that way there wasn&#8217;t any real interpretation about what the armor looked like, or the weapons, the vehicles&#8230; We cleaned up their [assets] and put them into toy form. We have to make some concessions when we&#8217;re [making] things into a toy.</p>
<p>Compared not necessarily with <em>Halo</em> but with almost everything I&#8217;ve done at McFarlane, I think the biggest thing we did was to make the first series of <em>Halo</em> [figures] heavily articulated and to make them more &#8220;toy-centric,&#8221; if you will? Instead of just [making] statues-though we do have a few of those coming out, I&#8217;ve got a few of those on my desk and they&#8217;re cool as heck-[making] these toys so that if you&#8217;re sitting at your desk and you&#8217;re on the telephone, you could manipulate them as you&#8217;re on the phone and put them in some really cool poses. It may not look like it in the package, but there&#8217;s something like 32 moving parts on them. They allow you to put them in some pretty neat-looking poses, with the guns up, and they look dynamic.</p>
<div id="attachment_597" class="wp-caption alignleft" style="width: 234px"><a href="http://www.primagames.com/blog/files/2008/11/mc_articulation.jpg"><img class="size-medium wp-image-597" src="http://www.primagames.com/blog/files/2008/11/mc_articulation.jpg?w=224" alt="Master Chief's points of articulation" width="224" height="300" /></a><p class="wp-caption-text">Master Chief&#39;s points of articulation</p></div>
<p><strong>FB</strong>: What&#8217;s this about statuesque <em>Halo</em> figures?</p>
<p><strong>TM:</strong> When we first met with Bungie, part of the comments they made was that they were enamored with the military figures we&#8217;ve done. They liked the authenticity of that and the poses they were in that were more like frozen moments. I told them that I&#8217;d eventually come out with that &#8220;army&#8221; version [of the figures] that asked &#8220;What if these guys were real? What would they look like?&#8221; With that, you have to do some interpretation because in the game, they&#8217;re just polygons and they&#8217;re built a certain way and they move a certain way. But it&#8217;s kind of like cheating the costume, because you don&#8217;t always see it as something practical, in terms of having to make that as real armor. So we now have a version coming out-our Legendary line, as we&#8217;re calling it-that will be out at the end of 2008, beginning of 2009. Some of the first will be Master Chief fighting the Flood, and one of the  Arbiters, and a big, fat, cool Brute with a hammer. He&#8217;s the most plastic for your dollar; he&#8217;s going to be a heavy guy.</p>
<p><strong>FB:</strong> So where the first <em>Halo</em> figures were more closely related to 3-D art renders from Bungie, this new Legendary series is more like adapted concept art?</p>
<p><strong>TM:</strong> Yeah. Like if there was actually a movie out and you were to catch a frame of the movie, what would these guys look like? You know. We&#8217;re trying to make them truly alive, if you will. And again, there are limitations to that when you&#8217;re making articulated toys and when you&#8217;re doing video games. With this one we&#8217;re just trying to have fun and pretend they&#8217;re real guys.</p>
<p><strong>FB:</strong> What about <em>Halo Wars</em>? Can we expect to see anything for the next game in the <em>Halo</em> franchise?</p>
<p><strong>TM:</strong> Oh yeah. I went down to take a look at it and was really impressed with what I saw and the effort they&#8217;re putting into it. And not only that, but the visuals! I was expecting to see more of the same with some slight variation, but they&#8217;ve done some really cool stuff there. Even with the look of the Master Chief, who is their icon-they&#8217;ve messed with that a bit, too. We&#8217;re going to have some fun with that. To me, though, you could take <em>Halo</em>, <em>Halo 2 </em>and <em>3,</em> or <em>Halo Wars </em>and strip away all those extra words. In the end it&#8217;s just <em>Halo</em>. Just like <em>Star Wars</em>, you have a brand name. I don&#8217;t want retail to get all caught up on what version it is.</p>
<div id="attachment_598" class="wp-caption alignright" style="width: 209px"><a href="http://www.primagames.com/blog/files/2008/11/mc_detailedclay.jpg"><img class="size-medium wp-image-598" src="http://www.primagames.com/blog/files/2008/11/mc_detailedclay.jpg?w=199" alt="mc_detailedclay" width="199" height="300" /></a><br />
<p class="wp-caption-text">Detailed view of MC in clay - front</p></div>
<dl>
<dt><a href="http://www.primagames.com/blog/files/2008/11/mc_detailedclay_back.jpg"><img class="size-medium wp-image-599" src="http://www.primagames.com/blog/files/2008/11/mc_detailedclay_back.jpg?w=200" alt="Detailed in Clay - back" width="200" height="300" /></a></dt>
</dl>
<p><strong>FB: </strong>Have you been surprised at the reception that the McFarlane toys have gotten? A lot of them sell really well on the secondary market.</p>
<p><strong>TM</strong>: Well, there&#8217;s always a supply and demand quotient. It&#8217;s sort of interesting from my end. We weigh the figures, we don&#8217;t [manufacture] them [in equal amounts]. With <em>Halo</em>, we sit there and think, &#8220;OK, which figures are people most likely to buy?&#8221; What ends up happening is that whoever we put third on the list instantly becomes one of those secondary market sellers. It doesn&#8217;t matter who it is. As popular as someone like Cortana is, she would&#8217;ve still been somebody we would have made less of because I&#8217;ve got my toys in a boys&#8217; action figure aisle. So the female figures in boys&#8217; aisles don&#8217;t necessarily sell well to the laymen even though they may be popular with <em>Halo</em> fans.</p>
<p>There is a balancing act of trying to put out enough for the collectors or the people who know about the game but not doing so much that you&#8217;ve got a lot left over. I&#8217;d always err on the side of having too little of that product, because I&#8217;ve been on the other side of that equation. Once you get past the people who want [Cortana] then you&#8217;ve got to ask who is left? The laymen. Not many kids are going to be walking by saying, &#8220;Hey, I can either get Iron Man, that cool robot Transformer, or&#8230;that girl.&#8221; [chuckle] And I know Dad isn&#8217;t saying &#8220;No, no, no. I don&#8217;t want G.I. Joe and the military guys. And I sure as heck don&#8217;t want those robots. And I don&#8217;t want those superheroes. I think my eight-year-old boy needs himself a girl doll.&#8221; [chuckle] They&#8217;re not going to take the girl doll home! Like I said, we&#8217;ve got a formula that says &#8220;Here&#8217;s the percentage we need of those kinds of figures.&#8221;</p>
<p><strong>FB</strong>: As a prominent figure in the comic industry, what are your thoughts on the <em>Halo </em>comics?</p>
<p><strong>TM</strong>: I know both of the guys that were producing it. They&#8217;ve gotten some good guys on it. In fact, the first series, the guys who worked on it used to do a book for me, then they moved over to Marvel, where they did a good run on <em>Daredevil</em> and now they&#8217;re working on the <em>Halo </em>series.</p>
<p><strong>FB</strong>: What are your thoughts on the current comic book industry? I remember being able to walk down the street and find multiple comic shops. Now I&#8217;m lucky if I find one!</p>
<p><strong>TM:</strong> Yeah. Unfortunately that is a by-product of the community sort of collapsing on itself a little bit in its heyday in the early &#8217;90s. My personal opinion is that we took advantage of the consumer so the consumer eventually woke up to that and moved on. And so we lost a tremendous amount of our readership and with that we lost a tremendous amount of stores. It&#8217;s been probably 12-14 years since the heyday. People say that everything comes in cycles, but I don&#8217;t believe it. The sports card market did the same thing. They burned bright and [many collectors] walked away feeling like they had been burnt a little bit.</p>
<p>Because of that, and because I saw what was happening with the comic book market, I knew I had to take all of my eggs and take them out of comics and [diversify] into those other mediums that we talked about. Though I still work with comics today. In fact, I just finished inking a cover today.</p>
<p><strong>FB:</strong> Well, as someone whose cubicle was once decorated solely with McFarlane toys and on behalf of the millions of cubicles around the world, I&#8217;d like to thank you.</p>
<p><strong>TM:</strong> [laughs] Ah, God bless you! You know what, that&#8217;s cool. Because a lot of the time when I do interviews, I try to explain that just because you buy my products it doesn&#8217;t make you a toy-collecting geek. It may just mean that you like that brand, right? So if you play a lot of <em>Halo </em>and all of a sudden you&#8217;re walking down the aisles and you see something that catches your eye and say, &#8220;Hey, there&#8217;s the Master Chief!&#8221; And you buy it and put it next to your computer, well, it&#8217;s the equivalent of T-shirts and hats with logos on them. Somebody walks in with a Yankee hat, you say he either likes baseball or the Yankees because he has the hat on. If someone has Aerosmith across their shirt, it&#8217;s the same thing. It&#8217;s just branding! The clutter and stuff we have next to our computers and in our cubicles says a lot about a person.</p>
<p><strong>FB:</strong> Agreed! Is there anything else you&#8217;d like to say before we go?</p>
<p><strong>TM</strong>: Let me just say that working with Microsoft and Bungie has been tremendous. And I&#8217;m not just saying that. We&#8217;ve dealt with dozens and dozens of licenses and I&#8217;ve got some nightmare stories! But, [Microsoft and Bungie] have been attentive, detail oriented, and they really care. And that always helps. When the people care about the product as much as we do, it makes our job easy.</p>
<p>We&#8217;ve got more Spartans coming! Don&#8217;t you worry, young lad! We&#8217;re going to have your whole desk littered with Spartans!</p>
<p><a href="http://www.primagames.com/catalog/display.pperl?isbn=9780761560722">Check out the amazing Halo 3 Art Book to see more stunning images.<br />
</a></p>
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		<title>San Diego Comic Con Festivities</title>
		<link>http://www.primagames.com/blog/2008/07/18/san-diego-comic-con-festivities/</link>
		<comments>http://www.primagames.com/blog/2008/07/18/san-diego-comic-con-festivities/#comments</comments>
		<pubDate>Fri, 18 Jul 2008 18:57:12 +0000</pubDate>
		<dc:creator>sorako18</dc:creator>
				<category><![CDATA[Site News]]></category>
		<category><![CDATA[Corrinne Robinson]]></category>
		<category><![CDATA[eGuide]]></category>
		<category><![CDATA[Eric Nylund]]></category>
		<category><![CDATA[Frank O'Connor]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[Grameme Devine]]></category>
		<category><![CDATA[Halo]]></category>
		<category><![CDATA[halo wars]]></category>
		<category><![CDATA[Hellboy]]></category>
		<category><![CDATA[Jon Goff]]></category>
		<category><![CDATA[Joseph Staten]]></category>
		<category><![CDATA[lithographsw]]></category>
		<category><![CDATA[MacFarlane]]></category>
		<category><![CDATA[Mario Kart Wii]]></category>
		<category><![CDATA[Metal Gear Solid 4]]></category>
		<category><![CDATA[Nintendo Wii]]></category>
		<category><![CDATA[Pokemon]]></category>
		<category><![CDATA[posters]]></category>
		<category><![CDATA[prizes]]></category>
		<category><![CDATA[san diego comic con]]></category>
		<category><![CDATA[SDCC]]></category>
		<category><![CDATA[Super Smash Brothers Brawl]]></category>
		<category><![CDATA[swag]]></category>
		<category><![CDATA[Tobias Buckell]]></category>
		<category><![CDATA[tournaments]]></category>

		<guid isPermaLink="false">http://primagames.wordpress.com/?p=149</guid>
		<description><![CDATA[As E3 winds down, San Diego Comic Con approaches hot on its heels.  We here at Prima Games have some fantastic festivities planned:
First, of course, is our Halo Panel: Halo Wars and the Halo Universe.  This panel includes some of the biggest names from the Halo World: Joseph Staten (Bungie Team), Eric Nylund (author), Tobias Buckell (author), Graeme Devine and  Frank O&#8217;Connor (Halo Universe Writers), and Jon Goff and Corrinne Robinson (MacFarlane Toys).  Did we also mention the fantastic prizes that will be there.  Now, I can&#8217;t tell you what they will be, but I can tell you there are some from both the Halo Team and MacFarlane Toys and they&#8217;re amazing.
Then, there is our fantastic little booth.   We&#8217;ll be holding two gaming tournaments: Mario Kart Wii and Super Smash Brothers Brawl. The prizes include copies of the games and [...]]]></description>
			<content:encoded><![CDATA[<p>As E3 winds down, San Diego Comic Con approaches hot on its heels.  We here at Prima Games have some fantastic festivities planned:</p>
<p>First, of course, is our <strong>Halo Panel</strong>: <a href="http://www.primagames.com/blog/halo_wars_and_the_halo_universe.html"><em><strong>Halo Wars and the Halo Universe</strong></em></a>.  This panel includes some of the biggest names from the Halo World: Joseph Staten (Bungie Team)<em><strong>, </strong></em>Eric Nylund (author), Tobias Buckell (author), Graeme Devine and  Frank O&#8217;Connor (Halo Universe Writers), and Jon Goff and Corrinne Robinson (MacFarlane Toys).  Did we also mention the fantastic prizes that will be there.  Now, I can&#8217;t tell you what they will be, but I can tell you there are some from both the Halo Team and MacFarlane Toys and they&#8217;re amazing.</p>
<div class="wp-caption aligncenter" style="width: 209px"><img src="http://www.randomhouse.com/images/dyn/cover/?source=9780761556442&amp;width=309" alt="Study up for the gaming tournaments!" width="199" height="271" /><p class="wp-caption-text">Study up for the gaming tournaments!</p></div>
<p>Then, there is our fantastic little booth.   We&#8217;ll be holding two <strong>gaming tournaments</strong>: <a href="http://www.primagames.com/catalog/display.pperl?isbn=9780761559702">Mario Kart Wii </a>and <a href="http://www.primagames.com/catalog/display.pperl?isbn=9780761556442">Super Smash Brothers Brawl.</a> The <strong>prizes</strong> include copies of the games and we&#8217;re also giving away 2 Wiis.  Yes, count &#8216;em&#8230;2.  Free. <a href="http://us.wii.com/"> Nintendo Wiis</a>.</p>
<p>Meet some of the Prima Team (myself included.  I know fans&#8230;don&#8217;t crowd the booth&#8230;I&#8217;ll be there everyday&#8230;for you ~_^).  Living, breathing, gaming!  And what&#8217;s our favorite thing to do?  Give away:</p>
<p style="text-align:center"><strong>SWAG.</strong></p>
<div class="wp-caption aligncenter" style="width: 407px"><img src="http://forums.primagames.com/bookimages/9780761556992_back.jpg" alt="Come get some Master Chief!" width="397" height="331" /><p class="wp-caption-text">Come get some Master Chief!</p></div>
<p>Yes, you read that correctly.  Swag, and do we have a ton of it.  From posters (Halo 3 pictured above, Pokemon, Hellboy, etc) to Limited Edition Lithographs (Metal Gear Solid 4) to hint books, guides and more!  We&#8217;ll also be giving away about 1500 free eGuides&#8211;first come first serve!  We will be giving a lot away, so remember to visit us often.</p>
<p>So come visit us in the Random House section by the Hall B entrance.  Play some games, get some swag.  See you there!</p>
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		<title>Prima Games Site News for the Week</title>
		<link>http://www.primagames.com/blog/2008/07/11/prima-games-site-news-for-the-week/</link>
		<comments>http://www.primagames.com/blog/2008/07/11/prima-games-site-news-for-the-week/#comments</comments>
		<pubDate>Fri, 11 Jul 2008 16:56:40 +0000</pubDate>
		<dc:creator>sorako18</dc:creator>
				<category><![CDATA[Site News]]></category>
		<category><![CDATA[discount]]></category>
		<category><![CDATA[eGuides]]></category>
		<category><![CDATA[fan site]]></category>
		<category><![CDATA[Halo]]></category>
		<category><![CDATA[halo wars]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[panel]]></category>
		<category><![CDATA[prima games]]></category>
		<category><![CDATA[san diego comic con]]></category>

		<guid isPermaLink="false">http://primagames.wordpress.com/?p=130</guid>
		<description><![CDATA[Hi everybody, the PG Digital Ninja bringing you the Prima Games Site Wide News for the week.  This week we&#8217;ve featured:
Site Wide Discount on all eGuides &#8211; that&#8217;s over 500 to choose from!
New Fan Site Program Launched Today &#8211; become a fellow fan, and get free traffic and content, as well as being one of the cool kids&#8230;
Halo Wars and the Halo Universe San Diego Comic Con Panel Announced &#8211; free shwag will be available and check back for more info on our awesome Comic Con booth, tournaments and giveaways.
And we&#8217;re doing a little site maintenance as well, so if something isn&#8217;t quite right, we&#8217;re working on it to make it more awesome.
]]></description>
			<content:encoded><![CDATA[<p>Hi everybody, the PG Digital Ninja bringing you the Prima Games Site Wide News for the week.  This week we&#8217;ve featured:</p>
<p><a title="Mmm, money back..." href="http://www.primagames.com/blog/site_wide_discount.html" target="_blank">Site Wide Discount on all eGuides</a> &#8211; that&#8217;s over 500 to choose from!</p>
<p><a title="Cool Kids!" href="http://www.primagames.com/affiliates/" target="_blank">New Fan Site Program Launched Today</a> &#8211; become a fellow fan, and get free traffic and content, as well as being one of the cool kids&#8230;</p>
<p><a href="http://www.primagames.com/blog/halo_wars_and_the_halo_universe.html" target="_blank">Halo Wars and the Halo Universe San Diego Comic Con Panel Announced</a> &#8211; free shwag will be available and check back for more info on our awesome Comic Con booth, tournaments and giveaways.</p>
<p>And we&#8217;re doing a little site maintenance as well, so if something isn&#8217;t quite right, we&#8217;re working on it to make it more awesome.</p>
]]></content:encoded>
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		<title>Artistic nimbus</title>
		<link>http://www.primagames.com/blog/2008/07/10/artistic-nimbus/</link>
		<comments>http://www.primagames.com/blog/2008/07/10/artistic-nimbus/#comments</comments>
		<pubDate>Thu, 10 Jul 2008 21:40:49 +0000</pubDate>
		<dc:creator>planet4</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[Halo]]></category>
		<category><![CDATA[prima games]]></category>

		<guid isPermaLink="false">http://primagames.wordpress.com/?p=128</guid>
		<description><![CDATA[I wrote the original guide for Halo. Looking back on it, seven years later, makes me frown. For the time it was good stuff. Fully labeled maps, excellent weapon vs. enemy tables, and some decent tactics. But ah&#8230;if I knew then what I know now.
That&#8217;s as may be, but we&#8217;re talking games and comics. And wouldn&#8217;t you know it, the Halo GN coincidentally passed through my hands recently. I had heard of this video game cross-over, four story collection before but hadn&#8217;t sought it out.
Why? I asked myself. Cross-over material is historically bad. Rushed to launch with the primary media, pieced together by fast-but-not-good hacks, and pushed upon us like so many Batman &#38; Robin plastic Taco Bell promotional drink cups (which, I found out on Saturday, last a mere 11 years before shattering in your hand when you squeeze [...]]]></description>
			<content:encoded><![CDATA[<p>I wrote the original guide for <em>Halo. </em>Looking back on it, seven years later, makes me frown. For the time it was good stuff. Fully labeled maps, excellent weapon vs. enemy tables, and some decent tactics. But ah&#8230;if I knew then what I know now.</p>
<p>That&#8217;s as may be, but we&#8217;re talking games and comics. And wouldn&#8217;t you know it, the <em>Halo GN </em>coincidentally passed through my hands recently. I had heard of this video game cross-over, four story collection before but hadn&#8217;t sought it out.</p>
<p>Why? I asked myself. Cross-over material is historically bad. Rushed to launch with the primary media, pieced together by fast-but-not-good hacks, and pushed upon us like so many <a href="http://i1.iofferphoto.com/img/item/269/274/86/o_Picture_010.jpg" target="_self"><em>Batman &amp; Robin</em> plastic Taco Bell promotional drink cups</a> (which, I found out on Saturday, last a mere 11 years before shattering in your hand when you squeeze them&#8230;).</p>
<p>Reading the introduction I found my first glimmer of hope. It was revealed that <a href="http://upload.wikimedia.org/wikipedia/commons/e/ed/Bungie-Jumping.jpg" target="_self">Bungie </a>felt the same way I did. They didn&#8217;t rush out a comic to match the game&#8217;s release date. Instead they bucked the advice of every marketing professional and decided that instead of &#8220;timely&#8221; they&#8217;d settle for &#8220;quality.&#8221; Considering the faithful devotion of <a href="http://albotas.com/wp-content/uploads/2007/12/arbitercostume1.jpg" target="_self">Halo fanatics</a> this wasn&#8217;t really a big, nail-biting risk to take. And while the intro does spend a bit of time patting themselves on the back for this decision it&#8217;s exactly what I want my cross-over material makers to do, so good on you, let me add my hand to the <a href="http://www.goworkoutmom.com/wp-content/uploads/2008/03/latissimus_dorsi.png" target="_self">latissimus </a>whacking.</p>
<p>Crap, I just blew the surprise.</p>
<p>The comics, though I just gave it away, were good. Surprisingly good. Four distinct stories created by different author/artist teams that include some <a href="http://www.ctrl-c.liu.se/ftp/IMAGES/moebius/moebius-08.gif" target="_self">luminary</a> <a href="http://content.answers.com/main/content/wp/en/thumb/9/9a/300px-SLAINE_-H-7-_16.jpg" target="_self">figures</a> (nah, don&#8217;t worry, you don&#8217;t need to know who they are, just take my word for it: Luminary). And the key to their goodness is simple. They had very little or nothing to do with the main characters or storylines of the Halo games.</p>
<p>The main media for <em>Halo</em> is video games. That is where the grand stories are told and the big revelations are made. Which is as it should be. Created in the pixel palaces and unfolded on the small screens of millions of fans, Master Chief&#8217;s epic tale should have its brightest moments upon the discs where he was born. To do otherwise is to rob players of the connection they feel when controlling the movements of the hero.</p>
<p>Instead, the comics are depth charges. With an entire universe, vast cultures, myriad races, and millenia of history to explore in the ficticious bounds of the Halo mythos there are more stories then we as a race can tell. From the very beginning Bungie knew that Halo would be a vast reality. With too many layers to squeeze into the narrow beam of video game cutscenes. Too many layers to expose each of them completely.</p>
<p>But with the right equipment (like, say, a short comic story) small holes could be drilled deep, allowing us to peer into the depths and realize that below the surface there lay an entire universe of possibility. The graphic novel does just that. We see minor, often unnamed characters who live out dramas just beyond the edges of the story we saw in the three games. As though their experiences were played out a few feet to the left of the TV screens that featured Master Chief blasting his way into legend.</p>
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