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The Prima Games Blog is the place to read about new video games, get expert strategy, tips, downloads,
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All posts tagged with ‘Map Editor’
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Comments: 7

Far Cry 2 Impressions: Part 3

So yesterday I was working on finishing the map editor section of the Far Cry 2 guide. But I had a very tough time staying focused. Why? Instead of writing, I found myself completely sucked into the map editor. At first I was just going to create a simple map to illustrate how all the tools worked. But then I got side tracked by carving out ponds and streams. My stream cut across a road I had placed earlier…so I just had to build a bridge. It kept going like that for a couple of hours. I just kept adding objects and tweaking the environment until I had a pretty awesome looking map set in a jungle clearing.

Although I’ve been playing shooters for more than a decade, I’ve only dabbled with map editors in the past. Largely because they were very difficult to use, meaning it would literally take days or weeks to create anything worthwhile. But with Far Cry 2’s powerful tools, creating an awesome map is shockingly simple. Considering what I accomplished in a couple of hours, I’m very excited to see what the community can come up with in the days and weeks following the game’s release. One really exciting feature is the ability to download and edit maps created by other users. So if you upload a map and get a three-star rating, someone else could download, edit it, and upload the updated version and possibly get a five-star rating. But the editor doesn’t get full credit; the original creator’s signature remains on the map for its lifetime. This could result in the formation of a very robust map-making community, with multiple users applying input to fine tune a single map. However, one thing I am concerned about is that the map editor is so much fun to use that there might be fewer and fewer gamers playing the actual maps. But one thing is certain. There will never be a shortage of Far Cry 2 maps to choose from.

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Far Cry 2 Impressions: Part 2

It seems that most games on the market strive to provide a great single player experience or a deep and addictive multplayer mode. It’s uncommon you find both in the same title, but I think Far Cry 2 has pulled it off. This isn’t one of those games that will only take you 8-10 hours to complete and forget. Ubisoft is boasting anywhere from 25-50 hours of gameplay in the single player “campaign” alone. And since I recently completed the game, I can say that’s a very accuracte estimate. But it doesn’t end with single player.

The multiplayer mode has 14 maps, 4 different modes, and an addictive persistence system that’ll have you playing “one more round” for hours beyond your bedtime. Most exciting of all is the amazing map editor which will practically guarantee a fresh batch of maps everytime you login. We haven’t seen this kind of free-form user-created content in console gaming before, so it will be ineresting to see how it plays out. Of course, most of the maps will be complete garbage. But the team has already addressed that by implementing a ranking system. So in theory, the best maps will rise to the top. Still, we probably won’t see the really great maps until a few weeks after release. But until then, Ubisoft’s 14 maps should keep everyone plenty busy.

Overall, the amount of quality and content Ubisoft is giving us puts most other titles to shame. After Far Cry 2 it’ll be hard to play a 10 hour game and feel like you got your money’s worth.

Far Cry 2 Links:

  • Check out this awesome developer diary chronicling the development team’s trip to Kenya; it’s only part 1 with more to come.
  • Here’s another video of Clint showing off the map editor at the Leipzig a few weeks ago.
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Ubisoft trip wrap-up

So we made the return trip home from Montreal with minimal delays…at least until we hit Vegas on an unusual rainy day. But we’re back now and poring over our notes and assets in attempt to figure out how we’re going to approach this guide. Far Cry 2 is shaping up nicely and is easily one of the best looking games I’ve seen on the 360 or PS3. Plus it addresses many of the issues I’ve had with shooter genre. But I would stop short of calling Far Cry 2 a simple shooter. It’s so much more than that.

Not long ago I was writing a guide for a tactical shooter and determining the best path to a hilltop objective. While glancing at the in-game map I saw that there was a narrow twisting road leading up the hill; an area that was certainly packed with enemies. Instead of taking that path, I looked for other ways to reach the objective. But there were none. In one area my attempt to flank was impeded by an overturned row boat. And we all know badass military types can’t hop/climb/crawl over such contrived obstacles. So I was forced to take the narrow road up the hill and was hardly surprised when ambushed by scores of enemy troops. This sort of fixed-path design seemed really old fashioned, not unlike the maze-like games (Wolfenstein 3D, Doom, Duke Nuke Em 3D) from a decade ago. Even recent bestsellers like Call of Duty 4 suffer from this “one path in, one path out” rail-shooter style of level design.

For this reason, Far Cry 2’s open world design feels much more like a GTA game than a standard shooter. You’re capable of taking on missions at your own pace. And instead of giving you a confined maze to run and gun through, the designers have provided an entire African country to explore. When you get a mission, it’s completely up to you how to get to the objective area. Want to drive a jeep? How about piloting a river boat? Once you reach the objective, you can accomplish your goal in a number of ways, attacking from 360 degrees. You can hold back and clear out the objective area with a sniper rifle or mortar, rush in with guns blazing, set distracting wild fires with molotovs, or you can sneak in with silent weapons, carving up unsuspecting hostiles with a machete. This type of design inspires immense creativity and replayability, allowing the player to customize their tactics based on their preferred style of play, weapon availability, time of day, current weather conditions, NPC behavior, and numerous other factors.

On our last day at the studio Jason Arsenault showed me the game’s multiplayer map editor, shipping with all versions. This powerful tool allows any user to create and upload their own map by easily molding mountains, raising the water level, “painting” the terrain with vegetation, and hand placing a wide variety of structures and objects. Of course, making a well-balanced and fun map won’t be easy, so the uploaded content will be rated by the community, helping the best maps rise to the top. This is a very exciting prospect, practically ensuring a perpetual fresh batch of multiplayer maps within days of launch.

Well that’s enough for now. I need to get back to playing the game. There’s something I need to blow up. More Far Cry 2 info incoming in the days/weeks ahead.