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	<title>Prima Games Author Blog &#187; Montreal</title>
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		<title>Update from Ubi</title>
		<link>http://www.primagames.com/blog/2008/08/05/update-from-ubi/</link>
		<comments>http://www.primagames.com/blog/2008/08/05/update-from-ubi/#comments</comments>
		<pubDate>Wed, 06 Aug 2008 03:03:23 +0000</pubDate>
		<dc:creator>mabooza</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[Far Cry 2]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[Montreal]]></category>
		<category><![CDATA[prima games]]></category>
		<category><![CDATA[Ubisoft]]></category>

		<guid isPermaLink="false">http://primagames.wordpress.com/?p=219</guid>
		<description><![CDATA[We’ve kept busy here in Montreal over the last two days. Yesterday we got the grand tour of the Far Cry 2 team’s office space and began peppering the team with questions. Among the team members we met was Alexandre Amancio, the game’s art director. He told us about the team’s trip to Kenya last summer and even showed us some pictures he took. The photos were used as reference material, ensuring each of the game’s environments has an authentic appearance. And it really paid off. Some of the screens he showed us from the game were nearly indistinguishable from the reference photos, instantly illustrating the creativity of the artists and the power of the game’s robust Dunia engine. We also met with Kevin Shortt, the game’s story writer. I was shocked at the amount of back story written for [...]]]></description>
			<content:encoded><![CDATA[<p>We’ve kept busy here in Montreal over the last two days. Yesterday we got the grand tour of the <a href="http://farcry.us.ubi.com/index.php" target="_blank">Far Cry 2</a> team’s office space and began peppering the team with questions. Among the team members we met was Alexandre Amancio, the game’s art director. He told us about the team’s trip to Kenya last summer and even showed us some pictures he took. The photos were used as reference material, ensuring each of the game’s environments has an authentic appearance. And it really paid off. Some of the screens he showed us from the game were nearly indistinguishable from the reference photos, instantly illustrating the creativity of the artists and the power of the game’s robust Dunia engine. We also met with Kevin Shortt, the game’s story writer. I was shocked at the amount of back story written for the game. Each major (and minor) character is completely fleshed out with highly detailed biographies. They’ve even created a <a href="http://reubenblog.typepad.com/" target="_blank">blog</a> &#8220;written&#8221; by one of the game’s characters providing numerous enticing insights.</p>
<p>Today Gaetan Richard (one of the producers) showed us the game’s multiplayer component, and I was quite impressed…something that doesn’t happen too often given the glut of multiplayer shooters. The multiplayer maps benefit from the game’s dynamic weather and time system. So if you want to play a specific map at noon with a slight wind, no problem. Or perhaps you want to tackle the same map at night during a rain storm? If a match runs long, you’ll even notice the sun moving across the sky, casting dynamic shadows. So it’s possible to begin a match at dusk and end at night. Customizing the weather and time of day gives each map variant a completely different look and feel. But more importantly, it can impact tactics. For example, when playing at night, it’s best to use weapons that emit no muzzle flash to remain stealthy. Or if the sun is setting you can use it to your advantage by keeping it to your back; your enemies will have a tough time seeing you through the sun’s glare! Oh, and the multiplayer mode features a persistence system with plenty of achievable ranks and worthwhile rewards, ensuring that addictive &#8220;one more round&#8221; sensation we’ve become accustomed to.</p>
<p>Writing the guide for this enormously complex game is going to be a huge task. But we’re putting together some very exciting assets that are absolutely essential to get the most out of the game.</p>
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		<title>Food of the Game Gods: Part 2/4</title>
		<link>http://www.primagames.com/blog/2008/06/22/food-of-the-game-gods-part-24/</link>
		<comments>http://www.primagames.com/blog/2008/06/22/food-of-the-game-gods-part-24/#comments</comments>
		<pubDate>Sun, 22 Jun 2008 16:00:25 +0000</pubDate>
		<dc:creator>mabooza</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[Montreal]]></category>
		<category><![CDATA[prima games]]></category>
		<category><![CDATA[Ubisoft]]></category>

		<guid isPermaLink="false">http://primagames.wordpress.com/?p=106</guid>
		<description><![CDATA[Last week we took a look at EA&#8217;s impressive cafeteria at the Redwood Shores campus. Now we&#8217;re off to Canada to see what kind of culinary options our friends at Ubisoft have.
Where: Ubisoft Montreal, Quebec
Why I was there: My work on the Rainbow Six Vegas guide required a quick trip to Ubisoft to log some multiplayer hours and conduct a thorough Q&#38;A session with the developers. Soon after arriving I met a few key team members, including my contact, Luc Duchaine; it&#8217;s always nice to finally meet the people you&#8217;ve been e-mailing forever. Luc gave me a quick tour of the office and then showed off some of the game&#8217;s innovative features, including a brief demo where he imported his face into the game with the yet-to-be-released Xbox Live Vision camera. After a few hours of morning gameplay, the hunger [...]]]></description>
			<content:encoded><![CDATA[<p>Last week we took a look at EA&#8217;s impressive cafeteria at the Redwood Shores campus. Now we&#8217;re off to Canada to see what kind of culinary options our friends at Ubisoft have.</p>
<p><strong>Where:</strong> <a href="http://www.flickr.com/photos/bsii/1350943653/" target="_blank">Ubisoft Montreal</a>, Quebec</p>
<p><strong>Why I was there:</strong> My work on the <a href="http://www.primagames.com/catalog/display.pperl?isbn=9780761554349" target="_blank">Rainbow Six Vegas</a> guide required a quick trip to Ubisoft to log some multiplayer hours and conduct a thorough Q&amp;A session with the developers. Soon after arriving I met a few key team members, including my contact, Luc Duchaine; it&#8217;s always nice to finally meet the people you&#8217;ve been e-mailing forever. Luc gave me a quick tour of the office and then showed off some of the game&#8217;s innovative features, including a brief demo where he imported his face into the game with the yet-to-be-released Xbox Live Vision camera. After a few hours of morning gameplay, the hunger pangs began to set in. Luc was too busy to grab lunch with me, but he made sure I knew where to go…and more importantly, how to get back in the office.</p>
<p><strong>The Facility:</strong> Ubisoft has no official cafeteria per se, but there is a small restaurant (Café Vienne) located on the building&#8217;s first floor; enter the building and turn left, opposite of Ubi&#8217;s reception desk. Café Vienne is a chain of quaint little eateries found throughout Montreal. Sporting red brick walls, a wooden floor, and a large windows overlooking Boulevard St-Laurent, Ubisoft&#8217;s Café Vienne has a cozy and relaxing atmosphere with plenty of small tables ideal for solo diners. On my visit, the staff was friendly and very accommodating…even though I didn&#8217;t speak a word of French.</p>
<p><strong>The Food:</strong> Café Vienne serves a variety of gourmet coffees as well as fresh sandwiches and salads. While all the salads in the deli case looked great, I really felt like a sandwich. So I ordered a roast beef panini served on toasted ciabata. The roast beef was sliced as I ordered, and not pre-proportioned (or weighed) like in some chain delis; something I always appreciate. Overall, it was a good sandwich served with fresh lettuce and tomatoes. Just enough to whet my appetite before resuming my frag-filled afternoon.</p>
<p><strong>Alternatives:</strong> There are more than a dozen of diverse restaurants surrounding Ubisoft, all within walking distance, making it easy for employees to get out of the office without wandering too far away from their desk. My time at Ubi was limited so I didn&#8217;t get much time to explore the local eateries on my visit, but recommendations are easy to come by; just ask anyone and they&#8217;ll be more than happy to point you in the right direction.</p>
<p>On my last evening in the city I came down with a severe craving for Mexican food; a common affliction for this native Californian. While wandering the streets near my hotel I came across a restaurant called <a href="http://www.flickr.com/photos/fotoproze/2336385610/in/photostream/" target="_blank">3 Amigos</a>…yeah, like the movie. It&#8217;s a charming little restaurant on St. Catherine Street (between Guy and St. Mathieu) with some of the most memorable and kitschy décor I&#8217;ve seen outside the <a href="http://madisonbeargarden.com/html/index.php" target="_blank">Madison Bear Garden</a>. Despite my low expectations, the food wasn&#8217;t bad. Sure, it wasn&#8217;t the most authentic Mexican food I&#8217;ve ever had (a tostada salad with carrots and cucumbers?) but it&#8217;s probably about the best you can do in the entire city…and maybe all of Canada. Plus, the place is a big hit with the locals, as indicated by the youthful crowd and numerous awards hanging on the walls. So if you&#8217;re ever in Montreal and require a quick fix of chips, salsa, and a margarita, head on over to 3 Amigos. They&#8217;ll take good care of you.</p>
<p><strong>Next week:</strong> Microsoft</p>
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