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	<title>Prima Games Author Blog &#187; Paid to Play</title>
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		<title>The Secret Life of a Strategy Guide Writer</title>
		<link>http://www.primagames.com/blog/2008/06/02/the-secret-life-of-a-strategy-guide-writer/</link>
		<comments>http://www.primagames.com/blog/2008/06/02/the-secret-life-of-a-strategy-guide-writer/#comments</comments>
		<pubDate>Mon, 02 Jun 2008 14:10:05 +0000</pubDate>
		<dc:creator>sothothyog</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Gamefan]]></category>
		<category><![CDATA[Paid to Play]]></category>
		<category><![CDATA[Spore]]></category>
		<category><![CDATA[video game careers]]></category>

		<guid isPermaLink="false">http://primagames.wordpress.com/?p=67</guid>
		<description><![CDATA[
Last time: I wrote about getting my first job in the industry. This time: I&#8217;ll save my anecdotes about my time at the part fraternity, part sanitarium known as GameFan Magazine for a future blog, and instead explain what goes into a guide&#8217;s creation.
 
Part 1: Getting Into the Game.
 
When I actually leave the confines of my Doombase to interact with other human beings, it&#8217;s usually at the local game store, the question I&#8217;m asked most often (aside from &#8220;who the hell are you?&#8221; and &#8220;why should I care?&#8221;), is by the game staff, and goes something along the lines of &#8220;it must be great sitting around playing games all day.&#8221; I assume it would be, if that&#8217;s all I did. In fact, explaining that making a video game guide isn&#8217;t quite as straightforward as polishing off a game and then [...]]]></description>
			<content:encoded><![CDATA[<p><!--StartFragment--></p>
<p class="MsoNormal"><strong>Last tim</strong><strong>e</strong>: I wrote about getting my first job in the industry. This time: I&#8217;ll save my anecdotes about my time at the part fraternity, part sanitarium known as <a href="http://en.wikipedia.org/wiki/GameFan_magazine">GameFan Magazine</a> for a future blog, and instead explain what goes into a guide&#8217;s creation.</p>
<p class="MsoNormal"> </p>
<p class="MsoNormal"><strong>Part 1: Getting Into the Game.</strong></p>
<p class="MsoNormal"> </p>
<p class="MsoNormal">When I actually leave the confines of my Doombase to interact with other human beings, it&#8217;s usually at the local game store, the question I&#8217;m asked most often (aside from &#8220;who the hell are you?&#8221; and &#8220;why should I care?&#8221;), is by the game staff, and goes something along the lines of &#8220;it must be great sitting around playing games all day.&#8221; I assume it would be, if that&#8217;s all I did. In fact, explaining that making a video game guide isn&#8217;t quite as straightforward as polishing off a game and then banging out some prose was the basis of writing that book I doggedly refuse to stop hawking: <a href="http://www.primagames.com/catalog/display.pperl?isbn=9780761557050">Video Game Careers</a>.</p>
<p class="MsoNormal"> </p>
<p class="MsoNormal">For my job in particular, there&#8217;s a whole lot more than steaming through a game on a big-screen TV, sipping Iron Bru. Whether I&#8217;m checking every nook and cranny in a particular playfield, learning how to avoid overwhelming my <a href="http://kotaku.com/gaming/xbox-360/xbox-360-in-the-house-for-reals-137284.php">Xbox 360 debug&#8217;s</a> internal memory on a Beta version of a game, or going frame-by-frame through collected footage to showcase just the right action shot, every guide writing is a collaborative, crazy, but ultimately rewarding job. Next time, I&#8217;ll show what preparation goes into a guide, before the game even arrives.</p>
<p class="MsoNormal"> </p>
<p class="MsoNormal"><strong>Just finished:</strong> Writing a Chapter on <a href="http://www.primagames.com/catalog/display.pperl?isbn=9780761559061">Spore</a>, and creating some crazy-looking vehicles.</p>
<p class="MsoNormal"> </p>
<p class="MsoNormal"><strong>Currently:</strong> Wading through a spectacular and massive <a href="http://en.wikipedia.org/wiki/Unknown">RPG</a> I can&#8217;t mention the name of.</p>
<p class="MsoNormal"> </p>
<p class="MsoNormal"><strong>About to:</strong> Spend ten weeks thoroughly exploring the RPG&#8217;s hidden <a href="http://en.wiktionary.org/wiki/hidey-hole">hideyholes</a>.</p>
<p><!--EndFragment--></p>
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		<title>Getting Paid to Play</title>
		<link>http://www.primagames.com/blog/2008/04/14/getting-paid-to-play/</link>
		<comments>http://www.primagames.com/blog/2008/04/14/getting-paid-to-play/#comments</comments>
		<pubDate>Mon, 14 Apr 2008 16:49:45 +0000</pubDate>
		<dc:creator>sothothyog</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Mario Kart Wii]]></category>
		<category><![CDATA[Paid to Play]]></category>
		<category><![CDATA[Prima]]></category>
		<category><![CDATA[Spore]]></category>
		<category><![CDATA[Video Games Careers]]></category>

		<guid isPermaLink="false">http://primagames.wordpress.com/?p=10</guid>
		<description><![CDATA[
Hello. My name is David Hodgson, and I&#8217;m a Prima Author. I&#8217;ve been writing guides for ten years now, having cut my teeth on a variety of publications both in the US and the UK. I&#8217;ve watched the birth of the internet. I&#8217;ve met my wife over a Street Fighter II (Championship Edition) arcade machine. I&#8217;ve failed to purchase Google stock before the IPO. I&#8217;ve been given Gamers.com stock weeks before that website imploded. I&#8217;ve helped launch over 15 video game-related magazines and ventures: Let&#8217;s quickly check how all of them are doing right now… yep, they&#8217;ve all shut down. So, I&#8217;m certainly not the first person you might think of asking for video game career advice. Or the fiftieth, even.
 


The ghosts of magazines past: Incite, GameFan, Gamers&#8217; Republic, The Metal Gear Solid Official Mission Handbook, and Maximum Magazine.

 
Unless the [...]]]></description>
			<content:encoded><![CDATA[<p><!--StartFragment--></p>
<p class="MsoNormal" style="text-align:left">Hello. My name is David Hodgson, and I&#8217;m a Prima Author. I&#8217;ve been writing guides for ten years now, having cut my teeth on a variety of publications both in the US and the UK. I&#8217;ve watched the birth of the internet. I&#8217;ve met my wife over a <em>Street Fighter II</em> (Championship Edition) arcade machine. I&#8217;ve failed to purchase Google stock before the IPO. I&#8217;ve been given Gamers.com stock weeks before that website imploded. I&#8217;ve helped launch over 15 video game-related magazines and ventures: Let&#8217;s quickly check how all of them are doing right now… yep, they&#8217;ve all shut down. So, I&#8217;m certainly not the first person you might think of asking for video game career advice. Or the fiftieth, even.</p>
<p class="MsoNormal" style="text-align:left"> </p>
<p class="MsoNormal" style="text-align:left"><img src="http://primagames.files.wordpress.com/2008/04/yesterdays-news.jpg" alt="Yesterday's news" width="400" height="400" /></p>
<p><!--StartFragment--></p>
<p class="MsoNormal">The ghosts of magazines past: Incite, GameFan, Gamers&#8217; Republic, The Metal Gear Solid Official Mission Handbook, and Maximum Magazine.</p>
<p><!--EndFragment--></p>
<p class="MsoNormal" style="text-align:left"> </p>
<p class="MsoNormal" style="text-align:left">Unless the question is &#8220;how do I get a job I love in the video games industry, and not make the same series of hilarious miss-steps that you did?&#8221; In which case, I can help you with that. The first plan of attack is to pick up my new book (now in its second edition), which I&#8217;m almost embarrassed about recommending in such a direct manner. But not that embarrassed: It&#8217;s called <strong><a title="Video Game Careers on Amazon.com" href="http://www.primagames.com/catalog/display.pperl?isbn=9780761557050" target="_blank">Video Game Careers</a></strong>, just in case you were confused by the old title; <strong><a title="Paid to Play. The first edition of this monumental classic." href="http://www.primagames.com/catalog/display.pperl?isbn=9780761552840" target="_blank">Paid to Play</a></strong>. The second plan, for those without $14 burning a hole in their pocket and no access to amazon.com, is to come back here next Monday, when I&#8217;ll continue this blog with a series of devastatingly accurate methods of becoming the next Hideo Kojima. Or David Jaffe. Or Will Wright. Or, yes even the next Morgan Webb.</p>
<p class="MsoNormal"> </p>
<p class="MsoNormal">Meanwhile, here&#8217;s what I&#8217;m feverishly working on:</p>
<p class="MsoNormal"> </p>
<p class="MsoNormal"><strong>Just finished:</strong> Crafting amazing racing lines for all 32 tracks for the <strong><a title="Mario Kart Wii" href="http://www.primagames.com/catalog/display.pperl?isbn=9780761559702">Mario Kart Wii</a></strong><strong> guide</strong>.</p>
<p class="MsoNormal"><strong>Currently</strong>: I&#8217;m finalizing the second edition of the <strong><a title="Video Game Careers book" href="http://www.primagames.com/catalog/display.pperl?isbn=9780761557050">Video Game Careers</a></strong> book.</p>
<p class="MsoNormal"><strong>About to:</strong> Complete my first chapter of the Official Guide to <strong><a title="Spore strategy guide" href="http://www.primagames.com/catalog/display.pperl?isbn=9780761559061">Spore</a></strong>.</p>
<p><!--EndFragment--></p>
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