Prototype Official Guide / Primer / Blog 06/06
Part 06: APPENDICES and MORE: Tables, Poster, and Gallery Primer

BlackWatch Gunships patrol the ominous orange skies of Manhattan. The Gallery of exclusive art showcases the development of the game, and is filled with developer commentary.

An early look at Alex's Hammerfist Power; an example of the impressive art that fills the back of this book.

Another early sketch showing the impetus for the flowing tendrils that Alex can protrude from his form.
!!WARNING!! Very light Spoiler information is contained below!
An already-chunky book was made morbidly obese with the addition of some final, and incredibly helpful information. In this final Prototype guide Blog, I run through the host of charts and tables at the back of the book, just what to expect when you unfold your Prototype poster (included with the guide), and as you’ve already seen by now, what to expect from the exclusive, art-filled Gallery.
Tables and charts: Hardly thrilling, but an imperative part of every guide, as they allow you to quickly ascertain game information in seconds, without plodding through an entire guide. Fortunately, the Appendices chapter grants you all the information you need, beginning with Evolution Points. The key to Upgrading Alex is to obtain as many Points as possible. To do this, it might be a good idea to provide a massive table showing every Point permutation possible. That’s what I did, so you can find out how many EPs you get for killing a BlackWatch Grenadier (75, by the way), for finishing a particular Event with a specific score total, for finding Collectibles, and for finishing Missions.
This thrill-o-rama continues with an Upgrade chart. The “Holy Grail” of Prototype information, this reveals when every single Upgrade becomes available, and the cost to purchase it. Need to know when you can Body Surf on a bloodied corpse? After Mission 4.04 of course, but it’ll cost you 120,000 Evolution Points. The awesomeness continues with the Events Table, literally showing when each Event is available. To finish, there’s a complete list (with icons and advice) of every Achievement and Trophy, too.
We went slightly bonkers on the Poster you’ll get with the guide, too. For starters, the whole of one of the sides is filled with a Moves list. Every single attack, combo chain, or maneuver is shown, along with the button presses you need. Flip the poster over, and you have a gigantic map of Manhattan showing where all the Collectibles, Hives, Bases, and Events are. There’s also a complete Web of Intrigue showing all Sequences, with locations for every one of your victims.
Finally, it would be a travesty not to add on a 40+ page art Galley, complete with dozens of never-seen-before pre-production sketches, renders, and paintings. There’s prototypes (ahem) of Alex, the various characters, as well as spectacular panoramas of New York under viral attack, the various viral powers that never made it into final production, and special, exclusive biographies of every major character, stuffed into the back of the book as they reveal some major plot points.
I hope you have as much fun reading this guide as I did making it. I’d also like to extend a special thanks to everyone at Radical, Activision, and Prima for making this book so informative.
Purchase The Prototype: Prima Official Game Guide from here.
































