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	<title>Prima Games Author Blog &#187; Rare</title>
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		<title>the secret life of a strategy guide writer / 07</title>
		<link>http://www.primagames.com/blog/2008/07/14/the-secret-life-of-a-strategy-guide-writer-07/</link>
		<comments>http://www.primagames.com/blog/2008/07/14/the-secret-life-of-a-strategy-guide-writer-07/#comments</comments>
		<pubDate>Mon, 14 Jul 2008 07:16:19 +0000</pubDate>
		<dc:creator>sothothyog</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[developer]]></category>
		<category><![CDATA[Rare]]></category>

		<guid isPermaLink="false">http://primagames.wordpress.com/?p=133</guid>
		<description><![CDATA[
Last time: I got rather fond of the vertical monitors the chaps at Maxis have repositioned on their desks just to read email. This time, I reminisce about a trip to Rare, the creators of some classic and brilliant gaming franchises, who live in the middle of bleedin&#8217; nowhere.
Part 7: A Rare Treat
A train ride across the misty English countryside is the best way to visit one of the U.K.&#8217;s premiere game developers, as it allows you to gaze out of your train window at the ridge and furrow, the hedgerows, and the bizarre little hamlets straight out of An American Werewolf in London. Rare&#8217;s place is a little bit like a step back in time, at least on the outside (and before they converted their giant barn structures into a Doombase). Rare&#8217;s palace is deep in the rural hillside, [...]]]></description>
			<content:encoded><![CDATA[<p><!--StartFragment--></p>
<p class="MsoNormal"><span><strong>Last time:</strong></span><span> I got rather fond of the vertical monitors the chaps at Maxis have repositioned on their desks just to read email. This time, I reminisce about a trip to Rare, the creators of some classic and brilliant gaming franchises, who live in the middle of bleedin&#8217; nowhere.</span></p>
<p class="MsoNormal"><span><strong>Part 7: A Rare Treat</strong></span></p>
<p class="MsoNormal"><span>A train ride across the misty English countryside is the best way to visit one of the U.K.&#8217;s premiere game developers, as it allows you to gaze out of your train window at the ridge and furrow, the hedgerows, and the bizarre little hamlets straight out of An American Werewolf in London. Rare&#8217;s place is a little bit like a step back in time, at least on the outside (and before they converted their giant barn structures into a Doombase). Rare&#8217;s palace is deep in the rural hillside, in a place called Twycross; famous for a small zoo, a big developer, and very little else. As the taxi pulled in to the front gate of what can only be described as a medieval manor house, I noticed that Rare take their security seriously. Not only was there a warning sign with a picture of a guard and a dog on it, but there was actually a guard and a German Shepherd canine unit prowling the grounds for ne&#8217;er-do-wells.</span></p>
<p class="MsoNormal"><span>I approached the front door of the establishment, and was greeted by Simon Farmer, one of Rare&#8217;s longest serving personnel. I know he&#8217;s long serving, as my trip was ten years ago, and he&#8217;s still at the place. Since then, I&#8217;ve written guides for Conker&#8217;s Bad Fur Day, the criminally under-appreciated Grabbed by the Ghoulies, Perfect Dark, and Viva Pinata. So I know my Rare games. But back then, when I was working for the part-sanitarium, part-fraternity known as GameFan magazine, I was here to see an N64 title called Blast Corps. Mr. Farmer told me to head inside, and I stooped as I entered the reception room. This was due to the fact that the building was so old, people were made smaller back then. Seriously. I was then lead to an adjacent conference room, adorned with full-sized standees of all Rare&#8217;s most famous characters. Then I was left alone, which was slightly unnerving. Partly because the security in the building rivaled the CTU building in 24, with swipe cards allowing access to rooms and there was no escape, but mainly because I was staring into Joanna Dark&#8217;s cold, dead, 16-bit eyes. It was a bit like a two-dimensional Madame Tussards.</span></p>
<p class="MsoNormal"><span>Once the demonstration was over, a lovely dinner lady waddled in from nowhere, and asked if I fancied something to eat. I asked whether a bacon sandwich was out of the question. It was, but she had something better; a full English breakfast, including, bacon, eggs, fried bread, cholesterol, and a side helping of full-fat butter. It was, perhaps, the single best meal I&#8217;ve had at a software developer. I wheezed my way back to the train station, and never forgot my Rare treat.</span></p>
<p class="MsoNormal"><span><span><strong>Next time</strong></span><span>, I remember braving the hilariously inclement weather conditions on my visit to Bioware&#8217;s thunderdome, up in tundra-central.</span></span></p>
<p class="MsoNormal"><span><strong><span style="font-weight:normal"><span><strong>Just finished:</strong></span><span> The Main Quest for Fallout 3.</span></span></strong></span></p>
<p class="MsoNormal"><span><span><strong>Currently</strong></span><span>: Watching Top Gear, and waiting for Ron &amp; Fez to come back from vacation.</span></span></p>
<p class="MsoNormal"><span><span><strong>About to: </strong></span><span>Begin a massive tour of the irradiated wastes, showcasing interesting landmarks, flora and fungi.</span></span></p>
<p class="MsoNormal"> </p>
<p class="MsoNormal"> </p>
<p><!--EndFragment--></p>
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		<title>the secret life of a strategy guide writer / 06</title>
		<link>http://www.primagames.com/blog/2008/07/07/the-secret-life-of-a-strategy-guide-writer-06/</link>
		<comments>http://www.primagames.com/blog/2008/07/07/the-secret-life-of-a-strategy-guide-writer-06/#comments</comments>
		<pubDate>Mon, 07 Jul 2008 07:21:31 +0000</pubDate>
		<dc:creator>sothothyog</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Azurik]]></category>
		<category><![CDATA[developer]]></category>
		<category><![CDATA[Rare]]></category>
		<category><![CDATA[Spore]]></category>
		<category><![CDATA[studio]]></category>

		<guid isPermaLink="false">http://primagames.wordpress.com/?p=124</guid>
		<description><![CDATA[
Last time: I crow-barred open a behind-the-scenes inspection of Valve Software, and decided those guys have it pretty good. This time, I trot around Maxis, the creators of Spore.
Part 6: At the Core of Spore
You know your company&#8217;s doing well at the bank when large, and usually bronze versions of your game characters adorn a central foyer, and while nothing quite that outlandish greeted me at Maxis (although Will Wright has auctioned some pretty spectacular Spore models in the past), the &#8220;converted hispster warehouse&#8221; look was in full effect. Everything in the office is open-plan… at least everything I was allowed to see. Will Wright&#8217;s office is a good-sized (but not ostentatious) chamber resplendent with old computers, and a commanding view of the nearby scenery. 
Everything is over-sized doors and chrome fixtures, and all the fixings of a team busy [...]]]></description>
			<content:encoded><![CDATA[<p><!--StartFragment--></p>
<p class="MsoNormal"><span><strong>Last time:</strong></span><span> I crow-barred open a behind-the-scenes inspection of Valve Software, and decided those guys have it pretty good. This time, I trot around Maxis, the creators of Spore.</span></p>
<p class="MsoNormal"><span><strong>Part 6: At the Core of Spore</strong></span></p>
<p class="MsoNormal"><span>You know your company&#8217;s doing well at the bank when large, and usually bronze versions of your game characters adorn a central foyer, and while nothing quite that outlandish greeted me at Maxis (although Will Wright has auctioned some pretty spectacular Spore models in the past), the &#8220;converted hispster warehouse&#8221; look was in full effect. Everything in the office is open-plan… at least everything I was allowed to see. Will Wright&#8217;s office is a good-sized (but not ostentatious) chamber resplendent with old computers, and a commanding view of the nearby scenery. </span></p>
<p class="MsoNormal"><span>Everything is over-sized doors and chrome fixtures, and all the fixings of a team busy on an ultra-cool project; sketch and rendered art, and whiteboards of crazy design schematics with giant arrows pointing everywhere are part of the working environment. So are the flashy monitors; some folk have 24 inch models turned lengthways just so they can read their long (and presumably incredibly vertical) email in style. The whole studio is light, airy, offers generously-sized conference rooms, and a main wall where all the latest Survivor contestants were pinned up, with odds on their winning the competition.</span></p>
<p class="MsoNormal"><span><span> </span>I mentioned &#8220;large bronze game characters&#8221; because sometimes these give out slightly the wrong impression. I went to Microsoft once, and although their campus is nothing short of gob-smacking, I did enter (and share) a reception room with an eight-foot tall polystyrene statue of Azurik. Remember Azurik? Exactly. Now, how about an eight-foot version that&#8217;s in danger of blowing away if caught by a high-velocity sneeze, and with small chunks of its body missing, as the small children of executives pick at it. The whole experience was slightly bizarre….</span></p>
<p class="MsoNormal"><span>But not as odd as my visit to Rare in Twycross, England, back in 1998.</span></p>
<p class="MsoNormal"><span><span><strong>Next time</strong></span><span>, I get tethered to my chair and told not to go anywhere under pain of death, and then get served a delicious fry-up. Just another day at Rare.</span></span></p>
<p class="MsoNormal"><span><strong><span style="font-weight:normal"><span><strong>Just finished:</strong></span><span> Creating an extremely rough map of a particularly bonkers portion of Fallout 3.</span></span></strong></span></p>
<p class="MsoNormal"><span><span><strong>Currently</strong></span><span>: Journeying through the Critical Path of the insanely massive Fallout 3.</span></span></p>
<p class="MsoNormal"><span><span><strong>About to: </strong></span><span>Seek medical attention (for insanty, naturally) after the Fallout 3 book is completed.</span></span></p>
<p class="MsoNormal"> </p>
<p><!--EndFragment--></p>
]]></content:encoded>
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