It’s been a couple months since I first started work on the Street Fighter IV strategy guide. I would’ve liked to have had more time, but when it comes to fighting game guides, there’s never enough time to include everything you want. I could spend weeks on a single character and still not be satisfied, but I am pleased with what I was able to include in the SF4 guide.
The layout is looking phenomenal; huge props to Jody for hooking up a stellar layout and using the high resolution Capcom artwork perfectly. I’m generally not a big fan of game artwork, but the SF4 art is really nice. In addition to the artwork scattered throughout the guide, there’s a small art section in the back with a few character montages.
I think this guide should appeal to the new players and the returning veterans. Coming from a Tekken and Soul Calibur background, I had to change the way I think about high level play. Playing a 2D fighter at high levels is very different from how a 3D fighter is played. But while I learned the differences (playing on a local SF4 arcade machine before heading to Capcom), it helped me develop the early chapters of the guide, informing newcomers about the intricacies of SF4.
For the advanced players, there’s a frame data index in the back of the guide. It only covers the 17 arcade characters, but it’s more than you’d find in most US-based strategy guides and the first time I’ve been able to include frame data in one of my fighting game guides. I ask for it every time because it’s something that high level players use regularly and something that I personally use religiously, but I always have to import a Japanese guide to obtain it. Now the SF players have it in the US SF4 guide.
The guide should be heading to the printer very soon to release alongside the game on Feb 17th. I’ll be gracing the Capcom Unity blog later this week with info on the new characters, along with another Prima blog next week.
For you tournament goers, keep in mind that there will be a $2,000 SF4 tournament at DEVASTATION 2009 in June. In addition, Evo 2009 was just announced to include SF4 when it takes place in July.
Categories: Projects
Tags: akuma, artwork, Capcom, character bio, devastation 2009, evo 2k9, fighting game, frame data, gallery, games, guide, ken, prima games, ryu, sagat, SF4, strategy guide, street fighter 4, Street Fighter IV
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