Teenage Mutant Ninja Turtles: Smash-Up Guide
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The Teenage Mutant Ninja Turtles: Smash-Up guide is done and will be on store shelves soon. But to give you a little insight into all things Turtles, I’ve got a top ten list of Smash-Up tips. Brawl veterans will certainly have an advantage when it comes to Smash-Up, but TMNT fans should be able to quickly catch up with a few pointers and the official strategy guide. Just make sure you don’t tell the Brawl vets that the guide includes frame data, it might take a little longer to catch up if they start studying frame data on day one.
Stage Hazards – Many stages have an element of surprise that can significantly alter the course of the match. Pay close attention to your surroundings and take advantage of every stage hazard by forcing your opponents into them.
Wall Attacks – Jump to the wall and unleash a quick attack to catch your enemies off guard. This works best if you’re fighting near the wall, but even if you’re not, you can use it to reach the other side of the stage while avoiding attacks from other players.
Rock, Paper, Scissors – Smash-Up works on a rock, paper, scissors system where a throw can hit a blocking opponent, blocking stops all normal attacks, and normal attacks beat out throws. Remember this priority system and it may come in handy during tight situations!
Guard Break – If you block too much your guard will break and you’ll be left wide open to an opponent’s attack. Stay on the move and don’t stay in the same place, blocking all of your opponent’s attacks. The invisible guard break meter recharges slowly, so if you’ve blocked a few attacks, it’s time to get out of there and avoid the next attack.
Overstun – If you stun an opponent too much, they’ll turn green indicating they’re in overstun. When this happens, they can instantly teleport to the top of the screen and avoid all of your attacks. If this happens, stop attacking and get ready to avoid a possible attack from above.
Turn Around Stun – Hit your enemies with an attack that results in a turn around stun and they’ll have to guess what your next move will be. If they remain blocking, you can throw them, but if they try to turn around and attack to beat the throw, you can attack them first. It’s a guessing game, will you attack or will you use a throw. The moral of the story is, don’t get hit by a turn around stun.
Swing-By Attacks – Some stages have red poles that can be used for swing-by attacks. Grab the pole, aim for the closest enemy and unleash an unblockable attack of fury. If it hits, do a mid-air jump and grab the pole again for a repeat attack.
Items – When Super Smash Bros. Brawl is played competitively, items are almost always turned off. That’s probably going to be the case with TMNT: Smash-Up because the items are extremely powerful. If you see an item appear, make sure you’re the first one to reach it because it could easily change the outcome of the match.
Maximize Your Damage – There aren’t many instances when it’s impossible to block an attack. However, when those instances occur, it’s extremely important to take advantage of them by hitting your opponent for as much damage as possible. If you’re not getting the maximum damage from your combos, work on them so that every time you hit, you’re inflicting the most damage possible.
Dodge – There aren’t many blocked attacks in Smash-Up that leave a character open to a counter attack. Therefore, blocking something doesn’t guarantee you can score a free hit on your opponent. It’s highly recommended to dodge or roll to avoid an attack, which will have a much greater chance of leaving your enemy open to a counter attack. But be careful, if you dodge at the wrong time, you may be the one getting hit!



















I’m now at the tail end of the Teenage Mutant Ninja Turtles: Smash-Up guide and I just received frame data from Ubisoft. I do most of the fighting game guides for Prima and I always ask the developers for frame data, but this is the first time I’ve actually gotten that request fulfilled. I’m quite pleased to announce that frame data will be included in the Smash-Up guide. I’m just debating on how best to present it (a separate chapter or part of the character chapter).
I’ve now completed video strategy guides for the Xbox Live Arcade and PlayStation Network release of Marvel vs. Capcom 2. Having viewed all of the videos, I’m pleased with how they turned out. The Street Fighter IV video strategy guides were the first I’ve done, and I think that experience, plus the fact that MvC2 has been out for a long time, enabled me to create a significantly better product for MvC2.
I was seven when the Teenage Mutant Ninja Turtles animated series first aired. I’ve probably seen every episode, and for a time I could sing the theme song in my sleep. Eleven years later, Super Smash Bros. would hit the Nintendo 64 and I’d log in over 200 hours in less than a month on the Japanese import. Now, ten years later, the two have merged into the upcoming Nintendo Wii title, TMNT Smash Up. You can imagine my joy when I discovered that Smash Up would be my next project.