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Prima Games Blog

The Prima Games Blog is the place to read about new video games, get expert strategy, tips, downloads,
free walkthroughs, and insider game info by gamers for gamers.

All posts tagged with ‘TMNT’
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Teenage Mutant Ninja Turtles: Smash-Up Guide

The Teenage Mutant Ninja Turtles: Smash-Up guide is done and will be on store shelves soon. But to give you a little insight into all things Turtles, I’ve got a top ten list of Smash-Up tips. Brawl veterans will certainly have an advantage when it comes to Smash-Up, but TMNT fans should be able to quickly catch up with a few pointers and the official strategy guide. Just make sure you don’t tell the Brawl vets that the guide includes frame data, it might take a little longer to catch up if they start studying frame data on day one.

Stage Hazards – Many stages have an element of surprise that can significantly alter the course of the match. Pay close attention to your surroundings and take advantage of every stage hazard by forcing your opponents into them.

Wall Attacks – Jump to the wall and unleash a quick attack to catch your enemies off guard. This works best if you’re fighting near the wall, but even if you’re not, you can use it to reach the other side of the stage while avoiding attacks from other players.

Rock, Paper, Scissors – Smash-Up works on a rock, paper, scissors system where a throw can hit a blocking opponent, blocking stops all normal attacks, and normal attacks beat out throws. Remember this priority system and it may come in handy during tight situations!

Guard Break – If you block too much your guard will break and you’ll be left wide open to an opponent’s attack. Stay on the move and don’t stay in the same place, blocking all of your opponent’s attacks. The invisible guard break meter recharges slowly, so if you’ve blocked a few attacks, it’s time to get out of there and avoid the next attack.

Overstun – If you stun an opponent too much, they’ll turn green indicating they’re in overstun. When this happens, they can instantly teleport to the top of the screen and avoid all of your attacks. If this happens, stop attacking and get ready to avoid a possible attack from above.

Turn Around Stun – Hit your enemies with an attack that results in a turn around stun and they’ll have to guess what your next move will be. If they remain blocking, you can throw them, but if they try to turn around and attack to beat the throw, you can attack them first. It’s a guessing game, will you attack or will you use a throw. The moral of the story is, don’t get hit by a turn around stun.

Swing-By Attacks – Some stages have red poles that can be used for swing-by attacks. Grab the pole, aim for the closest enemy and unleash an unblockable attack of fury. If it hits, do a mid-air jump and grab the pole again for a repeat attack.

Items – When Super Smash Bros. Brawl is played competitively, items are almost always turned off. That’s probably going to be the case with TMNT: Smash-Up because the items are extremely powerful. If you see an item appear, make sure you’re the first one to reach it because it could easily change the outcome of the match.

Maximize Your Damage – There aren’t many instances when it’s impossible to block an attack. However, when those instances occur, it’s extremely important to take advantage of them by hitting your opponent for as much damage as possible. If you’re not getting the maximum damage from your combos, work on them so that every time you hit, you’re inflicting the most damage possible.

Dodge – There aren’t many blocked attacks in Smash-Up that leave a character open to a counter attack. Therefore, blocking something doesn’t guarantee you can score a free hit on your opponent. It’s highly recommended to dodge or roll to avoid an attack, which will have a much greater chance of leaving your enemy open to a counter attack. But be careful, if you dodge at the wrong time, you may be the one getting hit!

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From Brawl to Smash-Up

TMNT Smash-UpI’m now at the tail end of the Teenage Mutant Ninja Turtles: Smash-Up guide and I just received frame data from Ubisoft. I do most of the fighting game guides for Prima and I always ask the developers for frame data, but this is the first time I’ve actually gotten that request fulfilled. I’m quite pleased to announce that frame data will be included in the Smash-Up guide. I’m just debating on how best to present it (a separate chapter or part of the character chapter).

In other news, I wanted to briefly touch on the differences between Super Smash Bros. Brawl and TMNT: Smash-Up. I’m moderately active on Smash Boards, and I know many competitive Smash Bros. players are looking at TMNT and comparing it to both Brawl and Melee.

While I can’t give too much away at this point, and there’s a section in the General Strategies chapter of the guide that covers this slightly more in-depth (I say slightly because this is a TMNT guide, not a guide on transitioning from Brawl to TMNT), but I can say that the game does not play like Melee. It’s much closer to Brawl, but it’s still quite a bit different. Knocking players out of the stage (referred to as ring outs in the game) is not the focus of combat like it is in Brawl. Some stages have easier ring outs than others, but there aren’t recovery attacks (Up+B in Smash) in the same way they’re presented and used in Smash. Smash Attacks also perform differently and must be setup differently.

The stun system in TMNT will add a new level of depth to competitive Smash, but overall I think Smash players will have to view TMNT as a brand new game and not an extension of the Smash series. It’s also important to look at TMNT as the first game in a series and not the fourth Smash title. Having three previous games allowed Brawl to advance the characters and refine the gameplay (although I know a lot of competitive players would have rather seen Melee 2 instead of Brawl). If you want to compare TMNT to Smash, it would be best to compare it to Smash 64 since that’s the first game in the series. You can’t expect the refined gameplay you’d find in the fourth installment in a series. For example, the number of characters in TMNT is far less than the number of characters in Brawl, but if we see three more games in the TMNT series, I’m sure the characters count will meet and possibly exceed that of Brawl.

Now I’m not saying that there’s anything wrong with TMNT. I think Turtles fans will enjoy it and it does have some depth for possible competitive play. However, I don’t want reviewers and competitive Smash players to immediately write the game off without taking into account that it’s the first in the series. It’s difficult not to directly compare TMNT to Brawl, but I don’t feel it’s a fair comparison given the history of the two franchises.

Getting back to the gameplay, I’ve read some comments on Smash Boards about how some players feel the game lacks depth and will cater to novice players without offering much for competitive play. This is not a review, so I won’t offer a definitive opinion on the matter, but as a competitive player I feel that this game is focused on TMNT fans as opposed to the tournament scene. Aerial combat takes a back seat, and ground combat at higher levels of play is more about evasion than anything else. There’s down falling and other high level techniques from Brawl, but many of them can’t be used in the same way you’d use them in Brawl. Essentially, you can’t play TMNT at high levels like you’d play Brawl at high levels. There are no chain grabs, and the combo system is very different, etc.

I will be keeping a close eye on the reviews for TMNT as well as looking at what the competitive Smash community thinks of the game. I think reviewers will try to compare this too much to Brawl, which shouldn’t happen, but inevitably will. I also think that competitive players will try to play TMNT like Brawl instead of looking at it as a brand new game. I look forward to seeing what the competitive community can do with it though. You’ll have access to complete frame data in the guide, providing a lot more knowledge at release than you got with Brawl or any other Smash game.

I’ll keep an eye on the Smash Boards thread for TMNT and try to post another blog answering some high level questions before the game releases. However, the frame data in the guide should give competitive players a lot of insight into the game.

P.S. The glow around the characters is not an issue. There’s no reason to complain about it.

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MvC 2 TMNT

Marvel vs. Capcom 2I’ve now completed video strategy guides for the Xbox Live Arcade and PlayStation Network release of Marvel vs. Capcom 2. Having viewed all of the videos, I’m pleased with how they turned out. The Street Fighter IV video strategy guides were the first I’ve done, and I think that experience, plus the fact that MvC2 has been out for a long time, enabled me to create a significantly better product for MvC2.

Moving away from MvC2, I received my first TMNT Smash Up build last Friday. I’ve been playing through the game to get a feel for it, and as you’ve probably heard from the E3 hands-on articles, it’s very similar to Super Smash Bros. Brawl, but it’s different enough to feel like a new game.

I will have my outline done today as I kick things into high gear and start hammering out this guide. More updates soon…

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Turtle Power!

TMNT Smash UpI was seven when the Teenage Mutant Ninja Turtles animated series first aired. I’ve probably seen every episode, and for a time I could sing the theme song in my sleep. Eleven years later, Super Smash Bros. would hit the Nintendo 64 and I’d log in over 200 hours in less than a month on the Japanese import. Now, ten years later, the two have merged into the upcoming Nintendo Wii title, TMNT Smash Up. You can imagine my joy when I discovered that Smash Up would be my next project.

Very little is known about TMNT Smash Up, but I’ll cover the information we have thus far. The game is published by Ubisoft and developed by the same team who handled Super Smash Bros. Brawl last year. A few former members of Tecmo’s Team Ninja (Dead or Alive, Ninja Gaiden) development team have also joined the Brawl team to create Smash Up. Most people assume the game will play like Brawl with a fresh TMNT coat of paint. That’s certainly not a bad thing, but it should be interesting to see if the competitive Brawl community views the game as tournament worthy.

While I would love to see Bebop, Rocksteady and Krang make an appearance, early reports indicate that the game is based around the comic book and recent CG movie where the three baddies never existed. It’s still safe to say that Shredder and the Foot Clan will be on hand to throw down, as well as all four Turtles, Splinter, Casey Jones and maybe even April.

More importantly, the game will not be complete unless they sign Partners in Kryme for the soundtrack…