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Prima Games Blog

The Prima Games Blog is the place to read about new video games, get expert strategy, tips, downloads,
free walkthroughs, and insider game info by gamers for gamers.

All posts tagged with ‘walkthrough’
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Mass Effect 2 Guide Author Speaks!

Read more about Mass Effect 2 Game Guide

Catherine Browne recently finished writing Prima’s official game guide for Mass Effect 2. Here she shares some of her thoughts on the process of writing a guide and the game itself.

I played through the original Mass Effect twice – once going straight Paragon and then next indulging my inner Renegade. I still think the pacing is fantastic, hurtling toward that breathtaking final act where every narrative thread comes together for one of the most satisfying climaxes in an adventure game yet. So, naturally I was excited when the opportunity to write the Mass Effect 2 guide arose. Not only would I get to play Mass Effect 2 months before anybody else, but more importantly, I would also get to see how the story continued into this second chapter. By now, we all knew Commander Shepard met a hard fate at the beginning of the game, but how would the former Spectre (I say former because, well, there’s the whole death thing) be resurrected? And who would Shepard go into battle with?

After all, the supporting cast of a Mass Effect game is just as important as Shepard. Without thoughtful, engaging, and clever squad mates, Mass Effect just would not be the same. And so when I started my first real playthrough and taking notes for the guide, I kept a separate file on the squad members so that when I wrote the book, I could accurately describe these characters not just as hired guns to get the job done, but as real personalities that help shape your adventure. If I could give one piece of advice to anybody playing Mass Effect 2, it’s to consider the personalities of the squad when making some major choices. If you have friends with strong personalities, you know how some of them do not get along. You know how strong personalities can end up causing one friendship to further bloom while another withers? The same goes in Mass Effect 2. So if you discover squad mates that you particularly like, such as Miranda or Tali, don’t just take care of them with Medi-gel. Take care of them personally with kindness and deflection. That is one way to get the most out of Mass Effect 2.

Another way to get all that you can from the game is to play at least twice, each time with a different character class. BioWare did a masterful job balancing the six character classes in Mass Effect 2: solider, adept, engineer, infiltrator, vanguard, and sentinel. While some of these classes share abilities, like the soldier and vanguard, others could not be more different. Which class you select – and how you upgrade that class’ powers – really defines your play. Because I like close combat, I zeroed in on the vanguard class in one play through. Just having access to the Charge power (instantly close the gap between you and an enemy within eyesight) completely altered my play style, as I got quite good with the Charge-and-shotgun combo. But then I played as an Engineer and learned how I could use AI Hacking and Combat Drone to create chaos on the battlefield while I stayed on the outer perimeter. After these powers thinned the pack, I moved in and mopped up. Same scene – but totally different play styles.

Be sure to check out the Training chapter of our guide to see all of the powers each class uses so you pick the class that is right for you. And then look at our tables for creating a balanced (or class-heavy) team, because you aren’t the only person in the galaxy with specialties. Miranda, Jacob, Thane… each squad member has strengths. Putting together good team combos for different situations (going into battle against geth versus a mercenary band) is another way I found to get varied experiences out of each playthrough of Mass Effect 2.

One cool thing about writing strategy guides is that you get to see how games really come together in the final months of development. Now, at no point was Mass Effect 2 “broken,” but remember what I said earlier about narrative threads? Not all of them were neatly tied up back in October. I could see the personalities, but watching them grow as all the parameters of their death-defying missions were filled in was extremely satisfying. During my original playthrough, I definitely picked up on all elements of the plot, but by the time I finished my final playthrough, I could see how these personalities came to life when the real do-or-die desperation of the suicide mission was completely filled in. A new cutscene here. A little dialog trimming there. Just like editing a scene in a movie can completely change the tone, the editing of a game can really elevate its resonance. What was a great adventure at first had morphed into a great adventure with real significance (and weighty consequence). It made me even more respectful of the development process.

Looking for awesome Mass Effect 2 game strategy? Just choose your format:

Mass Effect 2 Website
Mass Effect 2 eGuide
Mass Effect 2 Book
Mass Effect 2 Collector’s Edition Book

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Ready for the 40th Day?

Today marks the release of Army of Two: The 40th Day, featuring Salem and Rios in another fist-bump-worthy adventure. I had a lot of fun with the first game, but this one is a whole new beast with some welcome additions and tons of super-cool new features. And I’m not saying that just because I wrote the guide. I really feel the latest installment is a huge improvement over the original. So what are some of my favorite innovations? I absolutely love the one-button melee attacks. It’s especially satisfying to sneak up behind a distracted enemy and dispatch them with your bare hands…or a bayonet. Grenades are also now assigned a button of their own making it much easier to frag thugs during a heated firefight. But that’s just the beginning.

Perhaps the most exciting feature of the new game is the weapon customization option. Not only can you buy a large assortment of assault rifles, sub machineguns, shotguns, sniper rifles, and light machineguns, but you can tear each weapon apart and apply its parts to different weapons in your arsenal. Want to add that AK-47 stock to your M416? No problem. Or maybe you just want to attach a shotgun beneath the barrel of your semi-automatic grenade launcher? The customization options are absolutely insane allowing for the creation of some truly brutal implements of war. I made sure we paid a great deal attention to this feature in our guide, complete with stats and info on every weapon and weapon part. We even put together a helpful quick reference table in the back of the guide showing all these stats.

Army of Two was one of the first games to take co-op gameplay seriously, taking a ground-up approach in its design. I’m pleased to see that the co-op experience is even more fluid this time around. For example, co-op sniping can be initiated at any time; a great way to eliminate two target simultaneously. Plus you can perform some awesome new co-op actions such as the mock surrender. But the co-op interactions don’t end with the gameplay. Your team’s choices can affect the outcome of the story. Throughout the campaign there are a variety of co-op choices requiring you and your partner to make a tough decision. Are you in it for the money? Or are you more interested in helping your fellow man? Even better, none of these decisions are real cut and dry. But don’t worry; we cover all the co-op choices in the guide, describing the rewards and consequences for each. Also, if you’re a completionist you’ll be happy to know that we also have labeled maps illustrating the locations of all collectibles including weapon parts, radio transmissions, civilians, cash drops, and Maneki Neko cats.

Late in the project we had the chance to play through the different multiplayer game modes with the developers. And I’m pleased to say that we didn’t get totally embarrassed. Still, it helps when you have experts on your team. In all there are four game modes: Control, Co-Op Deathmatch, Extraction, and Warzone. Of all these modes, I had the most fun with Extraction, requiring you and three buddies to hold out against wave after wave of AI-controlled enemies. It’s a very tough mode but the teamwork required to come out on top is very rewarding. The developers even took the time to write some tips for each map pointing out crucial locations and tactics necessary for achieving victory.

After this one, I’m eager to see what’s next for Salem and Rios. I’m happy to see EA is investing in this franchise, complete with a new comic book set to release this month from IDW—we have the first few pages of the debut issue in the back of our guide. These characters are perfect for a comic series and I’m sure it will help maintain interest while we wait for the next video game adventure. I know I’ll be checking it out every month.

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The Party Scene

Dragon Age Collector's EditionI have 300+ hours into Dragon Age: Origins, and I’m still going back for more. Not to replay the quests (I’ve done them all), not to load a new character up with fancy loot (though, admittedly, there are some cool weapons I still want to check out), not to discover a secret location in Ferelden (the unknown frontier has been colonized for me a while back). No, I miss the party scene.

I do miss chugging some ale around camp with the fiery dwarf Oghren, but it’s more about wanting to go back and see all my friends. My companions that journeyed with me from the Grey Warden Joining to the final battle against the Archdemon. Sounds sappy, maybe, but I’ve never played a game before that had this much interaction between you and your pals. We’re all used to the A.I. party member that hacks a monster in the skull to save your neck (most of the time) and slashes through a spellcaster hellbent on turning you into a campfire marshmallow (most of the time); these guys are standard fantasy fare. I was pleasantly surprised, then amazed, at how my Dragon Age buddies came to life.

First up for my party was Alistair. A fellow Grey Warden, the wise-cracking, sensitive-yet-sometimes-surly Alistair became my warrior tank from the moment we sunk our boots into the Korcari Wilds muck. His banter with Morrigan is priceless. The two act like ex-boyfriend and girlfriend with a real axe to grind, and not as prep for our next darkspawn encounter.

Unfortunately, since I mostly played a mage, Morrigan got left home as soon as I hooked up with Wynne at the Circle Tower. Alistair got me again there, when he once asked Wynne to mend his socks because he’s a guy and she’s a motherly grandmother type. Hilarious stuff. There is a lot to love about Wynne and her nurturing wisdom, but probably the coolest thing was when her Vessel of the Spirit ability appears. This ability seals the deal for Wynne as the best healer in the game, but you only get it after a series of events at Party Camp and after a tough boss fight in a random encounter.

As a human male character, I choose to seduce Leliana, our rogue who joined the group at Dane’s Refuge in Lothering. Little did I know that she’s the hardest one to woo: She needs a 100 approval rating to fall in love, unlike companions like Morrigan and Zevran who enjoy their flings. Leliana’s a bard, and when she broke into song—the whole thing: music, lyrics, and all—just for me at Party Camp, I was floored. What other game gives you that much as a “throwaway” moment in camp? Amazing.

There are just too many moments in the lifetime of one character to chronicle. Dog’s fetching antics, grumpy Sten, discovering the gender-bender golem Shale in the downloadable content—moments I’ll remember forever, not because I killed a foe in .2 seconds flat, but because I made a connection with these characters.

Like a good book, I’m excited to get to the end of Dragon Age: Origins, and when I get there, I’m heartbroken that it’s over. Luckily, this story can be retold in many ways, and each time I’ll catch another Alistair joke or a disparaging Oghren comment that seriously makes me pause and think, “Did Bioware just create life with this game when I wasn’t looking?”

 

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To access the official Dragon Age strategy site visit www.DragonAgeWalkthrough .com.

 

 

The Prima Collector’s Edition Guide and Prima Official Game Guide to Dragon Age: Origins are available wherever games are sold.

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Far Cry 2 Author Tips

Far Cry 2 Author Tips
1. Weapons dropped by enemies are always in a somewhat unreliable state so avoid them unless in extreme circumstances. For best results, purchase weapons at a weapon shop and pull fresh models off the armory’s shelves with each visit. Once you buy a weapon, an unlimited amount of the same type are always available at armories, and always in mint condition.


2. The LPO-50 flamethrower is a great way to quickly eliminate enemies in assault trucks. Duck behind cover and wait for an assault truck to approach, then when it’s nearby, stand up and douse the vehicle in flames. Due to the vehicle’s open sides and rear, the driver and gunner don’t stand a chance. Just make sure you’re not hit by the truck before you can attack-if you’re spotted, the driver will try to run you down.

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