ASSASSIN'S CREED: REVELATIONS

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2.3 Weapons

Every melee weapon is rated in three categories (Damage, Speed and Deflect) that define its effectiveness in combat. The higher the rating in each category, the better the weapon will perform.

Damage: This attribute is used to determine the strength of each successful attack.

Speed: Weapons with a high speed rating enable Ezio to attack faster and more frequently.

Deflect: Governs a weapon’s effectiveness when used to block enemy assaults.

Special attacks and the number of blows required to kill an opponent with a combo assault are also important factors to take into account when assessing the overall efficiency of each class of weapon.

Special Attacks: These “charge-up” techniques are unique to certain weapon classes. Heavy and Long weapons share the Throw move, with Long weapons also offering the Sweep attack; armed with fists alone, Ezio can perform the Throw Sand move.

Combo Efficiency: Weapon classes differ in the number of hits required for a finishing blow, while the size of a weapon will also have a bearing on its efficiency in both combos and Kill Streaks.

Every time you acquire a weapon as a purchase or as a reward, Ezio equips it immediately. You can switch to other weapons in your collection via any Blacksmith store (with the exception of those that they do not hold in stock), or by collecting them from the display racks inside the Assassin’s HQ.

Finishing Blows: Combo Requirements

Weapon

Hits Required

Fists

5

Hidden Blade/Hookblade

4

Small Weapons

3

Medium Weapons

3

Heavy Weapons

2

Long Weapons

2

Fists

Fist-fighting enables Ezio to attack at speed, but the vast majority of opponents will foil his attempts to initiate combos unless you begin with a Dodge. Even if you have an enemy off-balance, Ezio inflicts very little damage with individual blows. It also renders him highly vulnerable to enemy attacks, even if you diligently block. The principle reason to use unarmed combat is to employ the Disarm move, especially when you face the Varangian enemy archetype: their Long weapons are unparalleled in large-scale brawls. However, fist‑fighting can also be employed when you must disable opponents without killing them. If stealth and mercy are called for, sneak up behind an opponent and tap the Primary Attack button to incapacitate them with a non-lethal finishing move.

Fists Attributes

Name

Damage

Speed

Deflect

Price (Yarins)

Availability

Fists

*  ***** *

-

Available from the start

Special Attack: Throw Sand

While unarmed, hold the Primary Attack button to grab a handful of dirt, sand or dust; release the button to hurl it in the faces of your opponents (fig 1). This will temporarily stun opponents who stand within the effect radius, though it has no effect on Janissaries and Almogavar. Ezio is immobilized while powering up this attack, and it cannot be cancelled once you begin.

The Throw Sand move renders susceptible opponents vulnerable to combo attacks, even if they would usually dodge or block them.

When enemies prepare to perform this attack – it’s a particular favorite of the Varangian archetype – use the Dodge move to jump clear.....

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