Final Call of Duty: Ghosts DLC

Nemesis will hit Xbox platforms on August 5th with four new multiplayer maps!

The last bit of content for this season of Call of Duty: Ghosts DLC is finally upon us. The fourth and final DLC pack, Call of Duty: Ghosts Nemesis will hit Xbox platforms on August 5. The new DLC introduces four multiplayer maps, each with unique Field Orders specific to the map, and includes the conclusion of Extinction’s four-part narrative with Episode 4: Exodus.

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“First off I want to thank every one of our fans. The dedication of our players is overwhelming. The whole team at Infinity Ward is really excited about the release of the Nemesis and we think it’s a great way to close out what’s been a really fun DLC season,” said Mark Rubin, Executive Producer at Infinity Ward. “DLC is a great way to unleash creative new content that is often the direct result of community feedback and interaction. So thank you again to the millions of people who play Call of Duty: Ghosts every day and keep the feedback coming!”
 
Here are the four new small-to-medium multiplayer maps included in Nemesis:

  • “Goldrush” is set in an abandoned gold mine in the Southwest United States, where an intricate network of cavernous tunnels and perilous shafts create the ideal setting for medium to long range combat; while two mine carts race along the abandoned tracks offering players a fast way to traverse the map. Players who complete the unique field order on Goldrush will unleash a howling pack of wolves that will descend upon their enemies.
  • “Subzero” drops players into a frigid Canadian submarine base that has been hastily evacuated, with control room, submarine pen and research facilities all left eerily empty. Built around the traditional three-lane design, this medium-sized map harbors a mysterious terror that will decimate your enemies upon completion of the map’s unique field order.
  • In “Dynasty,” players are transported to a lakeside Chinese village surrounded by picturesque mountains, vivid gardens, and spectacular architecture – a serene environment that is anything but Zen-like. Multiple pathways crisscross the village in this medium map with a variety of elevation and numerous back alleys that create flanking routes. The unique field order on “Dynasty” allows players to call in an air strike of vertical takeoff fighter jets, while one lingers behind to give you unmatched air superiority.
  • “Showtime,” is a sadistic reimagining of the smallest map in Call of Duty history, the Call of Duty 4: Modern Warfare “Shipment” map. In the futuristic arena of “Showtime,” blind corners and narrow pathways provide momentary reprieve from the outright mayhem within the central square comprised of several shipping containers. Tight confines call for shotguns and SMGs. Survive long enough to be rewarded with one of three killstreaks: lethal automated gun turrets at key locations on the map, an air drop with multiple care packages or a deadly gas attack that forces the action back into the center of the arena.


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Bryan Dawson
Bryan Dawson has an extensive background in the gaming industry, having worked as a journalist for various publications for nearly 20 years and participating in a multitude of competitive fighting game events. He has authored over a dozen strategy guides for Prima Games, worked as a consultant on numerous gaming-related TV and web shows and was the Operations Manager for the fighting game division of the IGN Pro League.