THE ELDER SCROLLS V: SKYRIM

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Crafting03/30/12By KenLivingston

What do you think of the crafting system in Skyrim? Any ways you would have done it differently if you had been designing the game?

6 answers

04/01/12 - The problem with not being able to buy crafting stations in homes and some areas not having any crafting stations whereas a bandit outpost might have full alchemy/enchanting areas is a bit of a problem. It's like they just forgot that people have to work on this stuff whenever they can. So more stations, buying more stations for houses would have been thoughtful. I wish the level cap was higher so people didn't have to decide between filling in magic trees and such or crafting. But hopefully more crafting and more levels will come with DLC down the line. Also, it drove me nuts when I would drink a blacksmith potion, work on my sword, and the town blacksmith would block me from working on my armor, so I'd have good swords and bad armor or something like that. These NPC's just have to work on their equipment all day.
04/01/12 - i think there should have been more workstations and some way to utilize the tools you find in game(hammers, knives, saw etc). Being able to make and dye clothes or fletch arrows esp would have been nice. pretty decent and straight forward tho. the game had a lot more to offer and theres no telling whats to come.
Drago says:
03/30/12 - Give to the gems, skins, pelts more utility, for example ornate weapons and armors, or use that to power up the equipment, I can't find the logic with the upgrade system, iron+iron=fine iron weapons/armors? Nah, I would to use blood to temprate the blades for example, it's a fantasy game after all.
03/30/12 - The crafting would have been better if other things could have been crafted like staffs, clothes and arrows, now i know this is possible using mods but that thoesnt feel right for me, does not feel official. Also the repairing used in Morrowind and Oblivion was nice using hammers to fix armor.
Petrose says:
03/30/12 - I'm not real fond of it because I have to gather or buy a bunch of ingots of a specific kind(s) for my level of expertise, usually leather as well. Use the forge, use the grindstone, use the crafting table. I find it rather cumbersome.
03/30/12 - I prefer it to the way it was done in New Vegas, as it’s a little more user-friendly. I didn’t have any real issues with it, aside from the fact it got a bit tricky to figure out the four values for each ingredient (however, that resulted in a heightened need for a strategy guide, so I’m not too violently opposed to it!). I enjoyed the variation in crafting, and the “interweaving” of the different elements. I means you have a (reasonably vast and entertaining) method of upping skills that normally take a back-seat to combat abilities.

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