THE ELDER SCROLLS V: SKYRIM
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4.2 Combat Skills: The Path of Might
Total Perks for all Combat Skills: 91
Constellation: Path of Might
Available Perks: 10
Smithing is the art of creating and improving weapons and armor. Smithing workstations include the Blacksmith Forge, Grindstone (for Weapons), and Workbench (for Armor). Any improvements made at any of these stations count towards your Smithing skill, with the amount of increase based on the value of the item you craft or improve. To increase this skill as quickly as possible, forge your own items and then improve them. You can make Hide and Iron items without taking any perks. You can improve any item without taking any perks. However, you need perks to create any advanced items, such as Dwarven or Ebony weapons and armor.
Mining, Smelting, and Tanning provide raw materials for Smithing, although they do not count towards this skill. Smithing synergizes well with Enchanting, since it guarantees you a ready supply of items to enchant.
The main choice presented by your Smithing Perks is obvious: are you interested in making and improving Light Armor, like Elven, Scale, Glass, and Dragonscale, or Heavy Armor, like Steel, Dwarven, Orcish, Ebony, Daedric, and Dragonplate? Focus on the side of the constellation that appeals most to you.
1. Steel Smithing
Can create Steel armor and weapons at forges, and improve them twice as much.
- Song of the Dragonborn
- Character Creation Introduction
- The Races of Skyrim
- Racial Advantages
- Skills and Perks Overview
- Improving with Skill Books
- General Advice on Improving Skills
- Skill Constellations Introduction
- Stealth Skills: The Path of Shadow
- Magic Skills: The Path of Sorcery
- The Battlemage