THE ELDER SCROLLS V: SKYRIM
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4.4 Magic Skills: The Path of Sorcery
Total Perks for all Magic Skills: 86
Illusion
Constellation: Path of Magic
Available Perks: 13
Illusion Magic manipulates the minds of those around you, sending them into a frenzy or compelling them to flee in terror. Illusion also offers a number of useful spells for a stealthy character, such as Invisibility and Muffle. Your Illusion skill increases when you cast a useful Illusion spell on a valid target. For example, you don’t get credit for casting Fear on a character that’s immune to the spell, or Invisibility when no one is around to see you.
Many Illusion Perks are designed to help you overcome the major limitation of Illusion magic: the level restrictions on who your spells can affect. See the Spell List for the individual level restrictions on each spell, and the Bestiary for a guide to identifying enemies by level.
1. Novice Illusion ★
Cast Novice level Illusion spells for half magicka.
Requires: None
2. Animage
Illusion spells now work on higher level animals.
Requires: Illusion 20, Novice Illusion
Illusion spells now affect animals up to 8 levels higher than the spell’s usual limit. Stacks with all other perks.
3. Illusion Dual Casting ★
Dual casting an Illusion spell overcharges the effects into an even more powerful version.
Requires: Illusion 20, Novice Illusion
Dualcasting more than doubles the duration of your Illusion spells, and allows them to affect targets twice as high as the spell’s level cap would normally permit. This dramatically increases the effectiveness of all Illusion spells, especially until you begin taking other Perks in this school to raise those level restrictions. It also works well for the stealth-focused spells (Invisibility, Muffle), which could give you away if they wear off too early.
4. Apprentice Illusion ★
Cast Apprentice level Illusion spells for half magicka.
Requires: Illusion 25, Novice Illusion
5. Hypnotic Gaze
Calm spells now work on higher level opponents. Cumulative with Kindred Mage and Animage.
Requires: Illusion 30, Novice Illusion
Calm spells now affect enemies up to 8 levels higher than the spell’s usual limit. Stacks with all other perks.
6. Kindred Mage
All Illusion spells work on higher level people.
Requires: Illusion 40, Animage
Illusion spells now affect people up to 10 levels higher than the spell’s usual limit. Stacks with all other perks.
7. Adept Illusion ★
Cast Adept level Illusion spells for half magicka.
Requires: Illusion 50, Apprentice Illusion
8. Aspect of Terror
Fear spells work on higher level opponents. Cumulative with Kindred Mage and Animage.
Requires: Illusion 50, Hypnotic Gaze
Fear spells now affect enemies up to 10 levels higher than the spell’s usual limit. Stacks with all other perks.
9. Quiet Casting
All spells you cast from any school of magic are silent to others.
Requires: Illusion 50, Kindred Mage
A great choice for any stealth-focused character dabbling in magic, or any mage interested in stealth. With this Perk, you can cast spells like Fear or Frenzy while remaining hidden, or recast Invisibility if it wears off unexpectedly.
10. Rage
Frenzy spells work on higher level opponents. Cumulative with Kindred Mage and Animage.
Requires: Illusion 70, Aspect of Terror
Frenzy spells now affect enemies up to 12 levels higher than the spell’s usual limit. Stacks with all other perks.
Related Essentials
- Song of the Dragonborn
- Character Creation Introduction
- The Races of Skyrim
- Racial Advantages
- Skills and Perks Overview
- Improving Skills
- The Trainers of Skyrim
- Improving with Skill Books
- Augmentations
- General Advice on Improving Skills
- Skill Constellations Introduction
- Combat Skills: The Path of Might
- Stealth Skills: The Path of Shadow
- Appendix II: Traders

