THE ELDER SCROLLS V: SKYRIM

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13.1 World Interactions

Unlike quests, Favors, and objectives, which typically involve a specific person or location, World Interactions and Encounters occur randomly and not all the time.

And they almost never occur in the same place. Look for these small occurrences during your adventure.

World Interactions are random and usually very small-scale events that occur in populated areas, such as settlements, towns, or cities.

They require you to perform an action, and the consequences are then detailed.

Remember that you may perform the action, and it’s possible that no one will notice or be interested in your antics. This is the random nature of World Interactions.

World Encounters are random events that may occur as you explore the roads and wilds of Skyrim.

These events take a variety of forms, from simple combats to unique scenes that reflect the quests you’ve completed.

Tip

You have very little control over when World Interactions and Encounters appear; just investigate or interact with the ones that interest you once you see them.

The following tables show all the World Interactions and Encounters available across Skyrim.

World Interactions

These are split up based on the actions you perform to get a reaction. These are listed in the following tables, along with a description of the interaction and any prerequisites (such as completing quests) you need to have accomplished.

Part 1: Items of Interest

These Interactions may commence any time you add an item to your inventory.

World Interaction

Description

Prerequisites

1. An Interested Party

You pick something up. A nearby resident runs up and asks, “Did you find anything good?”

Inside a city, settlement, or town, but not inside a building.

2. Watching the Rummager

You take something from a barrel, sack, crate, or container where “refuse” is usually placed. A nearby resident asks, “What’s he/she doing rummaging around in there?” A second resident (if there is one nearby) replies, “Perhaps he/she is looking for food?”

You are not inside a building.

3. Tailing the Thief

You steal an item. After a day or two, three thugs track you when you’re in the wilderness, tell you they’re here to punish you for stealing, and attack you. Search them for a note from the owner of the property you stole.

You must steal an item and not get caught.

4. Calcelmo’s Courier

After buying a dwarven item, you may receive a letter via courier (when you next visit a town or city) asking if you’ll bring the item to Calcelmo; he will pay dearly for it.

You must buy [any dwarven item] from a merchant.

Part 2: Assaults with Consequences

These Interactions begin when you assault someone. This means striking them and then stopping before killing them (brawls don’t count)...

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