THE ELDER SCROLLS V: SKYRIM
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2.2 Haafinger Hold Capital: Solitude I
Related Quests
Main Quest: Diplomatic Immunity
Main Quest: Season Unending
Civil War Quest: Joining the Legion
Civil War Quest: The Jagged Crown
Civil War Quest: Message to Whiterun
Civil War Quest: Reunification of Skyrim
Civil War Quest: A False Front
Civil War Quest: Rescue from Fort Kastav
Civil War Quest: The Battle for Fort Dunstad
Civil War Quest: The Battle for Fort Greenwall
Civil War Quest: Liberation of Skyrim
Civil War Quest: Battle for Solitude
Daedric Quest: The Mind of Madness
Side Quest: The Man Who Cried Wolf
Side Quest: The Wolf Queen Awakened
Side Quest: Lights Out!
Other Factions: Bards College Quest: Tending the Flames
Other Factions: Bards College Quest: Finn’s Lute
Other Factions: Bards College Quest: Pantea’s Flute
Other Factions: Bards College Quest: Rjorn’s Drum
Dark Brotherhood Quest: Bound Until Death
Dark Brotherhood Quest: Breaching Security
Dark Brotherhood Quest: To Kill an Empire
Thieves Guild Quest: Scoundrel’s Folly
Thieves Guild Radiant Quest: No Stone Unturned (x2)
Thieves Guild City Influence Quest: The Dainty Sload
Dungeon Activity (Solitude Jail)
Miscellaneous Objective: Innkeeper Rumors (the Winking Skeever)
Miscellaneous Objective: Angeline and Aldis* (Angeline Morrard)
Miscellaneous Objective: Looking Radiant* (Taarie)
Miscellaneous Objective: Spiced Wine Shipment* (Evette San)
Favor (Activity): The Gift of Charity* (Svari)
Favor (Activity): The Gift of Charity* (Noster One-Eye)
Favor (Activity): The Gift of Charity* (Dervenin)
Favor: A Good Talking To* (Octieve San)
Favor: The Bandit Slayer* (Ahtar)
Favor: The Vampire Slayer* (Sybille Stentor)
Favor: Rare Item Hunt* (Captain Aldis)
Favor: Item Retrieval (Cave)* (Noster One-Eye)
Thane Quest: Thane of Haafingar*
Note
* Quest names marked with this symbol do not appear in your Quest Menu list, although objectives may.
Habitation: Hold Capital (Major)
Crafting
Alchemy Lab
Arcane Enchanters (2)
Blacksmith Forge
Grindstones (3)
Workbench
Services
Follower: Belrand [1/47]
Follower: Ahtar the Jailor [2/47]
Follower: Jordis the Sword-Maiden [3/47]
House for Sale: Proudspire Manor [1/5]
Marriage Prospect: Belrand [1/62]
Marriage Prospect: Sorex Vinius [2/62]
Marriage Prospect: Taarie [3/62]
Marriage Prospect: Jordis the Sword-Maiden [4/62]
Marriage Prospect: Octieve San [5/62]
Trader (Apothecary): Angeline Morrard [1/12]
Trader (Apothecary): Vivienne Onis [2/12]
Trader (Blacksmith): Beirand [1/33]
Trader (Carriage): Thaer [1/5]
Trader (Fence): Gulum-Ei [1/11] (after Thieves Guild Quest completion)
Trader (Fetcher): Fihada [1/3]
Trader (Food Vendor): Addvar [1/9]
Trader (Food Vendor): Jala [2/9]
Trader (Food Vendor): Evette San [3/9]
Trader (General Store Vendor): Endarie [1/19]
Trader (General Store Vendor): Sayma [3/19]
Trader (Innkeeper): Corpulus Vinius [1/15]
Trainer (Alteration: Journeyman): Melaran [1/3]
Trainer (Speech: Master): Giraud Gemane [1/4]
Trainer (Spell Vendor): Sybille Stentor [1/12]
Collectibles
Skill Book [Alchemy]: Song of the Alchemists [E1/10]
Skill Book [Archery]: The Gold Ribbon of Merit [C1/10]
Skill Book [Light Armor]: The Rear Guard [D1/10]
Skill Book [Light Armor]: The Refugees [E1/10]
Skill Book [Speech]: Biography of the Wolf Queen [D1/10]
Skill Book [Speech]: The Buying Game [E1/10]
Skill Book [Two-Handed]: Song of Hrormir [C1/10]
Unique Item: Asgeir’s Wedding Band [1/112]
Unique Item: Vittoria’s Wedding Band [2/112]
Unique Item: Shield of Solitude [3/112]
Unique Weapon: Headsman’s Axe [1/80]
Unique Weapon: Firiniel’s End [2/80]
Unusual Gem: [1/24]
Unusual Gem: [2/24]
Special Objects
Shrine of Akatosh [1/6]
Shrines of Arkay (2) [1/12; 2/12]
Shrine of Dibella [1/8]
Shrine of Julianos [1/5]
Shrine of Kynareth [1/6]
Shrine of Mara [1/5]
Shrine of Stendarr [1/5]
Shrine of Talos [1/17]
Shrine of Zenithar [1/5]
Business Ledgers
Civil War: Map of Skyrim
Chest(s)
Potions aplenty
Loose gear
Lore: City Overview
Solitude is the jewel of Imperial Skyrim. Ruled by Jarl Elisif the Fair, widow of the late High King, it is home to the headquarters of both the Legion and the Thalmor.
Part of the reason for this is the eminently defensible nature of Solitude itself. Set upon a great stone arch that towers above the mouth of the Karth River, and surrounded by the soaring peaks of the Haafingar Mountains, Solitude is both a reinforced and breathtaking stronghold.
Given the city’s name, it may be ironic that over 80 percent of the Hold’s population lives within Solitude’s walls, but this is testament to the city’s political importance, formidable defenses, and diverse population...

