THE ELDER SCROLLS V: SKYRIM

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1.1 Overview of the Northern Lands of Tamriel

Welcome to a massive guide to every location across the realm of Skyrim.

Since ancient times, the lands of Skyrim have been divided into nine separate Holds, and modern cartographers saw no reason to change this method of dividing the realm into manageable segments for you to reference.

Although Holds aren’t visible on your in-game maps, the borders between each Hold have been drawn along roads, rivers, and steep mountains so you can visualize where you are more easily.

Overview and Legend

This Atlas is divided into ten sections. The first nine reveal each of the Holds of Skyrim (Haafingar, Hjaalmarch, the Pale, Winterhold Hold, the Reach, Whiterun Hold, Eastmarch, Falkreath Hold, and the Rift), running from northwest to southeast.

A tenth chapter is dedicated to Other Realms (locations not shown on the world map, such as the Dragon Cult’s bastion of Skuldafn).

Each location within a Hold is split up into Primary Locations (which appear as Fast-Travel points on the world map once you locate them) and Secondary Locations (some of which appear on your local map)...

Statistic

Description

Related Quests

Whether this location is visited during a Quest. Due to the random nature of many Radiant Quests, Side Quests, and Favors, only Quests that specifically direct you to a location are listed.

Recommended Level

This is the minimum Level your character should be at in order to enter the location and expect a good chance of survival. If the listed Level is significantly higher than yours, expect a tough or almost impossible challenge.

Habitation or Dungeon Type

This indicates what kind of location this is, and who is likely to be living there. Habitations are usually comprised of friendly folk, while Dungeons are usually hostile environments.

Hold Capital (Major)

One of the five major Capital Cities.

Hold Capital (Minor)

One of the four minor Capital Cities.

Table continued in full guide.

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