THE ELDER SCROLLS V: SKYRIM
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1.6 The Horn of Jurgen Windcaller
Prerequisites: Complete Main Quest: The Way of the Voice, 10 gold pieces
Intersecting Quests: Main Quest: The Way of the Voice, Main Quest: The Horn of Jurgen Windcaller
Locations: High Hrothgar, High Hrothgar Courtyard, Riverwood, Sleeping Giant Inn, Ustengrav, Ustengrav Depths
Characters: Delphine, Master Arngeir, Master Borri, Master Einarth, Master Wulfgar, Orgnar
Enemies: Bandit, Bandit Thrall, Conjurer, Draugr, Fire Mage, Frostbite Spider, Necromancer , Skeleton
Objectives: Retrieve the horn, Meet with whoever took the horn, Return the horn to Arngeir, Learn the Word of Power from Wulfgar, Receive the Greybeards’ greeting
Underground in Ustengrav
Objective: Retrieve the horn
Target: Horn of Jurgen Windcaller, inside Ustengrav
Once Arngeir gives you this quest, you may ask him about the Greybeards, why dragons are returning, who Jurgen Windcaller is, and other conversation topics. Turn to your world map and locate Ustengrav on the eastern edge of the great marsh, northeast of Morthal in Hjaalmarch Hold. Your first task is to descend from High Hrothgar.
Your descent can be done on foot or by horse (if you came on a steed), but a much quicker plan is to halve the distance between here at Ustengrav and Fast-Travel to Whiterun, the Western Watchtower, or any location closest to the temple tomb. Don’t forget to use your new Whirlwind Sprint Shout to cover distances more swiftly than before!
When you finally reach Ustengrav, you may find a small campfire and lean-to by the circular barrow entrance. Expect a confrontation with bandits and a necromancer. Then descend the barrow steps and open the door to Ustengrav.
Heading down the wide steps, into the gloom of the ancient temple, you stumble upon a group of mages and conjurers picking clean the remains of a thwarted bandit attack. You can slink by using Sneak or engage the magicians in combat.
The Bandit Thralls are being controlled by a necromancer—kill him, and the thralls die too.
Locate the opening in the northeast wall of the temple entrance, and follow the trail of lanterns down the steps. This soon becomes a trail of mage corpses, as you watch a group of Draugr demolish the wizards and make a run at you.
Cut down the Draugr, or use whatever cunning magic or sneaking you wish, before continuing into the first burial crypt. Scavenge whatever you wish, then head east and turn south, down a passage lit by candles...
- Combat Skills: The Path of Might
- Stealth Skills: The Path of Shadow
- Magic Skills: The Path of Sorcery
- Character Advancement
- Combat Improvement
- Shouts and Powers
- Other Powers and Abilities
- Improving Your Standing in Skyrim