THE ELDER SCROLLS V: SKYRIM
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18.16 Waking Nightmare
Intersecting Quests: None
Locations: Dawnstar, Windpeak Inn, Nightcaller Temple
Characters: Dawnstar Guard, Erandur, Fruki, Irgnir, Thoring, Vaermina
Enemies: Awakened, Brother Thorek, Brother Veren Duleri, Orcish Invader, Vaermina Devotee
Objectives: Follow Erandur to Nightcaller Temple, Speak to Erandur, Follow Erandur, Follow Erandur to the Library, Speak to Erandur, Locate The Dreamstride, Speak to Erandur, Follow Erandur to the Laboratory, Speak to Erandur, Locate Vaermina’s Torpor, Speak to Erandur, Drink Vaermina’s Torpor, Release the Miasma, Disable the Magical Barrier, Speak to Erandur, Follow Erandur to the Skull of Corruption, Defeat Veren and Thorek, Speak to Erandur, Wait for Erandur to dispel the barrier, Murder Erandur, OR Allow Erandur to complete his ritual, Take the Skull of Corruption
Dawnstar is the last port before Windhelm that is not icebound. The population of this Hold City seems a little preoccupied. When you walk the thoroughfares, Dawnstar Guards may comment on the nightmares the entire town is suffering from.
More guards murmur the same rumor. To gain more solid information on what is going on, visit the town’s tavern, the Windpeak Inn. The first time you enter, a group of locals are discussing the “curse” with a priest.
Listen in as Irgnir and Fruki argue with each other. Irgnir wants to move out of town, but her sister is telling her she’s just having bad dreams and nothing more. Erandur the priest tries to placate Irgnir and agrees they aren’t out of the ordinary. Thoring the barkeep pipes up as the sisters begin to chatter about why Irgnir is having the same dream every night.
Erandur is looking into this oddity and asks the locals to put their trust into Lady Mara. The sisters reluctantly agree, allowing you to step in and ask Erandur what exactly is going on. Respond as you wish, after which Erandur reveals the truth:
The dreams are manifestations created by the Daedric Lord Vaermina. She has a hunger for memories, leaving nightmares behind after consumption. Before the damage Vaermina is doing becomes permanent, Erandur needs to return to the source of the problem—the Nightcaller Temple. Can you help?
Objective: Follow Erandur to Nightcaller Temple
Objective: Speak to Erandur
Objective: Follow Erandur
Erandur explains the history of the temple as you scale the hill above Dawnstar. It is now a ruin within a ruin. Erandur established a small shrine to Mara within the tower’s entry hall, hoping to seek her guidance...