THE ELDER SCROLLS V: SKYRIM

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6.1 Overview

Optimal Quest Start

The College of Winterhold Quests begin when you arrive at the College for the first time. They give you access to trainers and vendors that considerably increase your magical abilities and skills. You can join the College whenever you like, although Magic-focused characters may want to join sooner rather than later to gain access to this ready source of spells. Most other characters will come to the College much later, as part of Main Quest: Elder Knowledge.

Note

Cross-Referencing: Do you want to see maps and learn more about the traps, non-quest-related items, collectibles, crafting areas, and other important rooms of note in every location during these quests? Then cross-reference the location you travel to with the information on that location contained in this guide’s Atlas.

Sanctuary: College of Winterhold

The College of Winterhold, perched on its pillar of rock.

Inside the College, where mages perfect their magic.

The threadbare Hold City of Winterhold has seen most of its population driven away. The center of life in these parts nowadays is the College of Winterhold.

Once a prominent, influential location in Skyrim, Winterhold has fallen on hard times but is still a haven for mages in Skyrim, a safe refuge from distrustful Nords.

Largely self-sufficient, the College of Winterhold is quite content to be isolated from the rest of the province, although a more peaceful coexistence with the outside world is always preferred.

The College of Winterhold is situated on a cliff overlooking the Sea of Ghosts. Over the years, the cliff has fallen into the sea, taking nearly all of the original city with it. Only a few buildings remain, though somehow the College of Winterhold has largely been untouched by the damage.

It now resides on a free-standing crag of rock and ice. Inside, the College is split into three distinctive towers: Halls of Countenance and Attainment where apprentices and senior mages reside; the Hall of the Elements, where the Arch-Mage resides, gatherings are held, and the Arcanaeum (the College’s great library) is kept. Below the College lies the Midden, a warren of icy tunnels where the remnants of long-forgotten experiments reside...

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