THE ELDER SCROLLS V: SKYRIM
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10.1 Thieves Guild Quests Overview
Optimal Quest Start
The Thieves Guild Quests begin when you arrive at Riften for the first time.
You can join the Guild whenever you like, although Stealth-focused characters may want to join sooner rather than later to gain access to this ready source of missions and trainers.
Most of the other characters will encounter the Guild much later, as part of Main Quest: A Cornered Rat.
Cross-Referencing: Do you want to see maps and learn more about the traps, non-quest-related items, collectibles, crafting areas, and other important rooms of note in every location during these quests?
Then cross-reference the location you travel to with the information on that location contained in this guide’s Atlas.
Sanctuary: The Ragged Flagon, under Riften
The Ratway’s main entrance, under the marketplace.
The Ragged Flagon, a hub of thievery and camaraderie.
The Ratway is the underbelly of Riften, both literally and figuratively.
It is a cross-section of old avenues, buildings, and catacombs buried beneath the shifting surface of the city...