All strategy. All the time.

Lightning Returns: Final Fantasy XIII: Status Effects

Published 7 months, 3 weeks ago by Piggyback

There are two types of status effects in Lighting Returns: beneficial and detrimental effects.

Status enhancements (also called buffs) are beneficial status effects that improve the defensive or offensive prowess of the user – be that Lightning or an enemy. They play a decisive role in determining the difficulty, duration and final outcome of the more demanding battles.

Status enhancements cannot be bestowed by abilities, but only via the use of recovery items or accessories. Each buff has a specific purpose, as revealed in the following table. 

Status Enhancements: Overview

Icon

Enhancement

Effect

 

Bravery

Raises the target’s Strength stat, increasing the damage inflicted by physical attacks.

 

Faith

Raises the target’s Magic stat, increasing the damage inflicted by magic attacks.

 

Protect

Increases the target’s resistance to physical attacks.

 

Shell

Increases the target’s resistance to magic attacks.

 

Haste

Increases the rate at which the ATB gauge fills.

 

Vigilance

Increases the target’s resistance to interruptions.

 

Regen

Slowly restores HP over time.

 

Veil

Increases the target’s resistance to status ailments.

 

Enfire

Strengthens attacks imbued with the Fire element, and imbues non-elemental attacks with this element.

 

Enfrost

Strengthens attacks imbued with the Ice element, imbues non-elemental attacks with this element.

 

Enthunder

Strengthens attacks imbued with the Lightning element, imbues non-elemental attacks with this element.

 

Enaero

Strengthens attacks imbued with the Wind element, imbues non-elemental attacks with this element.

 

Reraise

Revives you once if your HP gauge is entirely depleted.

Status ailments (which include both debuffs and debilitations) are detrimental status effects that can be inflicted on Lightning and her enemies. They become a more prominent aspect of combat encounters as you progress through the story. Some adversaries (particularly bosses and large-scale foes) can prove difficult to beat unless you weaken them with status ailments. 

The most common way to inflict status ailments is via the use of debilitating abilities. Ideally, you should have one of your Schemata at least part-specialized in inflicting debuffs, and pay attention to any immunities that your current target may have. What could be a long, protracted battle might become a formality the moment you hamper your opponent with the debuffs it is vulnerable to.

When you are assailed by status ailments, you will need to quickly assess how dangerous they are. The Esunada EP ability is the most obvious solution to remove them, though this costs 1 EP. Other cures include recovery items such as Remedies, and potions that grant a buff that counters the debuff you’re suffering from.

Status Ailments: Overview

Icon

Ailment

Effect

 

Debrave

Diminishes the victim’s Strength stat.

 

Defaith

Diminishes the victim’s Magic stat.

 

Deprotect

Reduces the target’s resistance to physical attacks.

 

Deshell

Reduces the target’s resistance to magic attacks.

 

Slow

Reduces the rate at which the target’s ATB gauge replenishes.

 

Curse

Reduces the target’s resistance to interruptions.

 

Poison

Deals gradual damage until removed or the effect expires.

 

Imperil

Reduces the target’s resistance to elemental attacks.

 

Pain

Prevents the afflicted combatant from using physical abilities.

 

Fog

Prevents the afflicted combatant from using magic abilities.

 

Daze

Stuns the target and increases the damage they sustain through attacks.

 

Unprotected

Lowers the target’s physical resistance.

 

Unshelled

Lowers the target’s magic resistance.

 

Parched

Lowers the target’s resistance to Fire damage.

 

Exposed

Lowers the target’s resistance to Ice damage.

 

Conductive

Lowers the target’s resistance to Lightning damage.

 

Brittle

Lowers the target’s resistance to Wind damage.

 

Broken

Makes the target easier to stagger.

 

Infected

Makes the target more vulnerable to status ailments.

 

Hindered

Slows the target’s movements.

 

Confused

Makes the target unable to distinguish friend from foe.

 

Cursed

Makes the target more likely to recoil and have attacked interrupted.

 

Dazed

Makes the target unable to take action and more vulnerable to damage.

 

Pained

Makes the target unable to use physical attacks.

 

Foggy

Makes the target unable to use magic attacks.

Note that each status ailment (except for Imperil) can be countered by using the opposing effect which strengthens the same parameter, and vice versa:

When you face an enemy type that is immune to certain (or all) status ailments, it is worth noting that staggering the target can often cancel its immunities and make it ripe for a quick round of ailments at the beginning of the stagger period. You can then launch your most powerful attacks for optimal results. This is an essential step against the toughest enemies and bosses in the game.

In addition, many creature types suffer from unique debuffs while staggered, making them even more vulnerable to your attacks. These ailments have the same icons as the ones introduced here, except that they have hexagonal shapes.

The Lightning Returns: Final Fantasy XIII Complete Official Guide reveals all of the values and parameters of each status effect, as well as how these are implemented and how their modifiers stack in the game’s damage calculation system. Reading this will enable you to considerably optimize your overall damage output and efficiency.

Also, be sure to pre-order the Lightning Returns: Final Fantasy XIII game today.

0 Comments on this article

View all 0 comments

Comments