Unleash your biotic powers upon your enemies!
I’ll be the first to admit, I’m terrible at shooters. I’ve been a gamer for the better part of 20 years and never learned to navigate them. I relate this shortcoming to my disinterest in playing a games where the only goal seemed to be, ‘Shoot them bad guys! Argh! Testosterone! Argh!’.
Now, maybe I’m being a little facetious, but my point is that Mass Effect took my perception of shooters, turned it upside down and lit it on fire. Here was a game with a story so intriguing that I knew I had to play it.
But that didn’t change the fact that it was a shooter, and, as I mentioned before, shooters are not my forte.
Enter in the “adept” class, perfected in Mass Effect 2, a class that seemed tailor-made for me. Enemies surrounding me? No problem. A ‘singularity’ sends them swirling helplessly in the air as my more firearm-gifted teammates make quick work of them. If I was feeling a bit destructive, using a simple ‘warp’ could take down enemy shields, deal heavy damage, and stop a Krogan’s regeneration in its tracks. Snipers? How about taking a nice trip off a cliff by way of my ‘pull’ ability?
Never once did I feel hindered because I couldn’t use a gun in a shooter. My Shepard was just as powerful as any other Shepard. She could save the galaxy without ever having to care how low she was on heat sinks or which gun in her arsenal was best suited for particular enemies.
In short, the “adept” class was a God-send for me. I was able to play an incredible game that I otherwise would have had to miss. Did I get away without ever having to shoot my gun? No. But it was fantastic that I didn’t have to rely on one.