MASS EFFECT 2
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Mass Effect 2 Soldier Strategy Guide02/14/12
This is a detailed guide about how to play through ME2 as a soldier
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First of all, this is a guide for the first time play through which is what I assume is the guide they wanted.
Starting your ME2 soldier class Character
The Powers you should focus on 1. as a soldier
Adrenaline Rush and Combat mastery are the two major powers you want to work on. Adrenaline Rush gives you the ability to go into what is like bullet time and having combat mastery increases health and weapon damage. Combat mastery also improves your renegade and paragon points making each decision more effective on your characters outlook as to what he is. (Paragon/Renegade).
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As a soldier after beginning to level up your two major powers focusing yourself as a "tank" and the center of the combat, which is a good place to be especially since you are the squad leader(Shepard) anyway.
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For passive players being a soldier is a good class, being able to take your time and using the adrenaline rush to escape or to give you more time to aim, which brings me to my next point. As a passive player you like to stay in cover and focus on one enemy at a time most likely. By being able to pick two other squad members to compliment your play style you need to be able to plan and think ahead for missions.
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When choosing squad mates for missions you should take in consideration what EDI says or what information can be read about planets, stations, and any other unknown places you haven't been. Simply reading it gives you an idea of what to expect, most of the time. Lets take Haestrom for example. When reading from the galaxy map the info, you find out that Haestrom, a former Quarian planet taken by the Geth and still under their control. After reading you think, "okay Geth...so shields and possible armor" So when your strolling through your squad look for anyone who has armor piercing, incinerate, or overload. And since you are passive you want characters who can give you some long range distance suppressive fire.
Garrus would be a great pick because he has all of the above, the armor piercing is unlocked when he becomes loyal. Other characters would be Zaeed, Grunt, Miranda, Mordin and Kasumi. Choosing your squad is vital, because if you choose a close range person in a open range, they won't be as effective. So Haestrom would be better with Zaeed or Grunt accompanying Garrus. After choosing your team being able to move them where they need to be combat wise is the next step.
- When commanding as a passive player you want to keep your team in cover so that you can issue orders. Get use to moving your team around as well as yourself. The next tip goes for both aggressive and passive players. When giving commands choose a target and order what is needed to entirely take down the target, but order one at a time, but do it quick, usually choose, go back in to the power wheel immediately, then back out for yourself seems to be the best, and effective way to perfecting the attacks. Lets say it's a Geth with shields and armor.
You first want to hit it with overload, then after putting enough rounds after using your adrenaline you issue someone to incinerate or have your armor piercing activated to have major damage inflicted, all at the same time other Geth troops are in cover or slowly advancing on your position. You always want to focus on the most major threat so that if you do have to retreat under fire, that the biggest threat is taken care of. Remember to order your team to be spread out taking different positions to "thin out" the enemy making it easier for you to make a significant impact during your fights. Its easier to attack when your team is spread out at different flanks because the AI tend to focus on one foe or the general area.
- For aggressive players being able to rush in with heavy fire and most aggressive players tend to be experienced shooters in the game world. But knowing Strategy and your team is important if you want to "coast" through the missions at a fast pace. Most people tend to never use the controls for ordering when going gun-hoe. If you can slow down to order your team which direction to go, then order the attack it can make a world of difference.
The AI in ME2 focus in on the most active squad member of the team, so if you got Grunt on the left side of where they are at, Garrus positioned in the back sniping and you moving up the right, chances are 3/4 of them will be focused on Grunt as the major threat giving you the chance to wipe out that shotgun in close range combat. The AI usually moves as one focused on one target so its likes someone making the same moves as you playing chess, the advantage is you. Being able to issues commands and having more active powers which in the end, gives you the victory.
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As for your squad, for each character focus on two attributes to max out on, that are most needed, to compliment your character for combat situations. Most characters need their class power leveled to be effective being able to take more hits, and deliver more blows.
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Remember this is for first time playthroughs, if it were second I'd keep the same strategies for both sides, but would recommend playing as an adept or sentinel to gain some powers such as lift, slam, throw, pull, to maximize your character as a brutal heavy hitter.
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