Choosing to become a soldier out of the plethora of choices *Mass Effect 2* has to offer brings its own plethora of advantages.
Choosing to become a soldier out of the plethora of choices Mass Effect 2 has to offer brings its own plethora of advantages.
With the ability to choose two squad-mates whilst exploring the galaxy, one can tactically combine the skills of a tech, the power of a biotic, and the firepower of a soldier most effectively. NPC soldiers, however, are hard to control; once the NPC is down for the count, the player is without a strong arm to deal with the onslaught of Husks or mercenaries sent his/her way.
Operating as a soldier-character allows the player to send a controlled rain of hellfire and brimstone upon the enemy while tactically positioning and utilizing the tech and/or biotic powers of two carefully selected squad-mates.
Another alternative (and in this writer's opinion, the best one), is to have both squad-mates and the player acting in the soldier class.
Tactics can all but be thrown out the door as massive firepower obliterates any enemy that chooses to oppose Commander Shepard.
This also gives the player a chance to use flanking moves around the waves of enemies Mass Effect 2 sends the player's way, and when used in tandem with selected biotic powers the player can choose from in addition to the soldier-default powers, the player can destroy any Reaper with two fellow squad-mates.
These are just a few tidbits of the many advantages playing as a soldier is the only sure-fire way to defeat the Reapers.