MASS EFFECT 3

Zanifarian beat down04/11/12By Zanifar

Three classes and their weapon sets in Mass Effect 3 to create unstoppable forces of nature. Your enemies will cower before you as you adapt to any situation as a Soldier, decimate the battlefield as a Sentinel, and rip foes to shreds as an Adept.

Jump to comments

Rate this eGuide


The Soldier: Well adapted to any combat situation. Capable of tearing through barriers, shields, and armor with incendiary and disruptor ammo. ~Weapon Set~ M-76 Revenant assault rifle: A well rounded weapon for any situation. Excellent for crowd control and picking apart shields and armor. Modded with extended barrel and extra clip gives a better edge. N7 Valiant sniper rifle: A high powered rifle with three shots before reload. Excellent if used in ambush to snipe a few enemies before they have a chance to retaliate (especially effective if combined with adrenaline rush). Increase its power by modding with the extended barrel and adding the enhanced scope to see through any pesky smokescreens that may be deployed. M-77 Paladin heavy pistol: Limited ammo but packs a punch. Good tactical weapon and fall back if the assault rifle is low on ammo or you need close quarters precision. Mod the magazine upgrade to give you a few more shots and the melee stunner for heavy close combat damage when things get dicey and ammo is valuable.

The Sentinel: A tank with legs, designed for those who like to wade into the midst of a battle and walk out alive. With the biotic power Throw and a biotic shield, don't expect to be dropped quickly. (Only outfit with two weapons to keep biotic recharge time down) ~Weapon Set~ N7 Valkyrie assault rifle: Its low rate of fire is quickly compensated by its fire power. Firing only two rounds per burst it makes an effective mid range weapon but not so much up close. Mod with piercing mod to punch through light cover and the extended barrel making no place safe for your enemies. Geth plasma shotgun: A shotgun with remarkable power and effective range. Firing three slugs (or plasma balls or whatever) with one pull of the trigger it decimates at close range. Unique to this gun, it also has the ability to charge a shot simply by holding the trigger down increasing both range and power. Mod with the spare thermal clip to compensate for its low ammo count of 20 and the blade attachment as a little insurance in case your ammo does run down.

The Adept: Adepts don't even need to fire a single shot to tear their enemies to shreds. With powers that rend armor (warp), knock foes off their feet (shock wave), and stop enemies in their tracks (stasis), Adepts can be an army just by themselves. (Outfit with light weapons to keep biotic recharge low) ~Weapon Set~ M-25 Hornet sub-machine gun: A three round burst SMG with a considerable amount of ammunition to keep it firing. Like most SMGs, it isn't a heavy hitter but can deal sizable damage if modded with a high caliber barrel and the SMG ultralight materials to keep weight down and biotic recharge as quick as possible. M-6 Carnifex "hand cannon" heavy pistol: This is the heavy weapon for Adepts. Low rate of fire is compensated by fire power in this hulk of a pistol. With 6 shots per clip you will have just enough to knock a shielded and armored enemy flat on its back (potentially with an exploded head if you're good). Boost its fire power with the high caliber barrel mod and the magazine upgrade for a few extra shots where they count.

This ends what little experience I can offer at the moment. I hope these tid-bits will help you take the Earth back. Fight well!

Rate this eGuide


0 comments

Please to post your comment

Need to register? click here