MASS EFFECT 3
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2.3 Preparing for and Getting to the Fight
The Reapers open new fronts across the entire galaxy over the course of Mass Effect 3, but they aren’t the only threats that you must deal with.
Cerberus forces, under the command of the Illusive Man, have staked their own claims, actively attempting to sabotage the already failing unity of the Citadel races.
The geth are resurgent with the coming Reaper onslaught. There’s a whole lot of galaxy to save, but Shepard is one Spectre, in command of one squad, on a lone ship.
Being well equipped counts for as much as being an excellent shot or a powerful Biotic, but you need more.
There are two central locations that you will revisit on a regular basis between combat zones: the Normandy and the Citadel (see Citidal Maps for labeled maps).
Here you will find the extra edge needed to give the whole galaxy a fighting chance.
The iconic vessel that has seen service across the Mass Effect franchise, the Normandy SR2, is your mobile command center. It once flew Cerberus’s colors.
Now it is firmly back in control of the Alliance military and has seen some improvements befitting a more militaristic mind-set.
The Normandy is a warship, and it does its job of supporting Shepard and allies before and after every battle.
The Normandy retains its four decks, as seen in Mass Effect 2, with physical modifications and the addition of a fifth deck, the shuttle bay...
- Single Player Campaign
- Intro to Mass Effect
- Galaxy at War Introduction
- Special Tactics and Reconnaissance
- Character Creation
- Character Development
- Preparing for and Getting to the Fight
- The Enemy
- Weapon Mods
- Combat and Movement
- Garrus Vakarian
- Kaidan Alenko (Sentinel)
- Liara T’Soni
- Commander Shepard
- Prologue - Priority: Mars
- First Chance for Hope
- A Favor for a Favor
- N7: Cerberus Attack
- N7: Communication Hub
- Lessuss: Ardat-Yakshi Monastery
- Act 1- Priority: Palaven
- Cure the Genophage
- Act 1- Priority: Sur’kesk
- Free the Krogan Females
- Act 1: Tuchanka – Turian Platoon
- Extract Turian Survivors
- Act 2 – Priority: Rannoch
- Priority: Thessia
- Visit the Citadel
- Disable the Dreadnought
- Act 2 – Rannoch: Geth Fighter Squadrons
- Assault the Illusive Man’s Base
- Decisions Decisions