MASS EFFECT 3

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1.1 Mass Effect Inception

The nondescript exterior of the five-story brown edifice that houses BioWare’s Edmonton studio blends into the background of this mixed commercial industrial area in south Edmonton.

Flanked by hotels on one side and a busy four-lane freeway on the other, the building’s generic nature stands at odds against the incredible creative output from the over 200 game developers who inhabit its upper three floors.

Considering how garish and ostentatious the video game industry can be at times, a casual observer might be surprised to discover that despite the lack of corporate pomp and circumstance evidenced by this structure, some of the best video games in the world have been conceived, created, and shipped from within these walls.

The story of Mass Effect’s inception began in the fall of 2003. During the previous summer, the studio had shipped what would become one of their biggest sellers to date, and certainly one of the highest rated and most beloved in the pantheon of Star Wars games—Knights of the Old Republic (2003)...

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