MASS EFFECT 3
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1.3 Q&A: The Writing of Mass Effect
Interview with Mac Walters – Bioware
Where does BioWare’s love of story-driven games come from?
The source goes back to the founders, Ray Muzyka and Greg Zeschuk, who love story and wanted to create games in which story was important.
Over the years, BioWare’s games have delivered compelling stories. It’s something the studio is known for. Our games put the player’s emotional involvement with the characters first.
BioWare is one of the rare studios that has put a tremendous emphasis on storytelling, with major investments in people and tech to support this. How big is the writing department on Mass Effect 3?
There are 17 writers on staff and 5 editors. In addition to the writers, there is an entire cinematic design department that was born out of the development of Knights of the Old Republic, their role being to support all the conversations created by the writing department.
In fact, it goes far beyond support—the cinematic designers have their own skills and expertise that has allowed them to take the conversations much further than we as writers ever thought possible...
Related Essentials
- Single Player Campaign
- Intro to Mass Effect
- Galaxy at War Introduction
- Special Tactics and Reconnaissance
- Character Creation
- Character Development
- Preparing for and Getting to the Fight
- The Enemy
- Weapons
- Weapon Mods
- Armor
- Combat and Movement
- Attacking
- Powers
- Importing Saves
- Edi
- Garrus Vakarian
- James Vega
- Kaidan Alenko (Sentinel)
- Liara T’Soni
- Tali’Zorah
- Familiar Faces
- Commander Shepard
- Adept
- Engineer
- Infiltrator
- Sentinel
- Soldier
- Vanguard
- Ashley Williams

