MASS EFFECT 3

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1.6 Cinematic Storytelling in Mass Effect

Camera as Character

Back in 2001, when the concept for Mass Effect 1 was first being developed, the cinematics team considered ways through which they could make the cinematic scenes more authentic and realistic.

Use of lenses and camera techniques was quite forward-thinking for the time, as was the notion of communicating the presence of a cameraman (i.e., using cinematic camera techniques to provide proper framing and scene editing, thus imbuing the interactive scenes with a sense of drama).

Players could feel not only that they were participating in highly dynamic story moments, but also that those moments were presented in a beautifully authored way that channeled techniques we had all come to recognize from our favorite film directors. The camera itself has become a character...

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