MASS EFFECT 3
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1.7 Digital Characters
Creating Closeness
As a series, Mass Effect has always emphasized the importance of relationships between characters. In some cases, these relationships are friendships. In others, intimacy is involved. Creating digital characters that feel lifelike and do not present themselves in a way that ruins the player’s suspension of disbelief is a huge challenge. Creating digital characters capable of communicating strong emotions between each other is even more complex.

The Mass Effect games often show characters touching each other. Whether this is Shepard pulling an ally out from flaming wreckage or helping them up from a seated position or laying a hand on a friend who has experienced a tragic loss, these moments heighten the realism of the characters and their plight, as well as strengthen the player’s connection to them. Their emotions feel real...
Related Essentials
- Single Player Campaign
- Intro to Mass Effect
- Galaxy at War Introduction
- Character Creation
- Character Development
- Preparing for and Getting to the Fight
- The Enemy
- Weapons
- Weapon Mods
- Armor
- Combat and Movement
- Attacking
- Powers
- Edi
- Importing Saves
- Garrus Vakarian
- James Vega
- Kaidan Alenko (Sentinel)
- Liara T’Soni
- Tali’Zorah
- Familiar Faces
- Commander Shepard
- Adept
- Engineer
- Infiltrator
- Sentinel
- Soldier
- Vanguard
- Ashley Williams
