MASS EFFECT 3

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1.8 Level Design in Mass Effect 3

The Level Designer

The act of environment and encounter creation in any level-based action game is an organic, almost mystical process that brings all the disciplines together—artists, programmers, and perhaps most importantly, the level designer. The level designer is where the “rubber hits the road.”

Equal parts architect, combat tactician, builder, and artist, the level designer is responsible for bringing together content, systems, and aesthetics, and then translating these things into an experience that will be fun, challenging, and pleasurable for the player. More than that, it has to be memorable...

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