MASS EFFECT 3
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1.8 Level Design in Mass Effect 3
The Level Designer
The act of environment and encounter creation in any level-based action game is an organic, almost mystical process that brings all the disciplines together—artists, programmers, and perhaps most importantly, the level designer. The level designer is where the “rubber hits the road.”
Equal parts architect, combat tactician, builder, and artist, the level designer is responsible for bringing together content, systems, and aesthetics, and then translating these things into an experience that will be fun, challenging, and pleasurable for the player. More than that, it has to be memorable...
Related Essentials
- Single Player Campaign
- Intro to Mass Effect
- Galaxy at War Introduction
- Character Creation
- Character Development
- Preparing for and Getting to the Fight
- The Enemy
- Weapons
- Weapon Mods
- Armor
- Combat and Movement
- Attacking
- Powers
- Edi
- Importing Saves
- Garrus Vakarian
- James Vega
- Kaidan Alenko (Sentinel)
- Liara T’Soni
- Tali’Zorah
- Familiar Faces
- Commander Shepard
- Adept
- Engineer
- Infiltrator
- Sentinel
- Soldier
- Vanguard
- Ashley Williams