SAINTS ROW: THE THIRD

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2.6 Kinzie Kensington

History

An obsessive-compulsive conspiracy theorist, Kinzie lost her job as an FBI agent when Matt Miller set her up for a major fall. People at the Bureau laughed at her when she insisted that the biggest threat to our national security was a 16-year-old kid, but once she proves that Matt Miller is a criminal mastermind, she’ll be the one who’s laughing.

Personality

Kinzie is good with computers, not people. She talks when she probably shouldn’t, and is incredibly blunt. What others would interpret as dry humor is just Kin-zie being drop-dead serious. She is mousy and a little awkward. Physically she is most comfortable when sitting cross-legged in a chair, with her face buried in a laptop.

Story Arc

After getting too close to Matt Miller’s operation, Kinzie is abducted by the Syndicate. When the Player rescues her, she is all too eager to get a chance to take out the Syndicate once and for all. Using her technological know-how, Kinzie proves to be a vital asset to the Saints, especially in dealing with the cybergang, the Deckers.

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