SAINTS ROW: THE THIRD
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4.10 Temporary
These are powerful weapons that can only be obtained by defeating the enemy that carried it. The temporary weapons can never be kept and will disappear once the missions is over, so enjoy them while you can. The Minigun is a heavy weapon that slows down your movement, so make sure you have some cover before unleashing its wrath.
The other Brute weapon, The Incinerator, deals lots of constant damage but only at a relatively short distance. The specialist weapon of the Deckers is great up-close, and Luchadores’ is great crowd control from afar. Lastly, the riot shield provides excellent protection but still allows you to shoot. It’s also a great offense tool that can knock out enemies in one or two up-close smashes. Because these are temporary weapons, none can be upgraded.
| Image | Weapon | Damage | Rate of Fire | Reload Speed | Accuracy | Ammo Capacity | Method to Aquire | Price | Description |
|---|---|---|---|---|---|---|---|---|---|
![]() |
The Incinerator |
9 |
10 |
X |
7 |
9 |
Retrieved from special enemies | N/A | A flame thrower that roasts friend and foe |
|
Minigun |
8 | 10 |
7 |
7 |
10 |
Retrieved from special enemies | N/A | A large gatling gun with great range and fast firing. Weight slows movement and must be stationary to fire |
![]() |
Shock Hammer |
8 |
3 |
X |
7 |
2 |
Retrieved from special enemies | N/A | A rocket tipped hammer used by the Rollerblading Deckers. Explosive tip sends enemies flying |
|
GL G20 |
8 |
6.5 |
5 |
5 |
5 |
Retrieved from special enemies | N/A | A rapid fire grenade launcher carried by the Luchadore Grenadiers |
| Full table available in unlocked guide... | |||||||||

