SUPER MARIO 3D LAND

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10.2 Special 2-2

 

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Note

You start this level with very little time on the clock. To extend the time limit, you must collect the + Clocks located throughout the level.

This level’s underwater areas make it particularly difficult to stay ahead of the clock. Swimming is much slower than running on dry ground, and the unpredictable Bloopers can force you off course.

Point 1

You’ll find several blue + Clocks in each area, and you’ll need to collect nearly all of them to reach the end of the level.

Star Medal

Point 2

Collect the Star Medal at Point 2, then slip under the nearby Blooper to collect the + Clock below the coin ring...

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